Islander:Items
Encumberance[edit]
A character can carry 6 + Strength points of items. Large items are worth 4 points, Medium are worth 1 point, and Small ones are negligable.
For every point over this, they temporarily lose 1 point of Stealth.
Weapons & Armour[edit]
Weapon | Speed | Attack | Notes |
---|---|---|---|
Size | S.Ranged | A.Ranged | |
Knife | 1 | -1 | No Initiative penalty to draw or change to. |
S | 1 | -1 | |
Spear | 1 | 2 | |
M | 2 | 2 | |
Club | 0 | 2 | |
M | |||
War Club | 0 | 3 | |
L | |||
Sling | |||
S/S | 4 | 0 | |
Kylie | 0 | 1 | |
M | 4 | 1 | |
Woomera | |||
M/M | 3 | 2 | |
Taiaha | 1 | 3 | |
L | |||
Musket | 0 | 2 | Exotic. To Reload requires a Difficulty 17 check or takes up the entire round. Ranged attack ignores Shields. |
L/S | 4 | 3 | |
Pistol | Exotic. Cannot be reloaded in combat. Ignores shields. | ||
M/S | 4 | 2 | |
Axe | 2 | 2 | Exotic. |
M | 2 | 2 | |
Claws | 1 | 3 | Exotic. No Initiative penalty to draw or change to (always drawn). |
S |
Sheilds add 2 to Defence, but cannot be used in conjuction with a Large weapon or when casting a Spell. Medium.
Breastplates add 1 to Defence. Medium. Exotic.
Arm Guards add 1 to Defence. Medium. Exotic.
Magic[edit]
Swiftness Potion adds 2 to Speed for one combat. Small.
Power Potion adds 4 to Attack Rolls for one Spell. Small.
Healing Potion allows a Wounded character to resume fighting. Small.
Blessed Sand allow a +5 Speed +5 Attack attempt to destroy any Risen or Infernal target. Small.
Torque adds 2 to Resistance. Medium. Exotic.
Crown adds 1 to Resistance. Medium. Exotic.
Red/White Banner adds 2 to all Spell Speeds. Large. Exotic.