Into The Storm:Nonaveen

From RPGnet
Jump to navigation Jump to search

Back to main page

Rank[edit]

  • Necromancer 7
  • XP: 94783/180000
  • Alignment Neutral
  • Full PC

Attributes[edit]

  • STR 13 (+1)
  • INT 10 (1 point from Headband of Intellect)
  • WIS 18 (+3)
  • DEX 9
  • CON 13 (+1)
  • CHA 10

Skills[edit]

  • Languages:
    • Common
    • Myrtu
  • General Skills:
    • Healing (WIS Skilled) Can heal 1D3 on a success. Once per day per person.
    • Sense Motive (WIS Skilled) APO p18
    • Tracking (WIS Proficient) APO p19
  • Class Abilities
    • Channel Divinity 4 uses/day, 3D6
    • Song of Banishment
    • Song of Binding
    • Song of Compulsion
    • Song of Gentle Repose
    • Song of Speaking
  • Knacks
    • Cantrip: Can make small magical effects (light, wind, noise, illusion) with a range of 45’ and duration of 1 hour. Can cast minor offensive spells, doing 1D4 damage at 25’ or 1D2 damage at 60’. APO p.218
    • Self-improvement, primary: Increase INT by 2. APO p.219

Combat[edit]

  • AC 6 (+1 from Ring of Protection)
    • Physical attacks at -2 from Cloak of Displacement
  • HP 32
  • Movement Rate 60’ (20’)
  • Initiative Modifier 0
  • Attacks
    • Primary Melee Attack: Spear 1D6 damage (do I add +1 to hit from my STR?)
    • Primary Ranged Attack: Bone Spear 1D6 (5-20’/21-40’/41-60’)
  • Saves:
    • Petrification & Paralysis 11
    • Poison & Death 11
    • Breath 14
    • Wands 12
    • Spells/Rods/Staves 12
    • Add +3 to saves from magical effects (WIS modifier)
    • Add +2 to all saves from Ring of Protection, Cloak of Displacement

Spells[edit]

  • First Level: 2 Spells Per Day
    • Darkness Globe
    • Wither
  • Second Level: 1 Spell Per Day
    • Cure Light Wounds
  • Third Level: 1 Spell Per Day
    • Vampiric Pulse
  • Channel Divinity: 4 per day

Equipment[edit]

  • Gear, Armor, Weapons:
    • Leather Armor (covered in humanoid rib bones)
    • Spear (carved from large femur)
    • Spellbook
    • Necroflute (carved from a human humerus)
    • Headband of Intellect
    • +1 Ring of Protection
    • Mask of the Skull
      • 1x/day can fly to a target up to 50' away, attack, then return to wearer
      • Target must save vs Death Magic or be killed instantly
      • On successful save, target takes 3D6+13 damage
      • Mask is AC 0 HP 10, must be worn for 1 hour before using
    • Winged Boots
      • Use as the fly spell, 3X/day, 5 minutes per flight
    • Cloak of Displacement, Minor
      • Blurs outline continually
      • Physical attacks are at -2, saves are at +1
    • Wand of Fire
      • Burning Hands: 1 charge, 1 segment, 12' cone, deals 6 damage
      • Pyrotechnics: 1 charge, 2 segments
      • Fireball (6th level): 2 charges, 6D6 damage or half if save against wands. Reroll damage dice 1s as 2s
      • Wall of Fire (6th level): 2 charges, 3 segments, can be a 22' diameter circle around caster
    • Dust of Appearance (1D4+2 packets)
      • Coats objects in a 10' radius, lasts 5 minutes
      • Makes invisible visible: negates Blur, Displacement, Illusions, Invisibility, Mirror Images, Phantasms, Projected Images
      • Hiding creatures take a 30% penalty to hiding in shadows
    • Iron Rations (7)
    • Torches (6)
    • Waterskin
    • Tinder box
    • 3 Potions of Healing 2D4+2
    • Empty potion bottle
    • Ring of Djinni Summoning
    • Pipes of the Sewers
    • Horseshoes of Speed (on steed)
    • Scroll of Continual Light

Mounts[edit]

  • Riding horse
    • Speed 240’(80’) (+30' from Horsehoes of Speed)
    • Carry 3000 (300 in bags)
    • Saddle, bridle, saddlebags