IrradiatedFur:Elements
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Irradiated Fur is a furry post-apocalypse game; any game of Irradiated Fur should have elements of both in about equal quantaties. With that in mind, here's a pile of spare parts that should give GMs ideas to work with.
- ancient catacombs that turn out to be sewers/military bases/an amusement park
- bar brawls
- coming to terms with one's partial humanity
- discovering ancient caches of technology
- fighting for the pack
- "Doesn't anyone here speak English?"
- highwaymen threatening the town
- howling for the hell of it
- "It's gonna blow!"
- lonely artificial intelligences
- lost love
- near-death experiences
- overcoming one's biases
- radiation-poisoned children
- ray guns -- on the other side of the battlefield
- rescuing ancient tomes from dilapidated libraries
- robots with emotional problems
- quips and puns to go with thrusts and ripostes
- racial languages
- religion instead of bread
- searching for home
- seccessionist survivalist groups
- secessionist survivalist groups who think the war is still going on
- self-appointed guardians of history and technology with shitloads of cool tech
- social maneuvering
- spiritual self-searching
- stealthy escapes by the light of the full moon
- subtle discrimination on multiple levels
- vaults that just opened up and released hundreds of people blinking into the sunlight
- warlords who are threatening everything in their path
- water that glows in the dark
- "You're outta bullets."
- your-species-here supremacist churches.