Joto the Iceman, Fighter 11/11 HP

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Fear and Darkness

Joto the Iceman[edit]

Class: Fighter
Alignment: Lawful
Attributes:

  • Strength: 9
  • Intelligence: 14
  • Wisdom: 17
  • Constitution: 13
  • Dexterity: 13
  • Charisma: 12

AC: 3
HP: 11/11
Level: 3
XP Total: 4400
XP Needed:
Languages: Common, Elemental
Equipment:

  • Gear Carried:

Backpack (3 days' trail rations, winter blanket, bedroll, 8 torches, flint & steel)

  • Weapons:

Bastard sword, shortbow, quiver w/20 arrows

  • Armor:

Splint Mail

  • Treasure & Coinage:

1 g.p. and 1 s.p.

  • Draft Horse

Saddle, 2 saddlebags (4 days' feed, 50' hemp rope w/grappling hook, shovel)
Encumbrance Total: 74 lbs (horse carries 48 lbs)
Background & Description: Joto the Iceman, a sharp-eyed wandering swordsman, on the run after defying orders from a corrupt mercenary unit. Though he is small, he combines quick wits and tactical skill with a strange knack for resisting the effects of witchcraft. The only treasure he carries is the ceremonial wage that he was paid to join the mercenary band - one gold and one silver - which he keeps as a symbol of how cheaply he once sold his sword arm.
Fighting Style: ???