Jackpot

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Jackpot PL 11 (PP 165)

Combat and Saves: Initiative: +14 (Dex +6; Improved Initiative +8 ); Defense 22 (Uncanny Dodge; Dodge Focus +7; Flat-Footed: 12); Spd: 30/60/120; Attack +10; Saves: Fort +5, Reflex +6, Will +5, Toughness +7 (Defensive Roll: 4; Knockback 3/1 (Flat))

Str: 16 (+3); Dex: 22 (+6); Con: 16 (+3); Int: 12 (+1); Wis: 16 (+3); Cha: 22 (+6)

Skills: Acrobatics 6 (+12); Bluff 4 (+10); Climb 2 (+5); Disable Device 5 (+6); Notice 3 (+6); Sense Motive 5 (+8 ); Stealth 3 (+9)

Feats: Acrobatic Bluff; Blind-Fight; Critical Strike; Defensive Attack; Defensive Roll +4; Dodge Focus +7; Elusive Target; Evasion +2; Improved Initiative +2; Luck +2; Move-By Action; Precise Shot; Quick Draw; Redirect; Seize Initiative; Set Up; Uncanny Dodge

Powers:

  • Boost +10 (Any Single Trait that can be defined by "luck" and determined by GM to produce desired effect); Extras: Ranged [+1]; Total Fade [+1]; Power Feats: Affects Insubstantial; Subtle
  • Alternate Power: Drain +10 (Any single trait); Extra: Ranged [+1]; Total Fade [+1]; Power Feats: Affects Insubstantial; Subtle
  • Alternate Power: Transform - Synchronicity +10 (Any single object or phenomena is changed to a possible but advantageous state: doors are unlocked when needed; alarms have been left off; taxis are "available"; a gun's next shot will misfire; a noise that could distract a guard and send him off in the right direction can be heard, etc. Effects determined by the GM, overall goal defined by the player. Observation eliminates potential - ie, if you try the door first and find it's locked, you can't suddenly "discover" it's unlocked)

Power Feats: Selective; Subtle

  • Alternate Power: Trip +10 (Extras: Area [+1]; Ranged (Perception)[+1]; Selective) AND Luck +3 (Hero Point for Another; Override GM Fiat, Force Re-roll)
  • Device +2 - Bag of Throwing Gimmicks

Bomb "Cherries" - Dazzle (Auditory, Visual) +4 Alternate Power: Throwing Weapons (Spades, Hearts, etc.) Strike +6; Mighty; Thrown

  • Alternate Power: Smoke Bars - Obscure (A/V) +4

Costs: Abilities - 44; Skills - 7 (28 ranks); Feats - 29; Powers - 51; Combat - 30; Saves - 4