Into The Storm:Nonaveen
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Rank[edit]
- Necromancer 7
- XP: 94783/180000
- Alignment Neutral
- Full PC
Attributes[edit]
- STR 13 (+1)
- INT 10 (1 point from Headband of Intellect)
- WIS 18 (+3)
- DEX 9
- CON 13 (+1)
- CHA 10
Skills[edit]
- Languages:
- Common
- Myrtu
- General Skills:
- Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.
- Sense Motive (WIS Skilled) APO p18
- Tracking (WIS Proficient) APO p19
- Class Abilities
- Channel Divinity 4 uses/day, 3D6
- Song of Banishment
- Song of Binding
- Song of Compulsion
- Song of Gentle Repose
- Song of Speaking
- Knacks
- Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218
- Self-improvement, primary: Increase INT by 2. APO p.219
Combat[edit]
- AC 6 (+1 from Ring of Protection)
- Physical attacks at -2 from Cloak of Displacement
- HP 32
- Movement Rate 60’ (20’)
- Initiative Modifier 0
- Attacks
- Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)
- Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)
- Saves:
- Petrification & Paralysis 11
- Poison & Death 11
- Breath 14
- Wands 12
- Spells/Rods/Staves 12
- Add +3 to saves from magical effects (WIS modifier)
- Add +2 to all saves from Ring of Protection, Cloak of Displacement
Spells[edit]
- First Level: 2 Spells Per Day
- Darkness Globe
- Wither
- Second Level: 1 Spell Per Day
- Cure Light Wounds
- Third Level: 1 Spell Per Day
- Vampiric Pulse
- Channel Divinity: 4 per day
Equipment[edit]
- Gear, Armor, Weapons:
- Leather Armor (covered in humanoid rib bones)
- Spear (carved from large femur)
- Spellbook
- Necroflute (carved from a human humerus)
- Headband of Intellect
- +1 Ring of Protection
- Mask of the Skull
- 1x/day can fly to a target up to 50' away, attack, then return to wearer
- Target must save vs Death Magic or be killed instantly
- On successful save, target takes 3D6+13 damage
- Mask is AC 0 HP 10, must be worn for 1 hour before using
- Winged Boots
- Use as the fly spell, 3X/day, 5 minutes per flight
- Cloak of Displacement, Minor
- Blurs outline continually
- Physical attacks are at -2, saves are at +1
- Wand of Fire
- Burning Hands: 1 charge, 1 segment, 12' cone, deals 6 damage
- Pyrotechnics: 1 charge, 2 segments
- Fireball (6th level): 2 charges, 6D6 damage or half if save against wands. Reroll damage dice 1s as 2s
- Wall of Fire (6th level): 2 charges, 3 segments, can be a 22' diameter circle around caster
- Dust of Appearance (1D4+2 packets)
- Coats objects in a 10' radius, lasts 5 minutes
- Makes invisible visible: negates Blur, Displacement, Illusions, Invisibility, Mirror Images, Phantasms, Projected Images
- Hiding creatures take a 30% penalty to hiding in shadows
- Iron Rations (7)
- Torches (6)
- Waterskin
- Tinder box
- 3 Potions of Healing 2D4+2
- Empty potion bottle
- Ring of Djinni Summoning
- Pipes of the Sewers
- Horseshoes of Speed (on steed)
- Scroll of Continual Light
Mounts[edit]
- Riding horse
- Speed 240’(80’) (+30' from Horsehoes of Speed)
- Carry 3000 (300 in bags)
- Saddle, bridle, saddlebags