Jackson "Six" Hitt

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History: Jackson is ex-military, having served eight years in the Nyx Cluster Navy. He went to pilot school, where he picked up his nickname Six. He thought it was because he was always watching out for his wingmen’s tails, or sixes, but was dismayed to learn it was an old joke revolving around the Roman numerals VI, which stand for “Village Idiot”. Jackson didn’t quite cut it as a pilot, but served on several frigates and cruisers as a Science Officer or Comm Officer. He also spent a year loaned to a mysterious State agency that was trying to learn more about the Pretech on Tenebrous IV. Jackson is tall, thin and wiry. He’s got short cut blond hair and a VI tattoo on his right bicep. He retains a bit of the normal cockiness and brashness you’d expect from an ex-Naval Aviator but is generally friendly and outgoing.


Strength 9

Intelligence 16 [+1]

Dexterity 15 [+1]

Wisdom 13

Constitution 9

Charisma 14 [+1]


Class: Expert 7

XP/Next Level

66,870/100,320

Credits: 291,255 as of April NE55

Lifestyle Costs: Paid through April, NE55


Vital stats:

Hit Points: 27/27

Armor Class: 0

Attack Bonus +2


Weapons

Mag Pistol +4 to hit, 2d6+3 damage

Combat Rifle +4 to hit, 1d12+1 damage

Combat Rifle-burst +6 to hit, 1d12+3 damage

Mag Rifle +4 to hit, 2d8+3 damage

Spike Thrower +4 to hit, 3d8+1 damage

Spike Thrower-burst +6 to hit, 3d8+3 damage


Saves

Physical Effect Save 14

Mental Effect Save 13

Evasion Save 10

Tech Save 9

Luck Save 12


Background Package: Comm Crew

Training Package: Adventuring Expert

Languages: English, Arabic

Age: 25 (through NE55)


Cyberware:

Body Arsenal Array


Skills:

• Combat/Primitive 0

• Combat/Projectile 1

• Computer 3

• Culture/Criminal 0

• Culture/Spacer 0

• Exosuit 1

• Navigation 1

• Perception 0

• Persuade 0

• Science 0

• Security 2

• Tech/Astronautics 0

• Tech/Medical 1

• Tech/Postech 1

• Tech/Pretech 1

• Vehicle/Air 0

• Vehicle/Grav 0

• Vehicle/Space 1


Inventory:

• Powered armor

• Armored undersuit

• Assault suit

• Combat field uniform

• Mag pistol

• Mag rifle w/underslung grenade launcher

• Spikethrower

• 200 rounds of Mag ammo

• Combat Rifle

• 100 rounds of Rifle ammo

• Monoblade

• Chittik stun baton

• TL4 backpack

• Compad

• Atmofilter

• TL4 binoculars

• Low-light goggles

• Pressure tent

• Survival kit

• Telescoping pole

• Trade goods x5

• Trade metals x10

• Vacc suit

• Lazarus patch x3

• Medkit

• Metatool

• Chittik metatool

• Toolkit/Astronautic

• Power cell, Type A x10

• An Encumbrance 1 spybot that's controlled from a dataslab within a couple hundred meters and gives a video feed. It can't do more than ten meters off the ground, though, if it's grav-powered.

• Dataslab


Standard Readied Items: [4+2]

• Powered armor [2]

• Mag rifle (loaded) with underslung grenade launcher [3]

• Monoblade [1]


Standard Stowed Items: [9+4]

• TL4 binoculars [1]

• Low-light goggles [1]

• Mag pistol (loaded) [1]

• Spybot [1]

• Mag rifle clip [1]

• Mag rifle clip (x3) bundle [1]

• Launcher grenade (x3) bundle [1]

• Metatool [1]

• Dataslab [1]

• Lazarus patch [1]

• Medkit [2]

• Type A power cell (x6) bundle [1]


Standard non-encumbering items:

• TL4 backpack

• Compad

• Glowbug x3

• Thermal flare x3


Jackson's Wish List

• Get (or build) a custom dataslab that contains specialized scripts, hacks, and algorithms to help me break into systems. (Security bonus?)

• Look into building some TL5 level powers into my armor (maybe a one-shot FEP that sucks down power like crazy and has a chance to fail and cause me lots of problems? Something with advantages and disadvantages)

• Get (or build) an Ulysses-class Specialist Mech Suit


Ammo Tracker



Culture/Criminal contacts

Jackson can treat Nyx as having Friction 1 so long as he's going through criminal routes.