Jessica Hamby

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Jessica Hamby[edit]

JessicaHamby.jpg

Jessica was homeschooled with devoutly Christian parents, and to hear her tell it nothing much ever happened to her before she was turned by Bill Compton at the age of 17. And if he wasn't the worst maker ever (he was never actively malicious), he was certainly an extremely inept one, meaning Jessica knows a lot less about being a vampire than she ought to. This double inexperience gives her confidence issues even if she's been in a perfect position to watch cutthroat politics first hand as the progeny of the King of Louisiana and right in the centre of the schemes of the two most effective politicians in the South Eastern United States (Bill and Eric), and the biggest spoiler/Mary Sue vampires have known in a thousand years (Sookie). Still, she's young, impulsive, and not entirely sure who she is.

Powers: Other than being able to fly or change into a wolf she has most mythical vampiric powers, from being able to cross a room before most people can blink to regenerating to being able to hypnotise people with eye contact. She's also very (comparatively) weak in the day time and might as well be dead when she's asleep and is both weakened and burned by silver.

Stats[edit]

Affiliations[edit]

  • Solo d10
  • Buddy d6
  • Team d8

Distinctions[edit]

  • I can eat who I want!
  • Just a small town girl
  • I am a freak of fucking nature!

Powers[edit]

Neonate Vampire[edit]

  • Superhuman Strength d10
  • Superhuman Speed d10
  • Superhuman Reflexes d10
  • Enhanced Durability d8
  • Superhuman Senses d10
  • Psychic Resistance d10
  • Mind Control d8


  • Sfx: Vampire Immunities: Spend 1pp to be immune to gasses, poisons, and anything else a vampire might be.
  • Sfx: All at once. Add a d6 to the dice pool and keep an additional effect die for each target.
  • Sfx: Blood Drinker. Optionally add a d6 to the dice pool for an attack action and step back highest die in the pool by -1. Step up physical stress inflicted by +1 and step back either stress or a complication that affects her if the attack succeeds.
  • Sfx: Vampiric Endurance. Before making an action including Neonate Vampire you may move your Physical Stress to the Doom Pool and step up a Neonate Vampire power
  • Limit: Vampire. Earn 1PP when affected by vampire-specific weapons (like silver or necromancy) or limitations (like needing to be invited or direct sunlight).
  • Limit: The Bleeds. Being awake in the day time counts as a d6 complication in addition to problems with direct sunlight.

The Blood is Sacred[edit]

  • Godlike Stamina d12
  • Telepathy d6


  • Sfx: Healing blood. Either she or someone who has just drunk her blood may add Stamina d12 to their dice pool to recover Physical Stress spend 1PP to recover Physical Stress or step back Trauma bby 1 step per PP spent
  • Sfx: Potent. When creating an asset using her blood or blood she has drunk add d6 to the dice pool and step up the effect dice by +1
  • Limit: Blood born. To use these powers on others they must have ingested her blood.
  • Limit: Receptive empathy only from telepathy (oh, and some very interesting dreams coming the other way).

Skills[edit]

  • Menace Expert d8
  • Covert Expert d8

Milestones[edit]

Babyvamp[edit]

  • 1XP: When either your fangs slip out or you are accused of staring at someone's neck or wanting to drink their blood
  • 3XP: Whenever you feed
  • 10XP: When someone either accepts you barely conditionally as a vampire or rejects you for being a monster

Never have happened if I hadn't been turned[edit]

  • 1XP: When you notice or mention something you'd never have seen had you stayed either as a human or in Bon Temps
  • 3XP: When you empathise with someone from another group being persecuted for who they are (probably Mutants)
  • 10XP: When you either embrace your dark side or being a vampire, or grasp an opportunity to become human or otherwise atone for actions as a vampire.