Heresies Without Number:Ranged Weapons
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Ranged Weapon Table
Name | DMG | Range | Cost | Mag | En | TL | Attr. | Special |
---|---|---|---|---|---|---|---|---|
Laspistol | 1d6 | 30/100 | -4 | 1d10 | 1 | 4 | ||
Hotshot Laspistol | 1d10 | 20/60 | +2 | 1d6 | 1 | 5 | ||
Las Carbine* | 1d8 | 50/150 | -4 | 1d12 | 1 | 4 | ||
Lasgun* | 1d10 | 100/300 | -4 | 1d20 | 2 | 4 | ||
Hotshot Lasgun* | 2d8 | 30/100 | +2 | 1d10 | 2 | 5 | ||
Long Las | 1d6+2 | 500/1500 | +0 | 1d12 | 2 | 4 | ||
MP Lascannon | 5d10 | 600/1800 | +4 | 1d4 | 4 | 4 | ||
Autopistol* | 1d6+1 | 30/100 | -2 | 1d8 | 1 | 3 | ||
Stub Revolver | 1d8 | 30/60 | -6 | 2d4 | 1 | 2 | ||
Stub Automatic* | 1d6 | 30/100 | -2 | 1d6 | 1 | 3 | ||
Hand Cannon | 1d8 | 20/60 | +0 | 1d4 | 1 | 3 | ||
Autogun* | 1d12 | 100/300 | -2 | 1d10 | 2 | 3 | ||
Autocannon# | 3d12 | 600/1800 | +4 | 1d20 | 4 | 3 | ||
Assault Cannon# | 4d6+4 | 400/1200 | +4 | 2d20 | 2 | 4 | ||
Hunting Rifle | 1d10+2 | 200/400 | -4 | 2d4 | 2 | 2 | ||
Sniper Rifle | 2d8 | 700/2000 | +2 | 1d6 | 3 | 3 | ||
Shotgun | 3d4 | 10/30 | -2 | 2@ | 2 | 2 | ||
Pump-Action Shotgun | 3d4 | 10/30 | -2 | 2d4 | 2 | 2 | ||
Combat Shotgun* | 3d4 | 10/30 | +0 | 1d8 | 2 | 3 | ||
Heavy Stubber# | 3d6 | 300/1000 | +2 | 3d20 | 4 | 3 | ||
Bolt Pistol* | 2d6 | 30/100 | +4 | 3d4 | 1 | 5 | ||
Boltgun* | 3d6 | 100/300 | +4 | 2d8 | 2 | 5 | ||
Astartes Boltgun* | 3d6+3 | 200/400 | +6 | 2d10 | 3 | 5 | ||
Storm Bolter# | 3d6 | 50/200 | +6 | 1d12 | 3 | 5 | ||
Heavy Bolter# | 4d6 | 500/1500 | +4 | 1d20 | 4 | 5 | ||
Inferno Pistol | 2d10 | 25/50 | +10 | 1d4 | 1 | 5 | While within short range, roll damage twice and select the higher result | |
Meltagun | 2d12 | 50/100 | +4 | 2d4 | 2 | 5 | While within short range, roll damage twice and select the higher result | |
Multimelta | 4d12 | 100/200 | +4 | 1d8 | 4 | 5 | While within short range, roll damage twice and select the higher result | |
Plasma Pistol | 2d8 | 30/100 | +4 | 1d6 | 1 | 5 | Can be fired on maximal mode, when fired this way, deals an additional die of damage, but if attack roll is less than 10, wielder takes 1d6 damage | |
Plasma | 2d10 | 100/300 | +4 | 2d6 | 2 | 5 | Can be fired on maximal mode, when fired this way, deals an additional die of damage, but if attack roll is less than 10, wielder takes 1d6 damage | |
Plasma Cannon | 3d10 | 500/1500 | +6 | 1d10 | 4 | 5 | Can be fired on maximal mode, when fired this way, deals an additional die of damage, but if attack roll is less than 10, wielder takes 1d6 damage | |
Hand Flamer# | 1d8 | 5 | +2 | 2d4 | 1 | 4 | Can only be used to suppress, only uses one load of ammo, deals full damage | |
Flamer# | 1d12 | 10 | +0 | 4d4 | 2 | 4 | Can only be used to suppress, only uses one load of ammo, deals full damage | |
Heavy Flamer# | 4d6 | 20 | +2 | 6d4 | 4 | 3 | Can only be used to suppress, only uses one load of ammo, deals full damage | |
Bolas | - | 5/10 | -2 | 1@ | 1 | 1 | ||
Hand Bow | 1d6 | 30/60 | -4 | 1@ | 2 | 1 | ||
Flintlock Pistol | 1d8 | 5/15 | -4 | 1@ | 1 | 1 | ||
Musket | 1d12 | 25/50 | -4 | 1@ | 2 | 1 | Dex | |
Bow | 1d8 | 75/150 | -4 | 1@ | 2 | 1 | ||
Sling | 1d4 | 20/40 | -6 | 1@ | 1 | 1 | ||
Crossbow | 1d10 | 50/150 | -4 | 1@ | 2 | 1 | ||
Grenade Launcher | As Ammo | 50/150 | +0 | 4@ | 3 | 3 | ||
Missile Launcher | As Ammo | 600/1800 | +2 | 1@ | 4 | 3 |