Ioun Stones

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Ioun Stone : Effect
  • Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy.
  • Agility Increases Dexterity score by 2 (max 20).
  • Awareness You can’t be surprised while the stone orbits you.
  • Fortitude Increases Constitution score by 2 (max 20).
  • Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower).
  • Insight Increases Wisdom score by 2 (max 20).
  • Intellect Increases Intelligence score by 2 (max 20).
  • Leadership Increases Charisma score by 2 (max 20).
  • Mastery Increases proficiency bonus by +1.
  • Protection Increases AC by +1 while it orbits you.
  • Regeneration Regains 15 HP per hour if you have at least 1 HP left.
  • Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells.
  • Strength Increases Strength score by 2 (max 20).
  • Sustenance You don’t need to eat or drink.
  • Mind Shielding: Makes your thoughts unreadable.
  • Spell Turning: Reflects a percentage of spells back at the caster.
  • Alertness: +1 to AC and saving throws.
  • Sustaining: Removes the need for food, water, or air.
  • Absorption (Lesser/Greater): Many versions with different limits.
  • Vigor: Provides fast healing or regeneration.
ABILITY & SKILL STONES
  • Mighty Strength: +4 Strength (max 24)
  • Giant’s Endurance: +4 Constitution (max 24)
  • Catlike Grace: +4 Dexterity (max 24)
  • Sage’s Insight: +4 Intelligence (max 24)
  • Oracle’s Vision: +4 Wisdom (max 24)
  • Seraphic Charm: +4 Charisma (max 24)
  • Swift Hands: Advantage on Sleight of Hand
  • Nimble Feet: Advantage on Acrobatics
  • Stonegrip: Advantage on Athletics
  • Spider’s Balance: You can walk on walls/ceilings (Spider Climb)
  • Enduring Mind: Advantage vs. psychic damage
  • Iron Gut: Immunity to poison & disease
  • Sure Aim: Advantage on ranged attacks
  • Unerring Strike: Advantage on melee attacks
  • Master Artisan: Expertise in one tool
  • Perfect Recall: Perfect memory
  • Silver Tongue: Auto-succeed on one Persuasion check per day
  • Master Scout: Advantage on Stealth & Perception
  • Arcane Aptitude: +2 spell attack bonus
  • Ritual Mastery: Cast ritual spells in half time
DEFENSE STONES
  • Minor Resistance: Resistance to one damage type (choose)
  • Fireproof Skin: Immunity to fire damage
  • Icebound Flesh: Immunity to cold damage
  • Lightning Cage: Immunity to lightning damage
  • Thunder Ward: Immunity to thunder damage
  • Acid Veil: Immunity to acid damage
  • Toxic Shell: Immunity to poison damage
  • Psychic Fort: Immunity to psychic damage
  • Force Field: Resistance to force damage
  • Radiant Aegis: Resistance to radiant damage
  • Necrotic Ward: Resistance to necrotic damage
  • Stalwart Spirit: Advantage on saving throws vs. fear
  • Iron Will: Advantage on saving throws vs. charm
  • Reflex Shield: Advantage on Dex saves
  • Life Ward: Once per day, avoid death (1 HP)
  • True Resilience: Regenerate 5 HP/round
  • Stoneskin: Permanent Stoneskin spell
  • Spell Turning: Reflects first level 1–3 spell cast at you
  • Spell Resistance: SR 12 + your level
  • Magic Null: Create an antimagic aura (10 ft.) 1/day
SENSES STONES
  • Darkvision: Darkvision 120 ft.
  • True Sight: True Seeing out to 60 ft.
  • Ethereal Sight: See into Ethereal Plane
  • Detect Magic: Continuous Detect Magic
  • Detect Thoughts: Read minds at will
  • Clairvoyance: Use Clairvoyance spell 3/day
  • Eyes of the Eagle: See up to 5 miles clearly
  • Bat’s Ear: Hear whispers 500 ft. away
  • Beast Tongue: Speak with Animals continuously
  • Commune: Commune with your deity once per day
SPELL & POWER STONES
  • Arcane Reserve: Store 5 spell levels
  • Quickening: Quicken one spell per day
  • Twin Cast: Twin one spell per day
  • Metamagic Echo: Cast last spell again for free 1/day
  • Focused Fire: Double spell range
  • Spell Mastery: One extra known spell
  • Spell Theft: Steal spell from enemy 1/day
  • Spell Recovery: Regain 1 spell slot per long rest
  • Scroll Reading: Use scrolls as if your class
  • Wand Affinity: +2 charges to wands
  • Infinite Cantrip: Empower one cantrip to double damage
  • Sorcerous Blood: Gain 1 sorcery point per day
  • Warlock Pact: Gain 1 extra invocation
  • Druid’s Grove: Wild Shape lasts twice as long
  • Cleric’s Ward: Turn Undead has double range
  • Bard’s Verse: Inspiration dice are one size larger
  • Monk’s Calm: 1 extra Ki point per day
  • Fighter’s Precision: 1 extra Action Surge per day
  • Rogue’s Escape: 1 extra Uncanny Dodge per day
  • Paladin’s Oath: Aura of Protection +10 ft.
ELEMENTAL STONES
  • Flame Strike: Fireball once per day
  • Frost Nova: Cone of Cold once per day
  • Stormcall: Call Lightning once per day
  • Quake: Earthquake once per month
  • Tidal Pull: Control Water once per day
  • Gale: Gust of Wind at will
  • Spark: Shocking Grasp at will
  • Ember: Produce Flame at will
  • Stoneform: Meld Into Stone 3/day
  • Deep Earth: Passwall once per day
TRAVEL STONES
  • Haste: Cast Haste once per day
  • Flight: Fly speed equal to walking speed
  • Mist: Misty Step 3/day
  • Portal: Dimension Door once per day
  • Return: Teleport to preset location once/week
  • Safe Fall: Feather Fall continuous
  • Phase: Blink spell 1/day
  • Shadow Walk: Shadow Step once/day
  • Etherealness: Enter Ethereal Plane once/week
  • Teleport Circle: Create teleport circle once/month
COMMUNICATION STONES
  • Message: Message cantrip at will
  • Whisper: Sending spell 3/day
  • Tongues: Tongues spell continuous
  • Babel: Understand all languages
  • Mindspeak: Telepathy 120 ft.
  • Dreamwalk: Enter dreams 1/night
  • Command: Dominate Person 1/day
  • Pact: Mind link with familiar
  • Beast Speak: Speak to all animals at once
  • Seer’s Mirror: Scrying spell once/day
BODY & MIND STONES
  • Immortality: Ageless body
  • Revivify: Revivify once/month
  • Soul Bond: Reincarnate if killed, once ever
  • Twin Soul: Create a body double for 1 hour
  • Memory Wipe: Modify Memory once/week
  • Undeath: Become undead (Lich-lite)
  • Fey Walk: Become invisible in dim light
  • Foresight: Foresight spell once/week
  • Echo Mind: Store thoughts/knowledge
  • Dreamless Sleep: Sleep is perfectly restful in 1 hour
UTILITY & ODDITIES
  • Light: Continuous Daylight
  • Night: Create magical darkness
  • Binding: Hold Person 1/day
  • Silence: Silence spell 3/day
  • Force Cage: Forcecage once/month
  • Animate: Animate Objects once/day
  • Servant: Unseen Servant continuous
  • Guardian: Glyph of Warding once/day
  • Lock: Arcane Lock 3/day
  • Luck: +1 Luck bonus to all rolls
RARE & WEIRD STONES
  • Polymorph: Polymorph 1/day
  • Wild Magic: Wild Surge once/day
  • Chaos: Random beneficial effect each dawn
  • Law: Counteracts chaos effects
  • Mirror Image: Mirror Image once/day
  • Shadow Clone: Simulacrum once/month
  • Time Stop: Time Stop once/month
  • Chronomancy: Haste or Slow at will (choose one)
  • Luck Thief: Steal luck from enemy (Curse)
  • Famine: No need for food ever again
  • Undetectable: Nondetection continuous
  • Counterspell: Counterspell once/day
  • Dispel: Dispel Magic once/day
  • Cursebreak: Remove Curse once/week
  • Doom: Bestows Bane on nearby enemies
  • Plague: Creates a disease aura (dangerous!)
  • Vampire’s Kiss: Regain HP from draining blood
  • Fey Trick: Confuses enemy once/day
  • Illusion: Major Image once/day
  • Mirror Step: Swap places with ally 1/day
  • Puppet Strings: Dominate Monster once/month
  • Genesis: Create permanent demiplane once
  • Sacrifice: Give HP to ally
  • Binding Oath: Prevents user from lying
  • Null Luck: Cancels all luck-based effects
  • Shattered Fate: Shatters if user breaks oath
  • Echo Voice: Speak all languages backwards
  • True Chaos: Creates random spell effect on user daily
  • Amber Memory: Store one complete life’s worth of memories
  • Vancian Spark: Allows casting of a single spell from any class list, once/day