IrradiatedFur:Elements

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Irradiated Fur is a furry post-apocalypse game; any game of Irradiated Fur should have elements of both in about equal quantaties. With that in mind, here's a pile of spare parts that should give GMs ideas to work with.

  • ancient catacombs that turn out to be sewers/military bases/an amusement park
  • bar brawls
  • coming to terms with one's partial humanity
  • discovering ancient caches of technology
  • fighting for the pack
  • "Doesn't anyone here speak English?"
  • highwaymen threatening the town
  • howling for the hell of it
  • "It's gonna blow!"
  • lonely artificial intelligences
  • lost love
  • near-death experiences
  • overcoming one's biases
  • radiation-poisoned children
  • ray guns -- on the other side of the battlefield
  • rescuing ancient tomes from dilapidated libraries
  • robots with emotional problems
  • quips and puns to go with thrusts and ripostes
  • racial languages
  • religion instead of bread
  • searching for home
  • seccessionist survivalist groups
  • secessionist survivalist groups who think the war is still going on
  • self-appointed guardians of history and technology with shitloads of cool tech
  • social maneuvering
  • spiritual self-searching
  • stealthy escapes by the light of the full moon
  • subtle discrimination on multiple levels
  • vaults that just opened up and released hundreds of people blinking into the sunlight
  • warlords who are threatening everything in their path
  • water that glows in the dark
  • "You're outta bullets."
  • your-species-here supremacist churches.