Into The Storm:Masha
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Rank[edit]
- Human Fighter 6
- XP: 34,143/64,000
- XP modifier: +10%
- Neutral
- Retainer of Ilyush
Attributes[edit]
- 18 STR (+3 melee)
- 10 INT
- 09 WIS
- 09 DEX
- 18 CON (+3 HP per level)
- 08 CHA (-1 reactions)
Skills[edit]
- Languages
- Common
- General Skills
- Survival: Butchery (Skilled), Navigation (Expert), Tracking (Skilled), Wilderness Survival (Expert)
- Athletics: Climbing (Skilled), Jumping (Proficient), Swimming (Proficient)
- Class Abilities
- Cleave once per round, up to 6 times a day
- Negate one attack per day
- When fighting with 2H weapons, roll damage with advantage
- Fighting Style: Dual Weapon (if player doesn’t move, can make a second attack with off-hand weapon, roll to-hit with disadvantage, normal dmg if a hit)
- Combat Maneuvers: Stun (Expert), Trip (Proficient)
- Knacks
- Toughness – Rolls d10 for HP
- Weapon Specialization: 2H Sword (+1 to hit and dmg with this weapon)
Combat[edit]
- AC: 17
- HP: 39
- Movement Rate: 60'/20'
- Initiative Modifier: 0
- Attack Bonus: +4
- Attacks
- Primary Melee Attack: 2H Sword | 1d20+8 to hit | 1d10+5 dmg
- Secondary Melee Attack: Short sword | 1d20+6 to hit | 1d6+3 dmg
- Tertiary Melee Attack: Silver dagger | 1d20+6 to hit | 1d4+3 dmg
- Primary Ranged Attack: Long bow +1 | 1d20+5 to hit | 1d8+1 dmg | 5-70, 71-140, 141-210 range
- Saves:
- 11 Petrification & Paralysis (P/P)
- 09 Poison & Death (D)
- 11 Blast & Breath (B)
- 10 Staves & Wands (W)
- 13 Spells (R/S/S)
- +1 bonus if wielding Luck Blade
Magic Items[edit]
- Ring of Spell Turning
- Spells cast on the wearer of this ring are reflected back onto the caster
- 2H Sword, Frost Brand
- In extreme cold, casts light: 30’ radius
- Grants an attack bonus: +3 against fire-using or fire-dwelling creatures
- Can extinguish fire: 50% chance of extinguishing a 10’ radius area when thrust into fire. This also affects magical fire (but not instantaneous effects)
- Protects against fire: The wielder gains the following benefits:
- Normal fire: Unharmed by non-magical fire
- Save bonus: Gain a +2 bonus to all saving throws versus fire-based magical or breath attacks
- Fire-based damage: Is reduced by 1 point per damage die rolled (Each die inflicts a minimum of 1 hit point damage)
- 2H Sword, Flaming
- Bursts into flames, on command. When flaming:
- Casts light: In 30’ radius
- Can set things alight: Treated as a torch, for purposes of setting things on fire (e.g. a web spell)
- Inflicts fire damage: Which may have special effects on certain creatures
- Grants an attack bonus: Against certain types of creatures:
- +2 vs trolls (or other creatures that cannot regenerate fire damage)
- +2 vs pegasi, hippogriffs, and rocs (or other bird-like creatures)
- +3 vs treants (or other plant-based creatures)
- +3 vs undead
- Duration: The sword blazes until commanded to cease
- Bursts into flames, on command. When flaming:
- 2H Sword, Wyrmbane
- The sword is normally +1
- it gives a +4 against any reptile including but not limited to: dinosaurs, dragons, hydras, lizards, lizard men, snakes, and wyverns
- 2H Sword +1, Wishes
- The sword grants a total of 1d4 wishes (1 used)
- The wish must be spoken out loud by the wielder of the sword
- Long Bow +1
- Efficient Quiver - An ordinary-appearing quiver with three compartments, each of which can magically hold many more objects than would seem possible at first look
- The first compartment can hold up to 60 arrows or similar objects such as wands
- The second compartment can hold up to 18 javelins or magic rods
- The third compartment can hold six bows or similarly sized objects such as spears or staves
- When the wearer reaches into the quiver, whatever object is desired will be produced
Equipment[edit]
- Gear, Armor, Weapons: Total Encumbrance.
- Plate Mail +1
- Efficient Quiver
- 20 arrows
- Short sword
- Silver dagger
- Backpack
- Crowbar
- Grappling hook
- Waterskin
- Rope, 50’
- Tinder box
- Torches x6
- Sack, large x2
Mounts[edit]
- Karatel | Horse (War) | 120'/40' movement | 4,000 cn max load
- Barding (AC 14)
- Saddle and bridle
- Saddle bags (300 cn)
- Rations, iron (14/14)
Treasure[edit]
- 139 gp from gold teeth and necklace
- 8,214 gp (in gems) from sale of the Ancestor Spear
- 15,414 gp (in gems) from leading Lady Z to the Forgotten Barrow
Experience[edit]
- 9,188 xp from sale of treasure and the Ancestor Spear
- 16,955 xp from leading Lady Z to the Forgotten Barrow