Heresies Without Number:Ranged Weapons

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Ranged Weapon Table

Name DMG Range Cost Mag En TL Attr. Special
Laspistol 1d6 30/100 -4 1d10 1 4
Hotshot Laspistol 1d10 20/60 +2 1d6 1 5
Las Carbine* 1d8 50/150 -4 1d12 1 4
Lasgun* 1d10 100/300 -4 1d20 2 4
Hotshot Lasgun* 2d8 30/100 +2 1d10 2 5
Long Las 1d6+2 500/1500 +0 1d12 2 4
MP Lascannon 5d10 600/1800 +4 1d4 4 4
Autopistol* 1d6+1 30/100 -2 1d8 1 3
Stub Revolver 1d8 30/60 -6 2d4 1 2
Stub Automatic* 1d6 30/100 -2 1d6 1 3
Hand Cannon 1d8 20/60 +0 1d4 1 3
Autogun* 1d12 100/300 -2 1d10 2 3
Autocannon# 3d12 600/1800 +4 1d20 4 3
Assault Cannon# 4d6+4 400/1200 +4 2d20 2 4
Hunting Rifle 1d10+2 200/400 -4 2d4 2 2
Sniper Rifle 2d8 700/2000 +2 1d6 3 3
Shotgun 3d4 10/30 -2 2@ 2 2
Pump-Action Shotgun 3d4 10/30 -2 2d4 2 2
Combat Shotgun* 3d4 10/30 +0 1d8 2 3
Heavy Stubber# 3d6 300/1000 +2 3d20 4 3
Bolt Pistol* 2d6 30/100 +4 3d4 1 5
Boltgun* 3d6 100/300 +4 2d8 2 5
Astartes Boltgun* 3d6+3 200/400 +6 2d10 3 5
Storm Bolter# 3d6 50/200 +6 1d12 3 5
Heavy Bolter# 4d6 500/1500 +4 1d20 4 5
Inferno Pistol 2d10 25/50 +10 1d4 1 5 While within short range, roll damage twice and select the higher result
Meltagun 2d12 50/100 +4 2d4 2 5 While within short range, roll damage twice and select the higher result
Multimelta 4d12 100/200 +4 1d8 4 5 While within short range, roll damage twice and select the higher result
Plasma Pistol 2d8 30/100 +4 1d6 1 5 Can be fired on maximal mode, when fired this way, deals an additional die of damage, but if attack roll is less than 10, wielder takes 1d6 damage
Plasma 2d10 100/300 +4 2d6 2 5 Can be fired on maximal mode, when fired this way, deals an additional die of damage, but if attack roll is less than 10, wielder takes 1d6 damage
Plasma Cannon 3d10 500/1500 +6 1d10 4 5 Can be fired on maximal mode, when fired this way, deals an additional die of damage, but if attack roll is less than 10, wielder takes 1d6 damage
Hand Flamer# 1d8 5 +2 2d4 1 4 Can only be used to suppress, only uses one load of ammo, deals full damage
Flamer# 1d12 10 +0 4d4 2 4 Can only be used to suppress, only uses one load of ammo, deals full damage
Heavy Flamer# 4d6 20 +2 6d4 4 3 Can only be used to suppress, only uses one load of ammo, deals full damage
Bolas - 5/10 -2 1@ 1 1
Hand Bow 1d6 30/60 -4 1@ 2 1
Flintlock Pistol 1d8 5/15 -4 1@ 1 1
Musket 1d12 25/50 -4 1@ 2 1 Dex
Bow 1d8 75/150 -4 1@ 2 1
Sling 1d4 20/40 -6 1@ 1 1
Crossbow 1d10 50/150 -4 1@ 2 1
Grenade Launcher As Ammo 50/150 +0 4@ 3 3
Missile Launcher As Ammo 600/1800 +2 1@ 4 3

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