K9 Kara

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Kara :: Officially the Goodest Girl[edit]

K9 kara2.jpg

Who's the Goodest Girl?[edit]

Race: K9[edit]

Attributes[edit]

Agility D8a.png || Smarts D8a.png (a) || Spirit D6a.png || Strength D6a.png || Vigor D6a.png

Derived Stats[edit]

Pace D8a.png || Parry D9b.png || Size - D1b.png || Toughness D8a.png (D3b.png)

Core Skills[edit]

Athletics D10a.png || Notice D10a.png || Persuasion D4a.png || Stealth D6a.png

Other Skills[edit]

Fighting D12a.png || Intimidate D4a.png || Survival D10a.png

Hindrances[edit]

Curious - Major

Loyal - Minor

No Hands - Major

Edges and Powers[edit]

Brawler: Increase unarmed damage by 1 die type and toughness by 1

Bite: Str+d8 (Already includes Brawler)

Go for the Throat: Dogs instinctively go for an opponent’s soft spots. With a raise on its attack roll, dogs deal a d10 damage instead of a d6 in melee and automatically targets the area with the least armor.

Fleet-Footed: Dogs roll d10s instead of d6s when running.

Size –1: Dogs are relatively small.

Advances[edit]

Stealth & Intimidate
Reslient
Resilient Extras can take one Wound before they’re Incapacitated, Very Resilient Extras can take two. Wild Cards can’t be Resilient or Very Resilient. The abilities exist to bring select Extras a little closer to the heroes and villains who lead them.

Gear[edit]

Armor[edit]

Tactical Vest: Armor +3
Notes: Covers torso.

Weapons[edit]

Bite | Melee | Damage: 1d8+STR | AP: 0
Notes: Natural Weapon

Gear[edit]

K9 Comms
Doggles (flash goggles)
GPS
Resupply Bags

Bio[edit]

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