Husbaleve: May 1, 1297
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- 7:00 am meeting with council
- 8:00 am enter No Man's Land
- Turn 1: Enter Building A - clear main floor
- Turn 2: Building A - clear second floor
- Turn 3: Building B - clear main floor
- Turn 4: Building B - clear second floor
- Turn 5: Clear surrounding area
- Turn 6: Rest
- 9:00 amL
- Turn 1: Clear area around Buildings C & D
- Turn 2: Building C - clear main floor
- Turn 3: Building C - clear second floor
- Turn 4: Building D - clear main floor
- Turn 5: Building D - clear second floor
- Turn 6: Rest
- 10:00 am
- Turn 1: Clear are around Buildings E&F
- Turn 2: Building E - clear half main floor
- Turn 3: Building E - clear half main floor
- Turn 4: Building F - encounter 8 goblins
- Turn 5: Building F - scout and plan for spiders
- Turn 6: Building F - encounter spiders
- 11:00 am
- Turn 1: Building F - encounter spiders
- Turn 2: Building F - encounter spiders
- Turn 3: Building F - encounter spiders
- Turn 4: Building F - encounter spiders
- Turn 5: Rest
- Turn 6: Rest
- 12:00 pm
- Turn 1: Clear area around Buildings G & H
- Turn 2: Building G - clear main floor
- Turn 3: Building G - clear second floor
- Turn 4: Building H - clear main floor
- Turn 5: Building H - clear second floor
- Turn 6: Rest/Lunch
- 1:00 pm
- Turn 1: Clear area around Buildings I & J
- Turn 2: Building I - giant rats on main floor
- Turn 3: Building I - more main floor
- Turn 4: Building I - second floor
- Turn 5: Building I - second floor
- Turn 6: Rest
- 2:00 pm
- Turn 1: Building I - upper floor
- Turn 2: Building I - upper floor
- Turn 3: Building J - lower floor centipedes and giant rats
- Turn 4: Building J - lower floor
- Turn 5: Building J - second floor giant rats
- Turn 6: Rest
- 3:00 pm
- Turn 1: Building J - second floor
- Turn 2: Building J - upper floor
- Turn 3: Building J - upper floor
- Turn 4: Building K - lower floor
- Turn 5: Building K - lower floor giant rats
- Turn 6: Rest
- 4:00 pm
- Turn 1: Building K - second floor giant rats
- Turn 2: Building K - second floor
- Turn 3: Building K - upper floor ruined and impossible to walk on
- Turn 4: Building K - outside search area/return
- Turn 5: Building L - contact humans
Evening with guards in 1st floor of J