Jeeves
Undead Seneschal
Level: 1
Flesh Wounds: 4
Save vs. Illusion and Confusion: 2
Save vs. Poison, Paralysis, and Transmogrification: 4
Virility: 3
Cerebrality: 4
Discernment: 4
Adroitness: 2
Wherewithal: 5
Sociality: 3
Main Ability: Already Dead 3 (Shrug off ghastly wounds that aren't to the head, go without provisions for decades at a time)
Secondary Abilities:
Castle Inventory 2 (Keep track of food stores, ensure that troops are properly equipped, balance the budget)
Knowledge of the Castle 2 (Have a decent idea of the layout of the place, know where the good booze is kept)
Zombie-Type Attacks 2 (Shamble Menacingly, eat brains)
Scholar of the Old Ways 1 (Woefully ignorant of recent events, but has vivid memories of life "back in the day")
Wealth: 3
Provisions: 5
Ivory Dentures (Small, Sharp) DR1
Rotted Finery DR1
Moth-Eaten Ledger (Castle Inventory) 3