JEHUTY Profile: MONUMENT

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Marys Sante is MONUMENT, a field medic/technician/war mage for JEHUTY. After her life fighting for freedom and a better world on Vuor, she decided to continue fighting for peace across the sector.

Advancement[edit]

  • Class: Magister (War Mage)
  • Level: 3
  • XP: 8/12
  • Skill Points Unspent:

Attributes[edit]

  • Strength 10
  • Dexterity 14 (+1)
  • Constitution 14 (+1)
  • Intelligence 15 (+1)
  • Wisdom 8
  • Charisma 9

Background[edit]

  • Background: War Mage Rebel
  • Goal: I will keep innocent lives safe by disarming the powerful
  • Homeworld: Vuor
  • Languages: Novesperanto, isiVojvod

Skills[edit]

  • Cast Magic-2
  • Exert-0
  • Fix-0
  • Heal-0
  • Know Magic-0
  • Notice-0
  • Pilot-0
  • Shoot-0

Foci[edit]

  • Cross-Disciplinary Study-2
    • You may pick one spell for each spell level you are capable of casting, and may change each of them once per experience level, assuming you can find a source for the new spell.
  • Healer-1
    • Gain Heal as a bonus skill. You may attempt to stabilize one mortally-wounded adjacent person per round as an On Turn action. When rolling Heal skill checks, roll 3d6 and drop the lowest die

Spells[edit]

  • Spells per day:
    • 1st level - 5/day
    • 2nd level - 2/day
  • Spells known
    • 1st level:
      • Field Report (Opens a brief telepathic speech link to a willing target while Deep Focus is held)
      • Force Shelter (Conjures a metadimensional tent shelter that also conceals those inside it)
      • Ruck Platform (Summons a floating platform to bear heavy loads or downed allies)
      • Void Flow Scan (While Light Focus is maintained, the caster can visually perceive metadimensional energy flows)
    • 2nd level:
      • Salvage Gear (Repair a vehicle, object, or other piece of gear so long as Light Focus is held)
      • Stifle Explosion (Instantly squelch a grenade, explosion, artillery blast, or other concussive detonation)
      • Ghost Field Emission (bend light rays in a 2m bubble, making everything inside invisible)

Cybernetics and Innate Abilities[edit]

  • Name
    • Effect

Weapons[edit]

  • Melee
    • Attack Roll:
    • Damage:
    • Shock:
    • Mods:
  • Laser Pistol
    • Attack Roll: +2
    • Damage: 1d6
    • Range: 100/300
    • Magazine: 10
    • Mods:

Armors[edit]

  • Name: Armored Undersuit
    • AC: 13
    • Mods:

Other Stats[edit]

  • HP: 10
  • System Strain:
  • Base AC: 14
  • Base Attack Bonus: +1
  • Saves
    • Physical: 12
    • Mental: 13
    • Evasion: 12
  • Movement Rate: 10 meters/round
  • Encumbrance: None
    • Readied: 5/5
    • Stowed: 3/10

Equipment[edit]

  • Readied (5/5)
    • Laser Pistol (1d6 dmg)
    • 3 Lazarus Patches
    • Compad
    • Bioscanner
    • Backpack
  • Stowed(3/10)
    • 1 Lazarus Patch
    • Medkit (Encumbrance 2)
  • Non-encumbering
    • 2 Doses of Lift
    • .Armored Undersuit
    • 25 Credits

-Main Page: SWN:_Hand_of_Jehuty