Initiate
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Initiate
PL 1; PP 15 ; HP 0
Abilities: [-2 pp] Str 10, Dex 10, Con 10, Int 10, Wis 8, Cha 10
Saves: Dmg +0 (+0 Prt), Fort +0, Ref +0, Will -1
Combat: [5 pp] Attack: Melee +1, Ranged +1, Mental +0 Defense: 11/11, Mental 10 Init +4 (0 + 4 Improved Initiative); Run 30/60/120; Size Medium
Skills: [14 pp] Bonus: Str +0, Dex +0, Con +0, Int +0, Wis -1, Cha +0 Bluff +3 (3), Diplomacy +3 (3), Gather Information +2 (3), Innuendo +2 (2), Profession +2 (3)
Feats: [6 pp] Connected, Improved Initiative, Surprise Strike
Devices: [2 pp] Ceremonial Dagger +2 [Cost 1 pp; Total 2 pp]
Weakness: [10 pp] Quirk (Fanatical) (Major)