In A Wicked Toronto 2:Annotated Oracle

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                   =The Oracle, with annotations for the Indie RPG Group=

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This list of elements is copyrighted by Vincent Baker and is available as part of Mr. Baker's Cheap and Cheesy Fantasy Game or in an online version hosted by CRN Games. This version contains new elements generated in play by our group, and also links elements that have shown up with their matching masteries, characters, or other information.

Roll 1d10, 1d6, 1d6, and consult chart

1, 2 - Items[edit]

1 - City Items[edit]

1 A key on a broken chain, lost by the roadside.

2 The written deed to a certain house, affirmed and sealed.

3 A note written in an elegant hand, sweetly perfumed.

4 A noble house's signatory ring, left behind in a street brawl.

5 A purse of coins, cursed by its stabbed and dying owner.

6 The fine silk wardrobe of one dead of some plague.

2 - Countryside Items[edit]

1 An altar overflowing with flowers and bowls of honey.

2 A local warlord's ancestral sword, much honored.

3 A chest containing the tax monies of a rural province.

4 The book of scripture of an order of warrior-monks.

5 A cask of honey wine, tribute to a fierce bandit-queen.

6 A farmer's good-luck piece, the author of his prosperity.

3 - Magical Items[edit]

1 Silk slippers which make their wearer invisible.

2 A copper basin, to which are enslaved spirits of the air.

3 Bracelets which grant their wearer improbable strength.

4 A glass jar of ferocious and deadly magical wasps.

5 A staff of white-wood, summoner of lightnings.

6 A silk robe through which no weapon may pass.

4 - Military Items[edit]

1 A great army's marching orders,passwords, and signals.

2 A token indicating that its bearer speaks for the high general.

3 A sword consecrated to a fearsome demon of war.

4 A captured war-horse with a taste for human meat.

5 A great warship, set with trebuchet and mangonel.

6 The head of a high war-captain, in a carved wooden cask.

5 - Ruins Items[edit]

1 A helm in antique style, sound despite its tarnish.

2 Instruments of torture, haunted by their long-dead victims.

3 A book of engraved bronze, partly obscured by wear.

4 A gorgeous yellow gem, cursed with a terrible doom.

5 The guardian of a tomb, a statue cast in silver with ruby eyes.

6 A golden armlet, still on the skeletal arm of its owner.

6 - Wilderness Items[edit]

1 A woman's long blood-red hair, incorporated into a bird's nest.

2 The corpse of a lord's hunting hound, caught in a rose-briar.

3 A bandit's treasure-trove, exposed by erosive rain.

4 An ancient stone waymarker, indicating an overgrown road.

5 An altar to devils of the waste, stinking with gore.

6 The remnants of a woodcutter's camp, abandoned in haste.

3, 4 - Characters[edit]

1 - City Characters[edit]

1 A wealthy merchant's son, refined and crafty.

2 The proprietress of a wantonhouse, with her manservant.

3 An underclerk of the temple of some lesser cult.

4 An apothecary, squint-eyed, with many uncanny potions.

5 A gentlewoman-burglar, stylish and daring.

6 A practitioner of law, with her several secretaries.

2 - Countryside Characters[edit]

1 An ambitious farmer, hungry for gossip or silver.

2 The unscrupulous landlady of a roadside wayhouse.

3 A village executioner, practicing his trade on a caught burglar.

4 An under-officer of the local lord's home guard.

5 The local lord's young daughter, tramping after strawberries.

6 The captain of a foreign troop, sent to collect taxes.

3 - Magical Characters[edit]

1 Some great wizard's magical messenger, brass-skinned.

2 A necromancer who steals the knowledge of the dying.

3 The human servant of a mighty and unspeakable demiurge.

4 A prodigy-mage, still a maid, drunk with occult power.

5 A reader of omens and caster of auguries, with grim news.

6 A placid mystic, preaching calm and demonstrating miracles.

4 - Military Characters[edit]

1 The captain of a shattered company, himself injured.

2 A camp-wanton, pretty and pliant, prone to drink.

3 A camp physician, her pockets full of salves and drugs.

4 A war-sorceress, slender but commanding, with golden hair.

5 A tender of war-bulls, shaved headed and fearless.

6 The self-important master of strategy to a great general.

5 - Ruins Characters[edit]

1 An unsavory treasure-seeker, with an honest map.

2 The warden ghost of the place, generous to the good-willed.

3 A ghoulish eater of dead flesh, driven by unusual lusts.

4 A scholar and antiquarian, unmindful of danger.

5 A knowledge-mad sorceress, delving into ancient secrets.

6 One mistakenly condemned, fled into hiding.

6 - Wilderness Characters[edit]

1 A hermit priestess, practicing obscure deprivations.

2 A rough wolf-hunter, surly, filthy and crude.

3 A noble landholder, touring, with court and attendants.

4 A conjurer possessed by spirits of uncivil character.

5 A fur-trapper, simple but goodnatured, and his daughter.

6 A bandit captain, in hiding, with her trusted bodyguard.

5, 6 - Locations[edit]

1 - City Locations[edit]

1 A rich and mighty temple, full of silver and fine goods.

2 A poor home shared by many families of beggars.

3 A warehouse on the docks, full of Elven silk.

4 The old city wall, long since outgrown.

5 The private garden of a noble house.

6 A market on the crossroads, full of sound and color.

2 - Countryside Locations[edit]

1 A farm manor, peaceful and prosperous.

2 A monastery and its associated shrines, each to its own god.

3 A waystation on a broad road, with a campsite and shrine.

4 A roofed bridge on a wide river, with a toll-collector.

5 A fishing village with an inn of good quality.

6 A slow-moving caravan, with many wagons and travelers.

3 - Magical Locations[edit]

1 The secluded home of an exiled court-wizard.

2 A standing stone, obscurely carved, crackling with force.

3 A pool of mirror-still green water.

4 The college of a small but prestigious magical order.

5 The secret central shrine of a temple to forgotten gods.

6 An underground chamber, eerie with blue-green lights.

4 - Military Locations[edit]

1 An old, proud fortress on an important mountain pass.

2 The site of a pitched battle, ground churned and stinking.

3 An outlying watchtower on a wooded hill.

4 A high, many-towered wall on a fierce border.

5 The country fort, mostly wood, of a local war-lord.

6 The campsite of a travelling army, not long deserted.

5 - Ruins Locations[edit]

1 A fallen temple, overgrown with moss and ivies.

2 An old raised road, cracked and crumbling.

3 A gutted tower, home to many birds.

4 A ruined manor, its keep smashed by a fallen tree.

5 An ancient monument, eroded and overgrown but standing.

6 A new village, built on the ruins of a forgotten people.

6 - Wilderness Locations[edit]

1 A high, wind-scoured crag, strewn with rubble.

2 A clearing of mossy boulders by a forest brook.

3 A boggy field, buzzing with stinging insects.

4 A deer-path through towering woods to a still pond.

5 A vast oak tree in a fallow field.

6 A high waterfall, riddled behind with caves.

7, 8 - Events[edit]

1 - City Events[edit]

1 The celebration of a day sacred to the city's chief cult.

2 The murder by strangling of an officer of the city watch.

3 The burglary of the storehouse of a powerful robber-merchant.

4 The secret alliance of two noble families against a third.

5 The rehearsal of the funeral of the city's aged and beloved mayor.

6 The arrival of honoured emissaries from a wealthy, exotic land.

2 - Countryside Events[edit]

1 The much-contested wedding of the province's great beauty.

2 An unseasonable and destructive flood.

3 The death of the primary heir of a local noblewoman.

4 The celebration of local fertility or harvest rites.

5 The capture by soldiers of a popular gentleman-bandit.

6 The arrival at a way-house of four unusual travelers.

3 - Magical Events[edit]

1 A conjunction of uncanny forces. +1 to all Magic Rolls.

2 A great convocation of mages, with many orders attending.

3 The awakening of 3 powerful and malignant genii.

4 The graduation of an apprentice to mastery.

5 The burglary of a magical order's innermost library.

6 The seizure of arcane powers by an arrogant and brutal wizard.

4 - Military Events[edit]

1 The capture and interrogation of a cunning spy.

2 The arrival of unexpected and improbable allies.

3 The mutiny and revolt of a prestigious cavalry company.

4 A terrible and devastating ambush.

5 The accidental death of a highly regarded war-captain.

6 A hard-won victory, with many dead on both sides.

5 - Ruins Events[edit]

1 The exposure by erosion of a long-buried door.

2 The night each year that a certain ghost is allowed her freedom.

3 The anniversary of the fall of a mighty tower.


4 The convocation of a ruins' ghouls, gaunts and wisps.

5 The discovery of an ancient tomb, full of occult treasures.

6 The passage of a ghostly army, dragging their slain and injured.

6 - Wilderness Events[edit]

1 A fearsome storm, with thunder and driving winds.

2 A bitter and unseasonable cold, caused by warring elementals.

3 The flight of a prince and his forbidden lover into hiding.

4 The awakening of a merciless and tyrannical pit-wyrm.

5 A mysterious star-lit revel on a high bare hilltop.

6 The return of a reclusive enchantress to her home.

9, 10 - Threats[edit]

1 - City Threats[edit]

1 A vicious gang of cut-throats and alley-thieves.

2 A cruel and powerful young lordling.

3 A civic-minded merchant with influence in the watch.

4 An assassin hired by some wealthy enemy.

5 A wealthy merchant-priest with much political clout.

6 A jealous and vengeful rival, who is an infamous dueler.

2 - Countryside Threats[edit]

1 A band of slavers both bold and incorrigible.

2 An innkeeper who murders and robs his wealthy guests.

3 A brutish and tyrannical war-lord and his uncouth thugs.

4 Field-vipers, wild dogs, loose bulls, and a variety of spiders.

5 An angry mob of peasants with makeshift weapons.

6 A wayhouse in which plague victims have recently stayed.

3 - Magical Threats[edit]

1 A conjurer who needs blood to entice his uncouth spirits.

2 A night-wisp, who devours its victims' magical potency.


3 A wandering intelligence, intent on driving mortals mad.

4 A wizard jealously guarding her magical territory.

5 An order of magician-monks who punish blasphemers.

6 An ambitious petty-wizard, quick to take offense.

4 - Military Threats[edit]

1 An enemy champion, fearless and bellowing.

2 Six enemy scouts, with spyglasses and longbows.

3 Ferocious war-hounds, driven wild with blood and confusion.

4 A ruthless bully of an under-officer with high ambitions.

5 An enemy scryer who commands six sharp-fanged nightgaunts.

6 A much-decorated company of the enemy's light cavalry.

5 - Ruins Threats[edit]

1 The bloodthirsty ghosts of those drowned in an accursed water.

2 A genius of flame, imprisoned within a brass mirror.

3 A long-dead queen, still trying to defend her realm.

4 A jeweled dagger which excites the greed of all who behold it.

5 A secret order of warrior-mystics, defending their relics.

6 The cunning and deadly traps of the ancient architects.

6 - Wilderness Threats[edit]

1 A wicked mountain-drake, cunning and greedy.

2 A pack of winter-starved and desperate wolves.

3 A siren-ghoul, who entices the amorous into deadly peril.

4 The fey and unfriendly guardians of an enchanted glade.

5 A flock of hunterbirds, sharpbeaked, clever, and dreadful.

6 A devil of the lower air, malicious and full of pranks.


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