Karnak 2e

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Panel from Inhumans v2 #1, Art by Jae Lee

Real Name: Unrevealed

First Appearance: Fantastic Four #45 (Dec, 1965)

Creators: Stan Lee and Jack Kirby

Capsule: Karnak is a member of the royal family of the Inhumans, a genetic offshoot of mankind that lives in the hidden city of Attilan. Each Inhuman possesses a superpower derived from exposure to a mutagenic known as the Terrigen Mist. Karnak has moderately superhuman physical attributes and, most importantly, the power to detect the weak points of any creature or structure.

Karnak is a philosopher and a scholar, the most level-headed and restrained of the Inhuman Royal Family next to Black Bolt. His personality is a direct contrast to that of his cousin and constant companion, Gorgon, with whom Karnak has a sort of friendly rivalry.


Karnak, PL 11

Str 22 (+6), Dex 28 (+9), Con 22 (+6), Int 18 (+4), Wis 22 (+6), Cha 10 (+0)

Skills: Acrobatics 3 (+12), Climb 2 (+8), Concentration 6 (+12), Escape Artist 3 (+12), Investigate 4 (+8), Knowledge (tactics) 6 (+10), Knowledge (theology and philosophy) 6 (+10), Notice 4 (+10), Pilot 1 (+10), Search 6 (+10), Sense Motive 2 (+8), Stealth 0 (+9)

Feats: Accurate Attack, Ambidexterity, Assessment, Attack Specialization (unarmed) 3, Benefit (Inhuman Royal), Blind-Fight, Dodge Focus 4, Elusive Target, Endurance, Evasion, Improved Critical (unarmed) 2, Improved Initiative, Improved Sunder, Low-Profile, Power Attack, Stunning Attack, Teamwork 2, Trance

Powers:

  • Drain Toughness 10 (Extra: Perception Range, Flaws: Full Action, Limited to Next Attack Only, Power Feats: Subtle 2, Note: The target doesn't get a Saving Throw, instead it's Karnak that must make a Search check against a DC equal to the target's Toughness +10)
  • Enhanced Fortitude Save 6 (Metabolism Control, Flaw: Sustained Duration)
  • Speed 2 (25 MPH)
  • Super-Strength 1 (Heavy Load: 1040 lbs)

Combat: Attack +10 (+16 unarmed), Grapple +23, Damage +6 (unarmed), Defense +14 (+5 flat-footed), Knockback -3, Initiative +13

Saves: Toughness +6, Fortitude +6 (+12 when conscious), Reflex +10, Will +8

Drawbacks: Weakness (Pollution, -1 drain on all abilities, Weekly, -2)

Abilities 62 + Skills 12 (45 ranks) + Feats 25 + Powers 17 + Combat 48 + Saves 3 - Drawbacks 2 = Total 166

Complications: Responsibility (Family, Social)


Notes: Since M&M lacks a proper "Find Weakness" ability, I chose to represent Karnak's ability as a variant of Drain Toughness (a Boost to his Strength or to the offensive powers of anyone he advises would also work, but would go against PL restrictions).

When Karnak attacks a larger structure after detecting it's stress point, the GM should maybe allow his attack to be considered an Area attack against the whole structure.