Jinx

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Jinx[edit]
  • RANK/ARCHETYPE: C-Rank Warrior
  • ORIGIN:
  • PASSION: Exceed the Murder Sage in power and skill! (Obsession)
  • REGION: Zhen Zhou City
ATTRIBUTES & SKILLS[edit]

MIGHT (JADE/WOOD CHI) 4/7 (+2/+3)

Athletics 2 (Cover ground +2)

Fight 1

Hardiness 1

SPEED (CRIMSON/FIRE CHI) 2(+1)

Initiative 3 (Guns+1)

Dodge 5 (Fancy footwork +2)

Melee1

Ride 1

PRESENCE (GOLD/EARTH CHI) 2 (+1)

Confidence 1

Grace 1

GENIUS (WHITE/METAL CHI) 6 (+2)

Learning 2

Crafting 1 (Guns+1)

Tactics 3

WU WEI (SILVER/WATER CHI) 6/8 (+2/+3)

Awareness 3

Ranged 4 (Guns+2)

Senses 2

Stealth 2

PROTECTION[edit]

CHI AURA - 3

RIVER - [] [] [] [XX] [XX]

HEALTH POINTS PER LEVEL - 20/25


ADVANTAGES[edit]

(3 Destiny)

  • Affiliation (The Murder Sages) 3
  • Status 1
  • Wealth 3
  • Superior Specialty [Dodge: Fancy Footwork].
  • Major Cruelty Inspiration: +3 Jade, +2 Silver Chi

The Black Crow Brigade has fanned Jinx's cruel streak into a vicious source of power.

  • Major Self Apart Curse: +3 Silver Breath

Due to her luck and the undesireable portions of her personality, Jinx is incredibly afraid of letting anyone get close to her (physically or emotionally), as she believes it'll only lead to their downfall. The only exception is people she intends to toy with, then kill/discard.

  • BACKGROUNDS
  • Possession: Perfect machine pistols (lasersighted)


  • LORES
  • The Murder Sages
  • (possibly more)


  • KUNG FU

Kung fu

  • Lightfoot 3

- Surefoot - Run Like a Deer - Headlong Flying Leap

  • Cloud Mastery 4 (4 Destiny)

- Phantom of the Clouds - Moon Covered By Clouds - Flowing Clouds - Sun Sheltered By Clouds

  • Perfect Aim 4 (4 Destiny)

- Eagle Eye - Palpable Hit - Unerring Flight - Ultimate Heavenly Accuracy

- Calm in Chaos - Fire in Motion - Killing Field - Freefire Zone - Death in All Directions

DISADVANTAGES[edit]
  • Chronically Unlucky (Hey, you're Jinx or not!)
EQUIPMENT[edit]
  • Punch or Kick - Spd +15, Strk +0, Dmg -5.
  • Perfect Machine Pistols (Laser Sighted) - Speed +15, Strike +20, Damage +10 (+15 Full Auto). Max Range: Medium. (8 Destiny)
  • Heavy Shotgun, Explosive Rounds - Speed +0, Strike +5, Damage +15. Max Range: Short.
  • Light Armor, -5 to Damage.


LEGACY[edit]

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DESCRIPTION

Pale, for starters. Not just the skin, but everything. Plantina-blonde halflong hair, grey eyes, dresses a lot in stark white - the color of mourning in China. Jinx is a driven and dedicated person with more than a bit of a cruel streak. She is not just willing to kill, she's more than happy to. Heartless Devil-Flower, her roommate, is also a cousin of hers.

HISTORY

Let's first begin with The Murder Sages. Roughly one century ago this secret society split off from a group of scholars who called themselves the Western Sages. These Western Sages studied the strange devices and philosophies from the western european countries, partly out of curiosity and partly to see if they posed a threat. The details are lost, but one brash young scholar became fascinated with the technology of firearms. A simple peasant, with no training, could kill a low ranking warrior with a single shot! People with strongly cultivated chi could still stop a bullet in flight with their inner power alone, but they had the advantage of kung fu on their side. If only there was a way to combine the western weapon with eastern martial arts, he would have a supreme weapon capable of conquering the wulin.

The resulting society he founded, the Murder Sages, have long since let go of that dream, despite perfecting the kung fu he envisioned. Their founder was a fool who had no clue as to the true power of kung fu, nor of the God-Weapons that easily outclassed his pistols and rifles. But guns still proved useful as tools for assassins for hire, a task the Sages perform all too well indeed to fund their continuing search for cutting edge technology that is useful for martial artists.

And Jinx? Well, not much to be said really. She's a gunbunny that enjoys things that go boom and have big calibers. The Sages were a natural choice.

Startling Damnation is the hallmark power of her family, who specialize in manipulative and treacherous techniques (something more evidently seen in Heartless Devil-Flower). Through it one can twist and pervert Joss being brought to bear against them; Xia Joss is strolen, Corrupt Joss is reversed. Whichever of the two is used, Jinx adds the dice to her pool instead.

NOTES

  • Way of the Gun is based on the Gun-Kata from the Equilibrium movie.

TACTICS[edit]

Jinx is an offensive monster, but her reliance on inferior weaponry is a crippling weakness. Though her machine pistols are among the greatest mortal tools, they are straw dogs in the face of the weapons of the Gods (or Devils!).

Nonetheless, this dog has one hell of a bite. With her techniques active, she has an effective +35 Dodge Bonus and +50 effective Strike (20 Base + 15 Strength of Chi + 15 Ranged Attack) at Medium Range, and she ignores up to 10 points of armor and does +4d damage on every attack! Her post-Kung-Fu Weapon Stats are +30/+35/+25(30), and she can get even higher effective Strike by Blinding her enemies (Perfect Aim Crit). With her +15 Mobility Bonus from Sun Sheltered by Clouds, she can easily outrun most characters and rip them apart with massively damage ranged attacks. While her defense is her weakest aspect, it is by no means weak. Killing Field devours Minions and Death in All Directions is an absolutely brutal finisher that can take an entire party from uninjured to reeling, breathless, and crippled. Fire in Motion grants her heavy resistance to Stealthed enemies. With Startling Damnation to fuel her Regaining Chi rolls, she's a powerhouse.

Turn 1 (Serious Opponent): Use Sun Sheltered by Clouds, Ultimate Heavenly Accuracy, Fire in Motion, and Freefire Zone. Turn X (After Regaining Chi in Silver - Flow River if necessary): Death in All Directions

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Turn 1 (Ending it Quickly): Ultimate Heavenly Accuracy, Calm in Chaos, Death in All Directions

After Blinding your foes, try to Disarm them. Their God-Weapons can easily tear through your relatively mediocre defenses if you let them get close.


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