Jeeves

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Undead Seneschal

Level: 1

Flesh Wounds: 4

Save vs. Illusion and Confusion: 2

Save vs. Poison, Paralysis, and Transmogrification: 4


Virility: 3

Cerebrality: 4

Discernment: 4

Adroitness: 2

Wherewithal: 5

Sociality: 3


Main Ability: Already Dead 3 (Shrug off ghastly wounds that aren't to the head, go without provisions for decades at a time)

Secondary Abilities:

Castle Inventory 2 (Keep track of food stores, ensure that troops are properly equipped, balance the budget)

Knowledge of the Castle 2 (Have a decent idea of the layout of the place, know where the good booze is kept)

Zombie-Type Attacks 2 (Shamble Menacingly, eat brains)

Scholar of the Old Ways 1 (Woefully ignorant of recent events, but has vivid memories of life "back in the day")


Wealth: 3

Provisions: 5

Ivory Dentures (Small, Sharp) DR1

Rotted Finery DR1

Moth-Eaten Ledger (Castle Inventory) 3

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