Huntress, The PL11

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The Huntress: PL 11;

Init +8 (Dex, Improved Inititive); Defense 22 (18 flat footed); Spd 30 ft; Atk +9 melee (+4S staff), +13 ranged (+6S/L Crossbow); SV Dmg +6, Fort +2, Ref +6, Will +1; Str 12, Dex 18, Con 14, Int 16, Wis 12, Cha 14

Skills: (synergies and super bonuses counted. +6 Climbing with Grapple Gun) Acrobatics 11, Balance 6, Bluff 7, Climb 2, Computers 3, Diplomacy 6, Disable Device 3, Drive 5, Escape Artist 4, Gather Information 4, Hide 10, Intimidate 7, Jump 6, Listen 2, Move Silently 10, Open Lock 5, Profession (English Teacher) 6, Repair 2, Search 7, Sense Motive 6, Spot 2, Survival 9, Swim 2, Taunt 4

Feats: All Out Attack, Dodge, Evasion, Improved Inititive, Lightning Reflexes, Pointblank Shot, Precise Shot, Skill Focus (Survival), Suprise Strike, Talented (hide, move silently), Track, Weapon Focus (Crossbow), Weapon Specialization (Crossbow)

Equipment: (all devices, all super science) Crossbow [Cost 6pp], Dagger [Cost 2pp], Staff [Cost 3pp], Grapple Gun [Swinging +6; Extra: Climbing Super Skill; Flaw: Loudness grants anyone within range +10 to Listen checks when discharged. -5 to Huntress' Listen during the round of firing; Total Cost 6pp]