Jachi Wanderwheel

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Jachi Wanderwheel

Alignment Race Class Level CG Human Hexblade Warlock 3


  • Background: Guild Merchant
  • Age: 19
  • Height: 5' 0"
  • Weight: 99 lbs

Personality

  • Trait: I like to get and enjoy little luxuries where I can. Life is short; enjoy it!
  • Ideal: I'd like to protect the innocents from what happened to me.
  • Bond: I miss having a family, and will pull my allies into that role.
  • Flaw: I am utterly uninterested in scholarly knowledge, often to my downfall.

Ability Scores

  • Strength 6 (-2)
  • Dexterity 14 (+2)
  • Constitution 15 (+2)
  • Intelligence 6 (-2)
  • Wisdom 14 (+2)
  • Charisma 16 (+3)


  • AC: 16
  • HP: 24
  • Speed: 30'
  • Proficiency: +2


  • Melee Attack: Scythe (+6 Attack, 1d10+4 Magic Slashing, Bonus Action +6 Attack, 1d4+4 Magic Bludgeoning)
  • Ranged Attack: Heavy Crossbow (+6 Attack, 1d10+4 Magic Piercing)
  • Spell Attack: +5
  • Spell Save DC: 13
  • Spells Known:
  • Cantrips: Booming Blade, Prestidigitation
  • L1: Armor of Agathys, Hellish Rebuke
  • L2: Darkness, Mirror Image
  • Spell Slots 2 L2 Sots (Short Rest)


Saving Throws

  • Strength -2
  • Dexterity +2
  • Constitution +2
  • Intelligence -2
  • Wisdom +4
  • Charisma +5

Languages Known

  • Common
  • Elvish
  • Dwarvish

Proficiencies

  • Armor: Light and Medium Armor, Shields
  • Weapons: Simple and Martial Weapons
  • Tools: Land Vehicles


Skills

  • Perception +4
  • Intimidation +5
  • Deception +4
  • Insight +4
  • Persuasion +5


Feats

Polearm Mastery


Traits

Human: All listed under Skills, Feats, etc.

Features

Pact Magic (2 Cantrips, 4 Spells, Spell Attack +5, Spell Save DC 13, 2 L2 Slots, Short Rest recovery, Spellcasting Focus), Eldritch Invocations, Otherworldly Patron (Hexblade: Hexblade's Curse (Bonus Action Curse target within 30' for 1 min, +2 Damage, Crit 19-20, regain 6 HP when target dies), Hex Warrior (Proficiencies, use Cha mod with Pact Weapons), Pact of the Blade (Create a Pact Weapon of any kind as an Action; can absorb magical weapons)

Invocations

Devil's Sight (120' Darkvision through Magical Darkness), Improved Pact Weapon (Pact Weapons are +1 Weapons, can create bows/crossbows, can use weapons as an Arcane Focus)


Gear

Pact Weapon (Scythe/Glaive), Pact Weapon (Heavy Crossbow), Scale Mail, Explorer's Kit, Merchant's Clothes, Mule and Wagon, 2 daggers