Hastus Kohath-Aurelius Levii (Heretek)

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Here's a character sheet that I think is essentially finished.

Hastus is part of ancient lineage of tech priests which existed in the early days of the Imperium. The lineage fell to chaos when participating in a particular rebellion, and through the losses they suffered they fell from having dominion over whole worlds into becoming mercenary nomads. Their ways are unorthodox, but Hastus is even more so who would openly summon and bind the warp and its demons for his own benefit. He could have stayed among his order forever, but when he saw that he would learn more outside it he immediately left.

I managed to max out my intelligence characteristic fairly well, and I should be pushing medicae, tech use, and lore tests, in the 80-90 range. I would have liked having a couple more skills, such as security, commerce, and daemonology lore. The character has a fairly impressive durability, in most ways close to Space Marine, and I think enough of a combat presence to be helpful beyond support abilities like potent first aid or combat formation.


Hastus Kohath-Aurelius Levii

Heretek Disciple of Chaos

Pride: Logic

Disgrace: Betrayal

Motivation: Innovation


Weapon Skill: 39

Ballistic Skill: 39

Strength: 35

Toughness: 45

Agility: 40

Intelligence: 60

Perception: 30

Willpower: 45

Fellowship: 25


Wounds: 15 (17 - 2 Innovation)

Infamy: 22 (19 + 3)

Corruption: 7 (5 Betrayal, 2 Innovation)


Skills: Common Lore (Adeptus Mechanicus, Jericho Reach, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).


Talents:

Armour-Monger

Combat Formation (250, Tzeentch)

Die Hard

Enemy (Adeptus Mechanicus)

Lesser Minion of Chaos (Ancient Servo-Skull)

Mechadendrite Training (Utility)

Technical Knock

Total Recall

Weapon Training (Las, Primary, Power, Shock)


Traits:

Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.

Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.

The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.


Advances:

Combat Formation Talent, 250 Experience Points, Tzeentch.

Medicae known, 200 Experience Points, Nurgle.

Intelligence +5, 250 Experience Points, Unaligned

Dodge known, 200 Experience Points, Slaanesh.


Gear:

Best-Craftmanship Lascarbine

Dark Mechanicus Power Axe

Combi-tool

Dataslate

Unholy Unguents

Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)


Cybernetics:

GQ Cerberal Implant

Lumenin Capacitors

GQ Servo Arm

Utility Mechadentrite

Acquisition - Good Quality Embedded Auspex

Acquisition - Mechanical Assimilation (Quantity 4)

Skeletal Petrification (replaces light carpace armour)


Additional High Availabilty Gear:

Backpack

Common grenades (smoke, stun)

Injectors

Medi-kit

Micro-Bead

Recoil Gloves

Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.


Total Armour: 13 (all). TB: 4

Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).


Weapons:

Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.

Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.


Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.

Servo-Arm: 2d10+14 I, Pen 10.

Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.



Servo-Skull Biocurator pattern

Weapon Skill 1

Ballistic Skill 1

Strength 1

Thoughness 30

Ag lity 5

Intelligence 30

Perception 30

Willpower 1

Fellowship 1



Wounds: 15

Armour: 5 TB: 3

Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray.


Skills:

Awareness

Dodge

Medicae

Stealth


Talents:

Double Team

Heightened Sense (Sight)

Technical Knock

Unremarkable

Weapon Training (Flamer)


Traits:

Mechanical 1

Hoverer 2

Integrated Items:

Chrono

Flamer

Flak Armour Equivalent

Glow-Globe

Injectors

Medkit

Micro-Bead

Pict Recorder.


Extended Characteristics

Final Start All.Points Misc

Weapon Skill:

39 25 14

Ballistic Skill:

39 25 14

Strength:

35 25 0 10 Light Power Armour

Toughness:

40 25 20

Agility:

40 25 15

Intelligence:

60 38 17 5 Advancement

Perception:

30 20 10

Willpower:

40 25 20

Fellowship:

25 25 0