As the, now, head of the familiy, it falls to Hitsusatsu to carry on the family business of assassination. He does this not like the western movies, but as it has been laid out for centuries in his homeland. He try's to do his job quickly and as painlessly as possible, it would be a dishonor to his family name to do otherwise.
He likes to prepare the site of the execution so that many things would happen in quick succession, so that his victim would not have a change to realize what was going on. He will try to deliver the killing blow himself, but is not above using other tactics if that is what must be done.
On his last job, as his target was breathing his last breath, he asked that he take care of his now fatherless daughter. He is honoring the mans last request and is raising his daughter for him, he hopes that she will grow to carry on the profession in the event that he should meet his end.
Hitsusatsu PL 11 (165PP)
Init +11; 45ft (Run); Defense 25/25 (7 Base, 4 Dex, 1 Dodge, 3 Powers); BAB +7; +11 Melee (8S/L Punch), +11 Ranged; SV Dmg +7, Fort +3, Ref +7, Will +4; Str 16, Dex 18, Con 16, Int 14, Wis 18, Cha 12 (Total 69PP)
Skills: Move Silently 5/+9, Climbing 3/+6, Disable Device 3/+5, Disguise 3/+4, KS: Booby Traps 5/+7, KS: Poisons 4/+6, Spot 4/+8, Listen 5/+9, Search 3/+5 (Total 35PP)
Feats: Attack Finesse, Surprise Strike, Blind Fight, Dodge, Improved Initiative, Power Attack, Evasion (Total 14PP)
- Combat Sense +8 (Source: Training) (Cost 1 / Total 8PP)
- Super Speed +3 (Source: Training; Flaw: Restricted [No Fast Feats]) (Cost 5 / Total 15PP)
- Martial Training (Strike) +5 (Source: Training; Extras: Stun, Paralysis; Stunt: Duel Damage, Penetrating Attack) (Cost 4 / Total 20+4PP)