Helena Diaz

From RPGnet
Jump to: navigation, search

Silent Waters Run Deep main page

Statistics[edit]

Name Value
INTelligence 7
TECH 7
ATTRactiveness 6
Movement Allowance 4
EMPathy 5
REFlex 6
COOL 5
LUCK 7
BODY 4


  • Nationality: American (Hispanic)
  • Birthdate:
  • Sex: Female
  • Weight: 65kg
  • Height: 160cm
  • Run: 12 (M.A. x 3)
  • Leap: 3 (Run / 4)
  • Throw Range: 24 (Body x 5 + Athletics)
  • Native Language: English
  • Languages:

Skills[edit]

  • ATTR: [6]
    • Personal Grooming*:
    • Wardrobe & style*:


  • BODY: [4]
    • Endurance:
    • Strength feat:
    • Swimming*:


  • COOL: [5]
    • Interrogation: 2
    • Intimidate:
    • Oratory:
    • Resist torture/drug:
    • Streetwise: 5


  • EMPATHY: [5]
    • Human perception*: 6
    • Interview*:
    • Leadership*:
    • Seduction*:
    • Social*:
    • Persuasion/Fast Talk*:
    • Perform:


  • INT: [7]
    • Accounting:
    • Anthropology:
    • Awareness/notice*: 7
    • Biology:
    • Botany:
    • Chemistry:
    • Composition: 1
    • Diagnose Illness:
    • Education & General Knowledge*: 5
    • Expert:
    • Forage:
    • Fishing:
    • Forward observer:
    • Gamble:
    • Geology (2):
    • History:
    • Instruction:
    • Information Gathering:
    • Interface: 2
    • Linguistics:
    • Mathematics:
    • Metallurgy (2):
    • Meteorology (2):
    • Military Experience:
    • Navigation:
    • Physics (2):
    • Programming: 3
    • Psychology:
    • Theoretical Sciences:
    • Scrounging:
    • Wilderness survival:
    • Zoology:


  • REF: [6]
    • Autogun:
    • Chemical weapons:
    • Athletics*: 4
    • Dance:
    • Dodge/escape*:
    • Drive Wheel:
    • Drive Track:
    • Handgun: 5
    • Heavy weapons:
    • Martial Arts: 3 (Akido)
    • Motorcycle:
    • Operate Heavy Machine:
    • Pilot: Rotor 3
    • Ride:
    • Rifle:
    • Snow ski:
    • Stealth (2)*:

Where did Melee go, or is that under Martial Arts now?

  • TECH: [7]
    • Aero tech (2):
    • Basic tech (2): 3
    • Biological weapons (3):
    • Electrical Engineer (2):
    • Civil engineering (2):
    • Combat engineering:
    • Demolitions (2):
    • Disguise:
    • Electronics: 2
    • Farming:
    • First aid:
    • Forgery:
    • Indirect fire (2):
    • Large Calibre Gun:
    • Medical/surgery (4):
    • Nuclear weapons (4):
    • Paint & draw:
    • Photo & film: 1
    • Pick lock:
    • Pickpocket:
    • Play:
    • Rotor tech (3): 3
    • Tactical Missile (2):
    • Weaponsmith:


(*)These skills do not incur the -5 penalty for ‘No Skill Level’

Some skills such as 'language' and 'pilot' for example can be taken multiple times for different types.

A number in parenthesis such as (2) is the multiple in skill points it requires to increase that skill. Some skills such as Martial Arts have multiples depending on the type taken.

Martial Arts[edit]

Style Strike Punch Kick Disarm Sweep Block Dodge Grapple Throw Hold Choke Escape Ram


x x x x x x x x x x x x x x

Equipment[edit]

  • Weapons
    • 1 x Colt 'Enforcement 10' Automatic Pistol and 3 spare magazines
    • 1 x Militech Taser
    • 1 x Night Stick.


Weapon Name Weapon Type Accuracy Concealment Availability Damage Magazine Capacity Shots/Round Reliability Range
Colt Enforcement 10 Pistol +1 Jacket Common 2d6+3 (10mm/.40 calibre) 14 2 Very 50m
Militech Taser Pistol -1 Jacket Common Stun (taser dart) 10 1 Standard 10m
Nightstick Melee 0 Jacket Poor 2d6+3 NA NA Very 0m


  • Armour
    • Patrol Armour
      • Helmet (SP20), Anti-Dazzle, Hight intensity beam light, Hard Armour
      • Torso (SP20), MOLLE* harness, climbing/extraction harness, Hard Armour
      • Leg Rig (SP12), drop leg holster, MOLLE on thigh, feet, shins and knees are Hard Armour
      • Arm Rig (SP12), MOLLE on upper arm.


(*MOLLE Harness: Allows the user to attach any sort of pouch, holster, magazine pouch etc to harness)

Head

1

Chest

2

Abdomen

3

Groin

4

R Arm

5

L Arm

6

R Thigh

7

R Shin

8

L Thigh

9

L Shin

0


Patrol Armour 20 20 20 20 12 12 12 12 12 12
SWAT Armour x x x x x x x x x x
Street Armour x x x x x x x x x x


  • Clothing
    • 5 x Tactical Overalls with Name tag and 'SDPD' logo on back. (Dark Blue)
    • 1 x Boots (lace up )
    • 1 x Tactical Gloves
    • 2 x Gym gear with SDPD logo
    • 1 x Shooters cap with SDPD logo (Dark Blue)
    • 1 x Reflective sunglasses. (laser-safe/ballistic grade)


  • Cyberwear
    • Neuralware processor (super encryption Bluetooth needs no plugs)
      • GPS locator app loaded


  • Electronics
    • Demountable helmet 2-way radio/video headset
    • SDPD issue tablet
    • SDPD Badge wallet with bio-authorisor


  • Gear
    • 2 x handcuffs and key.
    • 1 x Evidence kit (gloves, 10 x ziplok bags, etc)
    • 10 x Ziplok cable ties
    • 2 x Large duffel bags

Background[edit]

Fashion: Bluejeans Hairstyle: Short and spiked Affectation: Weird Contact Lenses Ethnicity: Hispanic American Family: Corp Tech, Murdered, Only survivor, No siblings. Grew up in decaying once upscale neighbourhood.

Intellectual and Detached Person most valued: Mentor (Still figuring that out) Values: Knowledge "Is Power." Most valued possession: A toy spider-bot. Likes: "I like most people. The ones I really don't like, they don't like me much either..."

17 - Imprisoned for 3 months, vandal, live it down. 18 - Fast Affairs, Hot Dates. 19 - Love Affair with constant fighting, now friends. 20 - Enemy: Government Official, just don't like each other, backstab the bitch, an entire government agency. 21 - Local Booster Gang likes me, Favor/month as Family+2.

Personal Gear: Chipware socket (H:1D6/2), First Aid 2 SChip, Armour T-shirt, Tech/Electronic toolkit, 1 set Generic Chic clothing, nylon backpack, First Aid kit, Sleeping bag and about 150Eb to her name...

Cyberdeck for robotjockeying, 5000Eb budget for a Deck & programs cludged together from scavenged and 2nd hand parts & Programmed, Copied or Freeware Utilities and Controller software.

Silent Waters Run Deep main page