Julius Sleazers character
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Background[edit]
Write a brief history of your PC here.
Character Details[edit]
- Name: Character Name goes here
- Race: Human
- Class (HeroPath):- Magic User and Cleric
- Level: (1/1)
- Hero points: 2/1 (3 total)
- Religion/Faith: Character alignings go here
- Parents Occupation: Civilized Farmer
- Sex: Male
- Age: 21
Characteristics[edit]
Str: 13, Con: 11, Siz: 13, Int: 19, Pow: 15, Dex: 13:, Cha: 12.
- Raw Str bonus +4%, Hero die bonus--, Extra Languages: 8 [at 30%], Mind Att bonus:+1/5%, Defence bonus:--,
- Max number of henchmen: 5. Loyalty bonus: --%, Reaction Adjustment: --%.
- Damage Bonus: +1d4
- Hit Points: 12
- Experience bonus: +9%
- Encumbrance limit: 24 enc
- Magic points: 15
- Strike Ranks: Dex SR:3,Siz SR:2,Int SR:2
- Move 26m. [2.6m/sr]
Abilities[edit]
- Innate or Special Abilites.
- +5%/+1Dam with all blunt weapons.
- +5%/+1 with all fire magics.
- -10%/-2 with all poisons and gases
- Class abilities: Magic-user/Cleric Levels 1/1
- Resistances (+1/+5% vs fire)
- Magic spells/effects: +7/35%
- Bodychanging magics: +4/20%
- Death Magics: +6/30%
- Poisons: +4/20%* Due to special ability
- Breath Weapons:+4/20%
- Resistances (+1/+5% vs fire)
- Weapons (May only use blunt weapons)
- General weapon bonus: +5% to all clerical weapons.
- Proficiencies: (2 at +10%, blunt only, 1 at +5%, mage weapons only)
- Armour (Any)
- Modifications or abilities here.
- Hero dice: 1(1d6). [a mix of divine favour and arcan trickery]
- Weapons (May only use blunt weapons)
- Other HeroPath abilities.
- Turn the Undead Pow+Degree vs undead pow, 2-12 turned.
- Cast clerical spells 3 per day, of the 1st circle. Renew with prayer/contemplation.
- Cast Magic-User Spells 3 per day, of the 1st circle. Renew by studying spellbook.
- Learn Spells As per Int 19 in OSRIC.
- Spellbook. Has Five spells. Sleep, write, spider climb, one fire magic spell.
Skill Groups[edit]
- Agility: +2%
- Boat (05%):7%
- Climb (40%): 47%
- Dodge (05%): 7%
- Jump (25%): 32%
- Ride (05%): 7%
- Swim (15%): 17%
- Throw (25%): 37%
- Knowledge: +9%
- Evaluate (05%):14%
- Animal Lore (05%):29%
- Human (or other folk) Lore (05%) 24%
- Mineral Lore (5%):24%
- Plant Lore (5%):34%
- World lore (5%):29%
- First Aid : (10%):44%
- Craft (Wood): (10%): 24%
- Martial arts (0%): 9%
- Star lore (Navigation)(10%):19%
- Read/Write Language (10/0%):-
- Script: Old Polis: 49%
- Script: Low Elvish: 59%
- Manipulation: +13%
- Conceal (05%): 18%
- Devise (05%): 28%
- Sleight (05%):18%
- Play Instrument (Var): n%
- Perception: +13%
- Listen (25)%: 43%
- Scan (25)%: 48%
- Search (25%):43%
- Track (05%): 18%
- Stealth: -1%
- Hide (10%): 9%
- Sneak (10%): 9%
- Communication: +13%
- Orate (05%): 18%
- Sing (5%): 18%
- Fast talk (05%): 18%
- Disguise (10%): 23%
- Speak Language:-
- Gaultish: 108%
- Goltish: 54%
- Trade (30): 43%
- Gotz (30): 43%
- Low Elvish: 43%
- Low Dwarvish: 43%
- Giant [Hill tribes]: 43%
- Undercommon [Goblin]: 43%
- Dark tongue [Orcish]: 43%
Hit Points and Armour[edit]
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 19-20 |
Left Arm | Armour Type | number | number | number | 16-18 |
Right Arm | Armour Type | number | number | number | 13-15 |
Chest | Armour Type | number | number | number | 12 |
Abdomen | Armour Type | number | number | number | 09-11 |
Left Leg | Armour Type | number | number | number | 05-08 |
Right Leg | Armour Type | number | number | number | 01-04 |
- Total Hit Points: nHP
Weapons and Shields[edit]
- Attack Bonus/Minus: +13%
- Parry Bonus/Minus: +2%
- Aim Bonus/Minus: +13%
- Strike Ranks: Siz:(n)+Dex:(n)=(n)
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
1H blunt weapon [mace] | damage 1D10+d4+1 | sr3 | ap | atk%58 | pry%47 | range | enc |
2H blunt [heavy mace/maul] | damage 2d8+d4+1 | sr2 | ap | atk43% | pry32% | range | enc |
2H Blunt [flail or hammer] | damage 2d6+d4+3 | sr2 | ap | atk38% | pry32% | range | enc |
Shield [medium] | damage 1d6+d4+1 | sr3 | ap10 | atk38% | pry47% | range | enc |
Sling | damage 1d8+d2+1 | sr Dex/mr | ap-- | atk53% | pry%-- | range | enc |
RH Dagger | 1d4+2+1d4 | sr3 | 12 | 43% | 27% | melee | 0 |
Fist | 1d3+d4+1 | sr3 | arm | 48% | 27% | melee | 0 |
Kick | 1d6,etc | sr3 | leg | atk28% | pry% | melee | 0 |
Head Butt | 1d4 | sr3 | head | atk28% | pry% | melee | 0 |
Grapple | Special | sr3 | special | atk38% | pry% | melee | 0 |
Magic[edit]
- Power:-
- Current Characteristic POW:
- Current Available POW (Magic Points):
- Current Stored POW:
- Spirit Magic:
- List your Magic Spells here.
- Rune Magic:
- List your Magic Spells here.
Mounts[edit]
Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.
- Damage Bonus/Minus: +/- Damage Dice
- Hit Point Bonus/minus: +/-HPs
- Move Rate:
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | Armour Type | number | number | number | 17-20 |
Left Foreleg | Armour Type | number | number | number | 14-16 |
Right foreleg | Armour Type | number | number | number | 11-13 |
Forequarters | Armour Type | number | number | number | 08-10 |
Hindquarters | Armour Type | number | number | number | 05-07 |
Left Hindleg | Armour Type | number | number | number | 03-04 |
Right Hindleg | Armour Type | number | number | number | 01-02 |
- Total Hit Points: nHP
- Attack Bonus/Minus: +/-%
- Parry Bonus/Minus: +/-%
- Aim Bonus/Minus: +/-%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
Bite | damage | sr | atk% |
Kick | damage | sr | atk% |
Rear and plunge | damage | sr | atk% |
Equipment[edit]
- Weapons:
- Footmans mace [1h, hvy]
- Maul [2h mace]
- Roundshield [Med shld]
- Sling & 12 Bullets.
- Armour:
- Suit of 1pt Padding.
- Chain shirt [Chest, abdomen]7pt, 30gp
- Plate helm [Head]8pt, 40g
- Lt Mail sleeves and leggings 5pt, 10gp.
- Other:
- 100GP in food.
- 4 weeks iron rations.
- A keg of brandy [6 pints]
- A keg of honey [6 pints]
- 7GP, 18sp coins.
- Linen and wool clothing.
- Knife [tool]
- 100GP in farm tools.
- Backpack 2gp
- Bedroll 2sp
- Tent 10gp
- Hammer [mallet] 5sp
- Cauldron and skillet 3gp
- Block and tackle 5gp [tools]
- Bullseye lantern 12gp [tools]
- Lamp oil [3 pints] 3sp [tools]
- 10' chain and lock [50gp] [tools]
- Pickaxe, shovel, hoe and fork. 12gp [tools]
- A mule and basic tack.
- Saddlebags, large 4gp [tools]
- Pack harness 12sp [tools]
- Sack, small.
- 50m rope
- Firemaker [flint and steel]
- 100GP in food.