Karas Fal

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Karas Fal is a character played by Oriong in Xaos's Eberron PBP game "The Path To Xoriat" on RPG.net.

Character[edit]

  • Karas Fal
  • 6th level Elven Swordsage
  • Alignment: Chaotic Good.

Ability Scores[edit]

  • St-19
  • Dex-18
  • Con-10
  • Int-10
  • Wis-16
  • Cha-8

Stats[edit]

  • HD: 6d8+6 (54 hp)
  • Speed: 30 ft
  • AC: 22 (+4 Dex, +3 Wisdom, +5 Chain Shirt), 17 touch, 15 flat-footed
  • Initiative +6 (+4 Dex, +2 Quick to Act)
  • Attack: +8 Melee (1d6+7, Double-Scimitar), +8 Melee (1d6+4, Off hand)
  • Ranged Attack: +9 Ranged (1d8, longbow)
  • Saves: Fort +3, Will +9 Ref+10
  • SA: Insightful Strike (+3 to damage for Desert Wind Strikes)

Feats[edit]

Weapon Focus (Desert Wind weapons), Two Weapon Fighting, Extra Readied Manuever (pg. 30 ToB), Adaptive Style (pg. 28 ToB)

Skills[edit]

Balance+10, Climb+6, Concentration+10, Hide+9, Jump+15, Listen+8, Martial Lore+4, Move Silently+9, Ride+8, Sense Motive+6, Spot+5, Tumble+16


Maneuvers and Stances[edit]

Bold maneuvers are the ones readied by default.

  • Burning Blade (Desert Wind/Boost) adds 1d6+level fire damage (pg. 52 ToB)
  • Insightful Strike (Diamond Mind/Strike) Make a concentration check in place of damage. (pg. 63)
  • Shadow Blade Technique (Shadow Hand/Strike) Make 2 attacks, lowest roll may deal bonus cold damage. (pg. 78)
  • Claw at the Moon (Tiger Claw/Strike) Jump roll for +2d6 damage. (pg. 86)
  • Wolf Fang Strike (Tiger Claw/Strike) Attack with two weapons
  • Sudden Leap (Tiger Claw/Boost) Make a jump as a free action (pg. 89)
  • Wind Stride (Desert Wind/Boost) add +10 to speed. (pg. 56)
  • Flashing Sun (Desert Wind/Strike): full attack with an extra attack, all attacks take -2. (pg. 54)
  • Emerald Razor (Diamond Mind/Strike) Make a melee attack as a touch attack. (pg.63)
  • Fan The Flames (Desert Wind/Strike) 6d6 fire damage as a ranged touch attack. (pg. 53)
  • Soaring Raptor Strike (Tiger Claw/Strike) +6d6 damage against larger foe. (pg. 89)


  • Flame's Blessing (Desert Wind)- grants fire resistance 10 (pg. 53)
  • Child of Shadow (Shadow Hand)- grants concealment while moving (pg. 76)
  • Leaping Dragon Stance (Tiger Claw)- +10 to jump and always considered running. (pg 88)

Possessions[edit]

  • +1/+1 Double Scimitar (counting both ends as one magic item)
  • +1 Chain Shirt
  • +1 Cloak of Resistance
  • Cloak of the Desert Wind (Zephyr Dance)
  • Gloves of Dexterity +2
  • Masterwork Mighty (+4) Composite Longbow, w/20 arrows