Irontooth
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Half Orc Sellsword
Abilities: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
- Pace: 6 (d6)
- Parry: 7 or 9 with Shield
- Toughness: 8 (2)
Bennies: 4
Half-Orc
- Languages: Common and Orc.
- DARKVISION: Half-orcs ignore penalties for Illumination up to 10” (20 yards).
- INTIMIDATING: By their very nature, half-orcs inspire fear and awe. They start with a d4 in Intimidation. This increases maximum Intimidation to d12 + 1.
- ORC FEROCITY: Half-orcs are as tough as old boots. They gain +1 Toughness.
- OUTSIDER (MINOR): Most cultures are suspicious of half-orcs, and orcish societies distrust their human sides. They subtract 2 from all Persuasion rolls and are often resented or belittled by others.
- STRONG: Half-orcs possess some of the might of their orcish ancestry. They start with a d6 in Strength instead of a d4. This increases maximum Strength to d12 + 1.
Edges
- Luck
- Quick
Hindrances
- Bloodthirsty
- Ugly
- Vengeful (minor)
Skills: Athletics d8, Common knowledge d4, Notice d6, Persuasion d4, Intimidation d6, Stealth d8, Fighting d10
Gear: Full leather armor 50 gp, Battle axe (2) 20 gp, Medium shield 9 gp, Dozen throwing knives 12 gp