Jeffers, Wilson

From RPGnet
Jump to: navigation, search

Wilson Jeffers

PL 10; PP 150 ; HP 5

Abilities: [39 pp] Str 16, Dex 18, Con 20, Int 13, Wis 17, Cha 15

Saves: Dmg +5 (+0 Prt), Fort +7 (5 + 2 Great Fortitude), Ref +8 (4 + 2 Lightning Reflexes + 2 Super Dexterity), Will +5 (3 + 2 Super Wisdom)

Combat: [23 pp] Attack: Melee +8, Ranged +9, Mental +8 Defense: 21/14 (4 + 4 Dex + 1 Dodge + 2 Super Dexterity), Mental 19 ( + 3 Wis + 2 Super Wisdom) Init +6 (4 + 2 Super Dexterity); Run 30/60/120; Size Medium

Skills: [38 pp] Bonus: Str +5, Dex +6, Con +5, Int +1, Wis +5, Cha +4 Acrobatics +9 (3), Balance +9 (3), Bluff +8 (4), Climb +8 (3), Concentration +7 (2), Disable Device +6 (5), Gather Information +7 (3), Hide +8 (2), Intimidate +7 (2), Jump +7 (2), Move Silently +8 (2), Profession (social worker) +7 (2), Sense Motive +8 (3), Spot +7 (2)

Feats: [26 pp] Ambidexterity, Assessment, Blind-Fight, Dodge, Evasion, Fame, Great Fortitude, Instant Stand, Lightning Reflexes, Power Attack, Surprise Strike, Takedown Attack, Two Weapon Fighting

Powers: [20 pp] Super Strength +2 [Extras: Super Charisma, Super Dexterity, Super Wisdom, Super Wisdom; Cost 10 pp; Total 20 pp]

Devices: [4 pp] Fighting Baton +2 [Effect: Weapon (Melee); Cost 1 pp; Total 2 pp]

Fighting Baton +2 [Effect: Weapon (Melee); Cost 1 pp; Total 2 pp]