Ioun Stone : Effect
- Absorption Absorbs up to 20 levels of spells targeted at you (level 4 or lower) — the stone stores the energy.
- Agility Increases Dexterity score by 2 (max 20).
- Awareness You can’t be surprised while the stone orbits you.
- Fortitude Increases Constitution score by 2 (max 20).
- Greater Absorption Absorbs up to 50 levels of spells (level 8 or lower).
- Insight Increases Wisdom score by 2 (max 20).
- Intellect Increases Intelligence score by 2 (max 20).
- Leadership Increases Charisma score by 2 (max 20).
- Mastery Increases proficiency bonus by +1.
- Protection Increases AC by +1 while it orbits you.
- Regeneration Regains 15 HP per hour if you have at least 1 HP left.
- Reserve Stores up to 3 spell levels. You or another creature can cast the stored spells.
- Strength Increases Strength score by 2 (max 20).
- Sustenance You don’t need to eat or drink.
- Mind Shielding: Makes your thoughts unreadable.
- Spell Turning: Reflects a percentage of spells back at the caster.
- Alertness: +1 to AC and saving throws.
- Sustaining: Removes the need for food, water, or air.
- Absorption (Lesser/Greater): Many versions with different limits.
- Vigor: Provides fast healing or regeneration.
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ABILITY & SKILL STONES
- Mighty Strength: +4 Strength (max 24)
- Giant’s Endurance: +4 Constitution (max 24)
- Catlike Grace: +4 Dexterity (max 24)
- Sage’s Insight: +4 Intelligence (max 24)
- Oracle’s Vision: +4 Wisdom (max 24)
- Seraphic Charm: +4 Charisma (max 24)
- Swift Hands: Advantage on Sleight of Hand
- Nimble Feet: Advantage on Acrobatics
- Stonegrip: Advantage on Athletics
- Spider’s Balance: You can walk on walls/ceilings (Spider Climb)
- Enduring Mind: Advantage vs. psychic damage
- Iron Gut: Immunity to poison & disease
- Sure Aim: Advantage on ranged attacks
- Unerring Strike: Advantage on melee attacks
- Master Artisan: Expertise in one tool
- Perfect Recall: Perfect memory
- Silver Tongue: Auto-succeed on one Persuasion check per day
- Master Scout: Advantage on Stealth & Perception
- Arcane Aptitude: +2 spell attack bonus
- Ritual Mastery: Cast ritual spells in half time
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DEFENSE STONES
- Minor Resistance: Resistance to one damage type (choose)
- Fireproof Skin: Immunity to fire damage
- Icebound Flesh: Immunity to cold damage
- Lightning Cage: Immunity to lightning damage
- Thunder Ward: Immunity to thunder damage
- Acid Veil: Immunity to acid damage
- Toxic Shell: Immunity to poison damage
- Psychic Fort: Immunity to psychic damage
- Force Field: Resistance to force damage
- Radiant Aegis: Resistance to radiant damage
- Necrotic Ward: Resistance to necrotic damage
- Stalwart Spirit: Advantage on saving throws vs. fear
- Iron Will: Advantage on saving throws vs. charm
- Reflex Shield: Advantage on Dex saves
- Life Ward: Once per day, avoid death (1 HP)
- True Resilience: Regenerate 5 HP/round
- Stoneskin: Permanent Stoneskin spell
- Spell Turning: Reflects first level 1–3 spell cast at you
- Spell Resistance: SR 12 + your level
- Magic Null: Create an antimagic aura (10 ft.) 1/day
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SENSES STONES
- Darkvision: Darkvision 120 ft.
- True Sight: True Seeing out to 60 ft.
- Ethereal Sight: See into Ethereal Plane
- Detect Magic: Continuous Detect Magic
- Detect Thoughts: Read minds at will
- Clairvoyance: Use Clairvoyance spell 3/day
- Eyes of the Eagle: See up to 5 miles clearly
- Bat’s Ear: Hear whispers 500 ft. away
- Beast Tongue: Speak with Animals continuously
- Commune: Commune with your deity once per day
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SPELL & POWER STONES
- Arcane Reserve: Store 5 spell levels
- Quickening: Quicken one spell per day
- Twin Cast: Twin one spell per day
- Metamagic Echo: Cast last spell again for free 1/day
- Focused Fire: Double spell range
- Spell Mastery: One extra known spell
- Spell Theft: Steal spell from enemy 1/day
- Spell Recovery: Regain 1 spell slot per long rest
- Scroll Reading: Use scrolls as if your class
- Wand Affinity: +2 charges to wands
- Infinite Cantrip: Empower one cantrip to double damage
- Sorcerous Blood: Gain 1 sorcery point per day
- Warlock Pact: Gain 1 extra invocation
- Druid’s Grove: Wild Shape lasts twice as long
- Cleric’s Ward: Turn Undead has double range
- Bard’s Verse: Inspiration dice are one size larger
- Monk’s Calm: 1 extra Ki point per day
- Fighter’s Precision: 1 extra Action Surge per day
- Rogue’s Escape: 1 extra Uncanny Dodge per day
- Paladin’s Oath: Aura of Protection +10 ft.
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ELEMENTAL STONES
- Flame Strike: Fireball once per day
- Frost Nova: Cone of Cold once per day
- Stormcall: Call Lightning once per day
- Quake: Earthquake once per month
- Tidal Pull: Control Water once per day
- Gale: Gust of Wind at will
- Spark: Shocking Grasp at will
- Ember: Produce Flame at will
- Stoneform: Meld Into Stone 3/day
- Deep Earth: Passwall once per day
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TRAVEL STONES
- Haste: Cast Haste once per day
- Flight: Fly speed equal to walking speed
- Mist: Misty Step 3/day
- Portal: Dimension Door once per day
- Return: Teleport to preset location once/week
- Safe Fall: Feather Fall continuous
- Phase: Blink spell 1/day
- Shadow Walk: Shadow Step once/day
- Etherealness: Enter Ethereal Plane once/week
- Teleport Circle: Create teleport circle once/month
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COMMUNICATION STONES
- Message: Message cantrip at will
- Whisper: Sending spell 3/day
- Tongues: Tongues spell continuous
- Babel: Understand all languages
- Mindspeak: Telepathy 120 ft.
- Dreamwalk: Enter dreams 1/night
- Command: Dominate Person 1/day
- Pact: Mind link with familiar
- Beast Speak: Speak to all animals at once
- Seer’s Mirror: Scrying spell once/day
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BODY & MIND STONES
- Immortality: Ageless body
- Revivify: Revivify once/month
- Soul Bond: Reincarnate if killed, once ever
- Twin Soul: Create a body double for 1 hour
- Memory Wipe: Modify Memory once/week
- Undeath: Become undead (Lich-lite)
- Fey Walk: Become invisible in dim light
- Foresight: Foresight spell once/week
- Echo Mind: Store thoughts/knowledge
- Dreamless Sleep: Sleep is perfectly restful in 1 hour
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UTILITY & ODDITIES
- Light: Continuous Daylight
- Night: Create magical darkness
- Binding: Hold Person 1/day
- Silence: Silence spell 3/day
- Force Cage: Forcecage once/month
- Animate: Animate Objects once/day
- Servant: Unseen Servant continuous
- Guardian: Glyph of Warding once/day
- Lock: Arcane Lock 3/day
- Luck: +1 Luck bonus to all rolls
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RARE & WEIRD STONES
- Polymorph: Polymorph 1/day
- Wild Magic: Wild Surge once/day
- Chaos: Random beneficial effect each dawn
- Law: Counteracts chaos effects
- Mirror Image: Mirror Image once/day
- Shadow Clone: Simulacrum once/month
- Time Stop: Time Stop once/month
- Chronomancy: Haste or Slow at will (choose one)
- Luck Thief: Steal luck from enemy (Curse)
- Famine: No need for food ever again
- Undetectable: Nondetection continuous
- Counterspell: Counterspell once/day
- Dispel: Dispel Magic once/day
- Cursebreak: Remove Curse once/week
- Doom: Bestows Bane on nearby enemies
- Plague: Creates a disease aura (dangerous!)
- Vampire’s Kiss: Regain HP from draining blood
- Fey Trick: Confuses enemy once/day
- Illusion: Major Image once/day
- Mirror Step: Swap places with ally 1/day
- Puppet Strings: Dominate Monster once/month
- Genesis: Create permanent demiplane once
- Sacrifice: Give HP to ally
- Binding Oath: Prevents user from lying
- Null Luck: Cancels all luck-based effects
- Shattered Fate: Shatters if user breaks oath
- Echo Voice: Speak all languages backwards
- True Chaos: Creates random spell effect on user daily
- Amber Memory: Store one complete life’s worth of memories
- Vancian Spark: Allows casting of a single spell from any class list, once/day
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