Joseph the Fallen
JOSEPH, RISEN PRIEST OF NERULL AND LORD OF THE UNDEAD
Race: Human
Class: Cleric of Nerull 9 (Undead Lord)
Type: Undead
Challenge Rating: 11
Alignment: Chaotic Evil
STR 14 (+2)
DEX 14 (+2)
CON NA
INT 12 (+1)
WIS 16 (+3)
CHA 12 (+1)
Hit Dice: 9D8+9 (47 hit points)
BAB: +6/+1
Fort: +5 (+3 base + 1 cha)
Ref: +4 (+3 base + 1 dex)
Will: +11 (+6 base + 3 will + 2 feat)
Armor Class: 21 (4 natural + 2 dex + 5 armor)
Skills:
Diplomacy +10 (3 ranks [x3] + 1 cha)
Heal +12 (3 ranks [x3] + 3 wis)
Intimidate +4 (3 ranks + 1 cha)
Knowledge (Arcana) +10 (3 ranks [x3] + 1 int)
Knowledge (History) +10 (3 ranks [x3] + 1 int)
Knowledge (Nobility) +10 (3 ranks [x3] + 1 int)
Knowledge (Religion) +10 (3 ranks [x3] + 1 int)
Ride +5 (3 ranks + 2 dex)
Perception +6 (3 ranks + 3 wis)
Perform +4 (3 ranks + 1 cha)
Sense Motive +12 (3 ranks [x3] + 3 wis)
Spellcraft +10 (3 ranks [x3] + 1 int)
Languages: Common, Celestial, Abyssal.
Proficiencies: All Simple Weapons, Scythe, Light/Medium Armor, Shields
Abilities:
Channel Energy 5d6 (6/day)
Spontaneous Casting (Harm)
Bleeding Touch (Sp) [Domain Power]: As a melee touch attack, you can cause a living creature to take 1d6 points of damage per round. This effect persists for a number of rounds equal to 1/2 your cleric level (minimum 1) or until stopped with a DC 15 Heal check or any spell or effect that heals damage. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Death's Embrace (Ex) [Domain Power]: At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.
Touch of Evil (Sp) [Domain Power]: You can cause a creature to become sickened as a melee touch attack. Creatures sickened by your touch count as good for the purposes of spells with the evil descriptor. This ability lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Scythe of Evil (Su) [Domain Power]: At 8th level, you can give a weapon touched the unholy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Darkvision 60 feet
Healed by Harm spells
Doesn't naturally regenerate HP
Aura of Desecration 20 feet (+1 profane bonus on attack rolls, damage rolls, saves. Channel checks suffer -3 penalty, created undead gain 1hp per HD).
+4 natural ac bonus
Damage Reduction 10/magic
Channel Resistance +4
Create Spawn (anything killed rises 1d4 rounds later with Undead template under his command)
Spell-like abilities (1/day): Darkness, Fear
Summon Undead (1/day): Summon 11-16HD of undead once per day
Undead Telepathy 100 foot range
Immunities: Mind-affecting effects, bleeds, death effects, disease, paralysis, poison, sleep, stun, nonlethal damage, exhaustion, fatigue, ability drain, energy drain, damage to physical ability scores, and anything that calls for a Fortitude save.
Feats
Extra Channel (+2 channels/day, reflected above)
Channel Smite (deliver channel as melee attack with weapon)
Command Undead (use a channel to control nearby undead)
Combat Casting (+4 to concentration when casting defensively)
Iron Will [human bonus] (+2 on will saves)
Spellcasting
Domains: Death, Evil
Spells/Day:
0th: 4
1st: 5+1 Protection from Good or Cause Fear
2nd: 5+1 Align Weapon or Death Knell
3rd: 5+1 Magic Circle Against Good or Animate Dead
4th: 2+1 Unholy Blight or Death Ward
5th: 1+1 Dispel Good or Slay Living
Prepared Spells:
0th: Detect Magic, Read Magic, Spark, Resistance
1st: Bane, Inflict Light Wounds, Obscurring Mist, Ray of Sickening, Divine Favor, Protection from Good
2nd: Bulls Strength, Cloud of Seasickness, Dead Bolt, Sound Burst, Spiritual Weapon, Death Knell
3rd: Bestow Curse x2, Deeper Darkness, Searing Light, Summon Monster III, Animate Dead
4th: Summon Monster IV, Unholy Blight, Death Ward
5th: Boneshatter, Slay Living
+1 Chain Shirt of Spell Resistance (+5 AC, spell resistance 15) 16,100
+2 Scythe of Wounding (wounded targets bleed) 32,000