Hunters: Story Segments

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Timeline: It is an age between ages. In the time of legends, Fel, Fae, and Men shared the world. The Fae were the acknowledged power of that day, held in check primarily by their ancient war with the Fel. In those days men were usually pawns in the struggle.

Then men made their discovery, and the tide began to turn. Finally free to relinquish the fight, the Fel entrusted humans with the task of subduing their longtime foes.


Our Story so Far: The Fel have left the world, departing the mortal realm, leaving it to those still willing to fight over it. Giants, dragons, orcs, dwarves, goblins, and countless nameless things that once crawled upon and under the earth - they have all gone away. The Fae remain. They remember when the world was theirs, before Men began to draw iron from the earth, gaining the power to stand against them.

Now the Fae wage war on the tribes of men, subverting figures of import and tearing down strongholds, while human kings vainly trust to armies and iron to protect the mortal realm. But steel and sinew is not sufficient to stand against the ageless cunning of the Fae.

Yet deep in the Wildwood, on the border of the Feywild, an unlikely redoubt remains.

In kinder days, the Hunter's Guild was a place of study, where those with the talent to shape dweomer mastered the weft and weave of magic. Now it was a crucible, where those who would defend the mortal realm against the incursion of the Fae prepare to fight a hopeless and endless battle.


Coterie: Apprentices are grouped into coteries to learn to tactically use magic together as well as individually. The PCs all belong to the same coterie.

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Story Segments[edit]

First Segment: The Kingfisher and the Heron

Cast of Characters:

Allies:

Opposition:


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