Jim Kane
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Jim Kane[edit]
- Rank: 1 (Harmless)
- Karma Points: 10
- Endurance Points: 20
- Defense (Dodge): 3
- Defense (Parry): 1
- Initiative: 2
Ranged Weapons[edit]
- Weapon: Autopistol
- To Hit: Kinetic Weapons Check (+4)
- Short: 6m (5)
- Medium: 50m (8)
- Long: 100m (14)
- Damage: 1d10+Burst
- Ammo: Two Autopistol Clips (6)
- Notes: One Handed, Burst (2d10)
Close Combat[edit]
- Weapon: Fighting
- To Hit: Fighting Check (+2)
- Finesse: 5
- Damage: D10 Halved
- Notes:
Karma Abilities[edit]
- Escape Death
- Dive Aside
- Duck!
- Get Down!
Spaceship[edit]
Sidewinder FD-4
Personal Equipment[edit]
- Autopistol
- Two Autopistol clips
- Flight Suit
- Magboots
- Remlok
- Wrist com
- Fragmentation Grenade
Ship Equipment[edit]
- Spacesuit
- Medikit
- Spaceship Repair Kit
Cash[edit]
1000 cr
Skills[edit]
Personal Combat[edit]
- Dodge 30
- Energy Weapons 30
- Fighting 20
- Grenade 20
- Heavy Weapons 20
- Kinetic Weapons 40
- Melee Weapons 10
- Parry 19
Intelligence[edit]
- Computer 10
- Culture and Law 20
- Cyber 10
- Medicine 20
- Planetary Knowledge 10
- Science 10
- Tactics 20
- Trading 38
Social Skills[edit]
- Bargain 30
- Bluff 10
- Charm 10
- Diplomacy 20
- Gambling 10
- Insight 17
- Intimidate 10
- Streetwise 10
Vehicle Skills[edit]
- Navigation 16
- Repair 15
- Spaceship Piloting 30
- Spaceship Weapons 30
- Systems 20
- Vehicle Piloting 14
- Vehicle Weapons 20
Espionage[edit]
- Athletics 13
- Perception 20
- Security 10
- Sleight of Hand 10
- Stealth 12
- Survival 11
Backgrounds[edit]
- Army Trained
- Minor Politician
- Frontier Trader
- Pilot Trained