Joto the Iceman, Fighter

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Fear and Darkness

Joto the Iceman[edit]

Class: Fighter
Alignment: Lawful
Attributes:

  • Strength: 9
  • Intelligence: 14
  • Wisdom: 17
  • Constitution: 13
  • Dexterity: 13
  • Charisma: 12

AC:
HP: 11/11
Level: 3
XP Total: 4400
XP Needed:
Languages: Common, Elemental (most familiar with Air), Giantish
Equipment:

Joto:
Chain mail 2
Helmet 1/3
Shield 1
Long sword 1
Dagger (in boot) 1/3
Short bow 1
Quiver w/20 arrows 1/3
Total: 6 stones.

Samuel:
Saddle 1
Saddlebag

  • 4 days' feed 2/3

Saddlebag

  • 8 torches 1
  • Dagger 1/3

Total: 3 stones.

Backpack

  • 3 days' trail rations 1/3
  • Shovel 1
  • 50' hemp rope w/grappling hook 2/3
  • Winter blanket 1/3
  • Bedroll 1/3
  • Flint & steel

Total: 2 & 2/3 stones.

Background & Description: Joto the Iceman, a sharp-eyed wandering swordsman, on the run after defying orders from a corrupt mercenary unit. Though he is small, he combines quick wits and tactical skill with a strange knack for resisting the effects of witchcraft. The only treasure he carries is the ceremonial silver piece that he was paid to join the mercenary dragoons, which he keeps as a reminder of how cheaply he once sold his sword arm.
Fighting Style: ???