Inferno

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Records[edit]

Citizen Profile: William Butcher[edit]

Name: William Francis Butcher
Known Aliases: "Inferno", "Mama Butcher's Little Boy", "Lord of the Gehennal Pyre", "Billy",
Metatype: Elf
Ethnicity: White/Caucasian
Age: 24 years
Sex: Male
Height: 1.88m
Weight: 69.2 kg
Skin: Light
Hair: Black, straight, shoulder-length
Eyes: Brown
SIN Prefix Tag: UKBL28711D2F25DDD5E6

Journal, Entry 776[edit]

Priorities: Magic A
Skills B
Attributes C
Metatype D
Resources E

Mechanics[edit]

Attributes[edit]

Inferno is a skinny weakling (which contributed to a lot of teasing while growing up) with little impulse control or the superhuman charisma that characterizes elves. However, ever since he embraced the runner's life, he's worked to make himself the fastest thing on the streets, going by sheer determination and gut instinct.

Body Agility Reaction Strength Willpower Logic Intuition Charisma Essence Edge Magic
1 10 9 1 6 1 6 3 6 1 6

Condition Monitor: 9/11/1
Physical Initiative: 15+4d6
Matrix (VR) Initiative: 13+3d6
Matrix (VR) Initiative: 13+4d6
Limits: Physical 5, Mental 5, Social 6(8)
Notoriety: (Public Awareness + Street Cred)
Current Edge Points: 1/1

Skills[edit]

  • Acting Skill Group 5: Inferno has always had a flair for the dramatic; if he weren't already a shadowrunner, he might even have made a decent living as an actor or a musician. But what kind of career would that be for a badass? Still, it helps pass the time and it's actually pretty decent as a cover.
    • Con
    • Impersonation
    • Performance
  • Assensing 6 (Aura Reading +2): Being a magician himself, Inferno is always on the lookout for other Gifted individuals. It's not that he considers mundanes a non-threat, but he knows that magic hits hard and is easy to hide; best to know when it's around.
  • Disguise 6 (Cosmetic +2): Inferno mainly uses this to make sure he looks the part when dressing to impress. Of course, to challenge himself, sometimes he deigns to make himself look like the mortals surrounding him. After all, just portraying his majesty all the time gets boring after a while. The costumes he can mock up from even basic materials are quite impressive.
  • Exotic Melee Weapon (Monowhip) 6 (Anjali +2): Monofilament whips are dangerous, both to the victim and the wielder, but they're also incredibly cool, which is why Inferno's elected to specialize with this weapon to the exclusion of all others (in melee). His monowhip is very nearly part of him and will be detailed below.
  • Perception 6 (Visual +2): A true overlord knows the worth of his subjects, and of course, he is always watchful for danger, opportunities and dangerous opportunities. His Tyrant's Eye sees the mundane and mystic world alike, laying bare the truth of reality before him!
  • Spellcasting 6 (Manipulation +2): Burn, heretics.
  • Conjuring 6 (Spirits of Man +2): Return! Tens of thousands of times return! To your place at my side, felling my foes, I command thee, spirits of the netherworld - RETURN!
  • Automatics 1 (Assault Rifles +2): Karl Kombatmage makes carrying an Ares Alpha cool; which is why Inferno wields one. However, firing ranges are virtually nonexistent in Inner London and activesofts require skilljacks and tons of nuyen, so he doesn't know much about wielding a gun beyond the basics. Fortunately the highly illegal training soft he downloaded gave him that much.
  • Heavy Weapons 1 (Grenade Launchers +2): It would be a shame to have a gun with a grenade launcher and not know how to use it, no? However, that same highly illegal training soft he downloaded also covered many other kinds of heavy weapons, from machine guns to missile launchers. Sadly, flamethrowers are beyond his reach for now...

Knowledge Skills[edit]

  • English N: "Do you speak it, motherfucker?!"
  • Japanese 1: "Waga houkou kiite itadakou!"
  • Latin 1: "Dona eis requiem."
  • Street - Magical Layout of London 4: "The flow of mana reveals itself to my all-encompassing sorcerer's sight!"
  • Interest - Heavy Metal 2: "I am here to make magic metal. I am here to make everything metal. Blacker than the blackest black, times infinity."
  • Interest - Pop Culture 2: "You know, I actually tried setting everything on fire once, like Karl Kombatmage. It just gave me a killer headache. SFX are the real magic."
  • Interest - Impressive-Sounding Occult Lore 4: "So, everyone knows Qin Shihuang buried himself with ten thousand terracotta warriors to guard him in the afterlife. But did you know they recently found the artifact glove that lets you animate them all?"

Qualities[edit]

  • Spirit Whisperer: For some reason, Inferno is able to summon more powerful spirits than normal; maybe his unfettered imagination attracts them? He has some difficulty with it, though... the same qualities which draw these spirits to him also makes it less likely that they'll actually listen to him.
    • Spirits gains +1 dice to resist Summoning Tests by Inferno; but if he succeeds in summoning them, they show up with 1 more Force than normal. They will also be inquisitive about him and ask questions that even he may not be able to answer. At the GM's option this can be expanded into a seed for an entire campaign.
  • The Spiritual Way: Ever since he began walking the dual path of the mystic adept, Inferno's heard the still, small voice of Raven in a quiet place beyond the flames; an island of serenity in an ocean of madness. So far the old bird hasn't led him astray... yet.
    • Followers of the Spiritual Way gain all the benefits and drawbacks or following a mentor spirit. In addition, they gain +1 dice when conjuring spirits, and +2 dice when making Social tests with other followers of their mentor spirit. Finally, they apply a 0.5x point discount to (Magic/2) of the following powers: Astral Perception, Elemental Strike, Elemental Weapon, Enhanced Perception, Killing Hands, Magic Sense, Mystic Armor. In addition, Spiritual Way adepts may choose one power from another Way’s list for the discount.
  • Code of Honor (Children): "Harming children because it's expedient? Please. I am a dark lord, not some run of the mill willworker, and I have standards".
    • Anytime anyone tries to kill a kid, Inferno must make a Charisma+Willpower (4) test; failure means he must immediately put a stop to the violence against them. He will always choose nonlethal means if he has to take action against kids. He loses 1 point of Karma if he lets a kid die.
  • Dependent (Mum): "The hag is a mistress of infiltration and roguery; no matter how many times I lock and bar the door, she always finds a way into my fortress. The meat pies aren't bad, though.
    • Inferno's mother is a (sometimes annoying) part of his life. He also pays her part of his take (+10% to lifestyle costs) to make sure she has enough to get on by.
  • Distinctive Style: "Tell me again; why does a dark lord need to veil his glory?"
    • Anyone who attempts to identify, trace, or physically locate Inferno gains a +2 die modifier for relevant tests, and NPCs making Memory Tests to recall him reduce the Difficulty Threshold for those tests by 1, to a minimum of 1.
  • In Debt: "I probably shouldn't have borrowed all that cash, but in my defense, it was for Anjali."
    • William starts with an extra 15k nuyen, but owes a bunch of very nasty people 22.5k; this amount increases by 10% every month. If he doesn't pay up, he takes 1 box of Physical for every 20k of nuyen he owes. This quality can only be bought off if he has 3 karma and the requisite amount of money.
  • Poor Self Control (Thrillseeker): "If there's a hole, it's a man's job to thrust into it!"
    • Inferno will always take the most dangerous and risky option in any situation if he doesn't make a Composure (2) Test. However, he gains a +1 to Initiative for 5 rounds whenever confronted with such a situation.
  • SINner (National; William Butcher): "Billy is the name of my body. Inferno is the name of my soul."
    • William Francis Butcher is officially a British citizen, on the dole, and so on.

Magic and Adept Powers[edit]

Tradition - Chaos
Combat: Fire
Detection: Air
Health: Earth
Illusion: Man
Manipulation: Water
Drain: Willpower + Intuition

Spiritualist's Way Mentor Spirit: Raven (+2 dice to Con tests and Manipulation spells/preparations/spell rituals)

Adept Powers
Astral Perception (Adept Way Discounted)
Critical Strike (Monowhip)
Elemental Strike (Flame - Monowhip)
Improved Reflexes II
Improved Reaction I (Adept Way Discounted)
Improved Agility IV (Adept Way Discounted)
Traceless Walk (gratis)
Voice Control (gratis)

Spells
Combat
- Fireball
- Stunball

Detection
- Mind Probe

Health
- Heal
- Improve Intuition

Illusion
- Improved Invisibility
- Trid Phantasm

Manipulation
- Levitate
- Mob Mind
- Shape Metal

Gear[edit]

  • Weapons: "Rajani, Anjali and Jeyne, my twin familiars. Rajani delivers death from afar, Anjali carves a crimson road through my foes, while Jeyne sees off those unworthy of her sisters' attentions."
    • Melee "Once again, I have cut another worthless object."
      • Force 3 Weapon Focus - Monofilament Whip "Anjali" (Accuracy 5(7), Reach 2, Damage 12P, AP -8, Avail 12F, Cost 10k (subsumed into Weapon Focus cost), total cost 9.1k)
        • Modification - Weapon Commlink (Fairlight Caliban w/hotsim Module) (8450)
        • Modification - Weapon Personality (250)
        • Accessory - Concealable Holster (150)
        • Accessory - Gecko Grip (100)
        • Accessory - Tracker (150)
        • Special - On a glitch, you catch the weighted tip on something nearby and need to disentangle it before you make another proper attack with it. On a critical glitch, you hit yourself with the whip and take its base damage (resisted normally). A monofilament whip requires the Exotic Melee Weapon (Monofilament Whip) skill to use.
        • Wireless Bonus - The whip can be readied with a Free Action, rather than a Simple Action, and the whip’s built-in safety system retracts automatically instead of getting you entangled on a glitch. The Accuracy is also increased by 2.
    • Assault Rifle "Impact point computed. You may fire at will, master."
      • Ares Alpha "Rajani" (Accuracy 5(7), Damage 11P, AP -2, Mode SA/BA/FA, RC 3, Ammo 42(c), Cost 2650, total cost 6956)
        • Stock - Smartgun (gratis)
        • Accessory - Shock Pad (50)
        • Barrel-mount accessory - Sound Suppressor (500)
        • Accessory - Tracker (150)
        • Accessory - Gecko Grip (100)
        • Accessory - Weapon Personality (250)
        • Modification - Vision Magnification for Smartlink camera (250)
        • Top-mount accessory - Safe Target System for Smartlink camera + Image Recognition System (1050)
        • AR Ammunition - 42x Ex Explosive (DV +2, AP -1) (504)
        • AR Ammunition - 126x Regular Rounds (no change) (252)
      • Grenade Launcher (Accuracy 4(6), Damage/AP as grenade, Mode SS, RC -, Ammo 6(c))
        • Internal-mount accessory - Smartgun (gratis)
        • Accessory - Airburst Link (600)
        • GL Ammunition - 3x frag minigrenade (DV 18P(f), AP +5, Blast -1/m) (300)
        • GL Ammunition - 3x explosive minigrenade (DV 16P, AP -2, Blast -2/m) (300)
    • Machine Pistol "Pew pew!"
      • Ares Crusader II "Jeyne" (Accuracy 5(7), Damage 7P, AP -, Mode SA/BA, RC 3, Ammo 40(c), Cost 830, total cost 2360)
        • Stock - Smartgun (gratis)
        • Accessory - Folding Stock (30)
        • Barrel-mount accessory - Sound Suppressor (500)
        • Accessory - Tracker (150)
        • Accessory - Gecko Grip (100)
        • Modification - Vision Magnification for Smartlink camera (250)
        • Machine Pistol Ammunition - 120x Gel (DV +0S, AP +1) (500)
  • Worn Gear:
    • Armor
      • Argentum Coat (Armor Rating 12+3+1, Avail 10, Cost 3.6k, total 9350)
        • Modification - Electrochromic modification (0 Cap, 500)
        • Modification - Rating 6 Fire Resistance (6 Cap, 1.5k)
        • Modification - Rating 6 Medkit (5 Cap, 1.5k)
        • Modification - Biomonitor (1 Cap, 300)
        • Modification - Trid Projector (2 Cap, 200)
        • Features: Custom Fit (Stack), increase Social Limit by 1, –3 modifier for Concealability
        • Wireless Bonus: +1 dice pool bonus to Social Tests
      • Add-on Armor - PPP Full Kit (900)
      • Add-on Armor - Forearm Guards (300)
        • Microflare Launcher (1 Cap, 175)
        • 4x Microflares (0 Cap, 100)
        • Miniwelder (1 Cap, 250)
        • Flashlight (1 Cap, 25)
    • Magical Gear
      • Force 2 Qi Focus: Combat Sense I (6k)
      • Force 2 Qi Focus: Improved Physical Attribute (Agility) I (6k)
      • Force 2 Qi Focus: Improved Physical Attribute (Reaction) I (12k)
      • Force 4 Qi Focus: Improved Reflexes I (6k)
      • Force 3 Weapon Focus: Monowhip (21k)
      • Force 6 Magical Lodge (3k)
      • 29 drams of reagents (580)
    • Electronics
      • AR Gloves (150)
      • Trodes (70)
      • Microtransceiver (100)
      • Rating 5 Area Jammer (1k)
      • Rating 6 Directional Jammer (1.2k)
      • White Noise Generator (300)
      • Browse Program (80)
      • Edit Program (80)
      • Encryption Program (80)
      • Signal Scrub Program (80)
      • Toolbox Program (80)
      • Mapsoft (London) (100)
    • Sensor Gear **
      • Rating 3 Contact Lenses (150, total 2425)
        • Modification - Smartlink (2k)
        • Modification - Image Link (25)
        • Modification - Flare Compensation (250)
      • R4 Mirrorshades (400, total 2400)
        • Modification - Thermographic Vision (500)
        • Modification - Rating 3 Vision Enhancement (1.5k)
      • Rating 3 Earbuds (150, total 1650)
        • Modification - Rating 3 Audio Enhancement (1.5k)
    • Survival Gear
      • Gas Mask (200)
      • Grapple Gun (500)
        • Microwire (100m) (50)
        • Rappelling Gloves (50)
    • Vehicle
      • Dodge Scoot "Cauchemar" (3k)
    • ID and Lifestyle
      • Prop weapons, costumes and other stuff (5k)
      • Disguise Kit (500)
      • Rating 5 Fake SIN (Bob Howard) (12.5k)
      • Low Lifestyle w/ Zen Den (1 month) (2.3k)

Remaining nuyen: 1965

Contacts[edit]

  • Bartender/Fixer - Pat Noonan, grizzled owner/operator of Noonan's (Sleazy) Bar, where Inferno goes to hang out, get work, and drink Coke/apple juice. Connections 4, Loyalty 3
  • Script Kiddie - Frostbyt3/Tina Brough, Inferno's room-mate and fellow volunteer at the local Y where Inferno helps out. Connections 2, Loyalty 2.
  • Talismonger - Morgana Le Fay, part of the Kreisau Society, which is Inferno's initiatory group and anime/RPG club. Connections 4 Loyalty 3