Infinity: Quantronic Heat: Lottie:Lifepath
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DECISION ONE: BIRTH HOST 4 = human.
- -1 Brawn, Willpower
- +1 Coordination, Intelligence
DECISION TWO: FACTION AND HERITAGE (faction) 11 = corporation
- +1 Expertise: Lifestyle, Persuade
- Signature Skill = Lifestyle: +1 focus: Talent: Socialite
(heritage) 6 = Nomads
DECISION THREE: HOMEWORLD/HOMELAND 13 = Tunguska
- +1 Agility, Intelligence
- +1 Expertise: Lifestyle
- Languages: English, Russian
DECISION FOUR: STATUS 5 = Demogrant
- +1 Personality
2 = Violent Home
- +1 Brawn
- +1 Expertise: Acrobatics
NOTE: Aleph faction overrides default status and gets you to Elite after character creation, raising earnings to 5.
DECISION FIVE: YOUTH EVENT 8, 1 = Involved in a suicide.
DECISION SIX: EDUCATION 7 = White Collar
- +2 Awareness
- +1 Personality
- -1 Brawn
- Mandatory skills: +1 Education, Lifestyle, Observation, Persuade, Stealth
- Optional Skills: +1 Stealth, Thievery
- Signature Skill = Stealth: +1 Focus, Talent: Scout
DECISION SEVEN: ADOLESCENT EVENT -1 Lifepoint: selecting event (A-7)
- “The personality of your geist radically shifted overnight. You gradually became aware that it has become an Aspect of AELPH.”
- Optional: you may switch your faction to ALEPH at this time. You may also choose the Bureau Toth career freely for any of your career phases.
DECISION EIGHT: CAREERS
Career 1![edit]
Hazarding: Dasyu
- -1 Lifepoint: reduce hazarding difficulty
- Testing Stealth: 6, 16 (success)
- +2 Agility, Awareness, Coordination, Intelligence, Will
- Mandatory: +1 Acrobatics, Observation, Stealth
- Optional: +1 Ballistics, Hacking
- Signature: +1 Hacking, Talent: Hacker
Earnings roll: 3 Gear: Thermo-Optic Camouflage, MULTI Sniper Rifle (with 2 Vel Ammo), B&E skit, Second Skin (1 dose)
Career Event 2, 10 (sharp eyes and quick thinking saved someone important = +1 Observation)
Career 2![edit]
Repeating: Dasyu
- Mandatory: +1 Acrobatics, Observation, Stealth
- Optional: +1 Ballistics, Hacking
Earnings roll: 1
Career Event 3, 17 (AI decided you’re best used in a different position and opened doors accordingly – hazard next career no matter the faction or prerequisites. Hazard difficulty -1)
Career 3![edit]
-1 Lifepoint to continue.
Hazarding: Posthuman Savant
- Testing Observation: 11, 5 (success)
- Mandatory: +1 Education, Discipline, Observation
- Optional: Analysis, Hacking
Earnings: 3, 5, 2 Gear: Cube 2.0, Multithreaded Consciousness Adaptation, Proxy Mk.0 i-Lhosts x2
Career Event: 3, 19: KIA and resurrected
Career 4![edit]
-1 Lifepoint to continue. Repeating: Posthuman Savant
- Mandatory: +1 Education, Discipline, Observation
- Optional: Analysis, Hacking
Earnings: 1, 2, 3
Career Event: 5, 19: KIA and resurrected
DECISION NINE: FINAL CUSTOMISATION
- Infinity Points = 2
- +1 Agility, Coordination
- +1 Expertise: Tech
- +1 Focus: Thievery
- Talent: Tricks of the Trade
- Assets: 9
Life Points remaining: 1
- +1 Infinity refresh