Isidore Redbeard

From RPGnet
Jump to: navigation, search

Sailing_the_Silver_Seas

Isidore has the look of a sailor, young face tanned by long hours under the sun, and sports a neatly trimmed goatee dyed bright red to match his clothing. A short curved blade hangs at his side, and an observant eye would note the glint of finely woven mail peaking out from under his shirt. He has earned his way around the Silver Seas on various craft as a navigator for hire, but seeks a better (and safer) life, if the fates provide.

Rank[edit]

  • Race: Human Scout 6
  • XP: 44,998/65,000 (+5% Bonus)
  • Alignment: Neutral
  • Full PC played by Koren
  • No titles or holdings

Attributes[edit]

  • STR: 15 (+1 To Hit/Damage, 3-in-6 Open Doors)
  • INT: 8 (Basic literacy, no additional languages)
  • WIS: 11 (No magic save modifier)
  • DEX: 15 (+1 AC, +1 To Hit Missile, +1 Initiative)
  • CON: 14 (+1 hp)
  • CHA: 9 (No Reaction modifier, MAX 4 Retainers, 7 Loyalty)

Skills[edit]

  • Languages
    • Common
  • General Skills
    • Knowledge
      • Geography, Silver Sea (Expert, Int 5+)
      • Meteorology/Weather Prediction(?) (Skilled, Int 10+)
    • Survival
      • Naturalist (Skilled, Int 10+) - Identify and harvest plants for edible and medicinal purposes.
      • Navigation (Expert, Int 5+) - Make and read maps, navigate by stars, landmarks, cardinal directions, etc
      • Wilderness Survival (Skilled, Wis 10+) - Find food, shelter, etc. in wilderness terrain.
  • Class Abilities
    • Use any weapons, wear chain or lighter armor. No shields.
    • Deal an extra +2 damage with any physical attack.
    • If target slain, make an immediate additional attack against another target within 5’. Maximum number of times equal to hit dice, provided each attack kills the opponent.
    • Thief Skills
      • Climb (18+) - Able to automatically scale easy surfaces; trees with an abundance of branches, rough rock walls, etc. Should only be made when climbing difficult surfaces. Climb at a speed of 10’ per round.
      • Hear Noise (17+) - Able to hear and discern sounds, whether trying to pick up a conversation in a crowded room or listening at a dungeon door to determine what is on the other side.
      • Sneak (16+) - Leather armor only. Combines Move Silently and Hide in Shadows. Can move no faster than 1/3 their normal speed.
    • When in the wilderness, may roll twice to avoid being lost, taking the better result. If leading a party trying to evade an encounter, roll twice, taking the better result. Includes at sea.
    • Fighting Styles
      • Ranged. The character gains a +1 bonus to hit when using ranged attacks and may fire into melee with no penalty.
    • Combat Maneuvers
      • Long Shot (Dex) - Skilled (10+). The attacker is able to squeeze some extra distance out of ranged attacks. On a successful roll the attacker can increase the maximum range by 25%.
  • Knacks:
    • Nature's Ally. The character gains the ability to cast druidic spells (as per OSE Druid & Illusionist Spells.)
    • Improved Critical. The character inflicts a critical hit on a roll of natural 19 or 20. It is recommended that a critical hit a) automatically hit the target, regardless of AC and b) inflict maximum damage.

Combat[edit]

  • AC 3 (Chain +1, cannot sneak)
  • HP: 27
  • Movement Rate: 90/30
  • Initiative Modifier: +1
  • Attacks
    • Primary Melee Attack: Short Sword, +1 To Hit, 1d6+3 Damage
    • Secondary Melee Attack: Dagger, +1 To Hit, 1d4+3 Damage
    • Primary Ranged Attack: Long Bow (70/140/210), +2 To Hit, 1d6+2 Damage
    • Secondary Ranged Attack: Dagger (10/20/30), +2 To Hit, 1d4+2 Damage
  • Saves:
    • Petrification & Paralysis: 9
    • Poison & Death: 10
    • Blast & Breath: 11
    • Staves & Wands: 11
    • Spells: 13

Spells[edit]

Nature's Ally - Druidic spell casting

  • First Level: 2
    • Predict Weather
    • Speak to Animals
  • Second Level: 1
    • Obscuring Mist

Equipment[edit]

  • Total Encumbrance: 479cn
  • Armor:
    • Chain Armor +1 (Base AC 4) 200cn (half of non-magical)
  • Weapons:
    • Short Sword 30cn
    • (2) Daggers (in boot and belt) 20cn
    • Long Bow 30cn -includes arrows-
      • Quiver w/ 20 Arrows
      • (3) Arrows +2
  • Gear: 80cn
    • Backpack
    • Rations, Iron (14 days)
    • Waterskins (2)
    • Tinder Box
    • Lantern
    • Oil Flasks (4)
    • Sack, Lg (2)
    • Sack, Sm (2)
    • Helm of Reading Languages: A fragile helmet that grants the wearer the ability to read writing of all kinds. Text in any language can be understood. Each time the wearer is hit, there is a 1-in-10 chance of the helm being destroyed. If the wearer is killed, the helm is destroyed.
    • Shield +2 (Cannot use, to be traded)
  • Personal Treasure:
    • Carried:
      • GP: 27
      • Gems: (5) 100gp, (7) 50gp
    • Left w/ Mrs Foot
      • GP: 8000
    • One share in the Deepwater Trading and Adventure Company, purchased for 1000 gp

XP Awards[edit]

OOC Post 306 - 4760 + 5% = 4998