Iceman PL9

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Iceman: PL 9;

Inititive +2 (Dex); Defense 17 (15 flatfooted); Spd 45ft Ice wave; Atk +6 melee (+1S unarmed), +7 ranged (+9S Ice Shard); SV Dmg +2, Fort +2, Ref +2, Will +1; Str 12, Dex 14, Con 14, Int 14, Wis 12, Cha 16

Skills: (synergies counted) Balance 7, Bluff 8, Diplomacy 7, Intimidate 5, Sense Motive 6, Taunt 10

Feats: Aerial Combat, Attractive, Hero's Luck, Immunity to Cold

Powers: Energy Control: Cold +9 [Stunt: Thrown Attack; Extras: Energy Shapes (Create Attack: Scatter Snare, Continuous), Flight; Source: Mutation; Cost 7pp]