Kher Vilar
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Kher Vilar[edit]
Details[edit]
Class: | Race: | Alignment: | Deity: |
Swashbuckler 4 | Human | CG | |
Level: | Size: | Age: | Gender: |
4 | M | 22 | Male |
Height: | Weight: | Eyes: | Hair: |
6'2" | 13 Stone | Brown | Blond |
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Weapons[edit]
Weapon | Bonus | Damage | Critical | Range | Weight | Size | Type | Special |
Rapier +1 | +8 | 1d6+4 | 18-20 X2 | 2LB | M | Piercing | ||
Handaxe | +7 | d6+3 | 20 X3 | 3lb | M | Slashing | ||
Mace | d6 | 20 X2 | 4lb | M | Bludgeonin |
Armor[edit]
Armor | Type | Bonus | Penalty | Max Dex | % Failure | Speed | Weight | Special |
Chain Shirt +1 | Light | +4 | -1 | +4 | 20% | 30 feet | 25lb |
Feats & Special Abilities[edit]
Feat / Ability | Description/Notes |
Weapon/Armour Proficencies | Simple/Martial. Light |
Weapon Finess | |
Insightful Strike | add Int bonus to damage. Opponenets immune to sneak attack are immune to this. Wearing medium or heavy armour negates this. Finess Weapons only |
Grace+1 | Bonus to Reflex saves. Wearing heavier than light armour negates this |
Combat Reflexes | up to 3 AOO per round |
Hold the Line | AOO against charging foes |
Two-weapon fighting |
Skills[edit]
Skill Name | Ability | Skill Mod | = | Ability Mod | + | Ranks | + | Other |
Craft (weaponsmithing) | Int | 9 | 2 | 7 | ||||
Craft (Armoursmithing) | Int | 9 | 2 | 7 | ||||
Jump | Str | 7 | 1 | 7 | -1 | |||
Knowledge (Arcana) | Int | 5.5 | 2 | 3.5 | ||||
Knowledge (The Planes) | Int | 5.5. | 2 | 3.5 | ||||
Swim | Str | 7 | 1 | 7 | -1 | |||
Tumble | Dex | 9 | 3 | 7 | -1 |
Spell List[edit]
No Spells Assigned. |
Gear | |||
Gear | Location | Weight | Description/Special |
Cloak of Resistance +1 | +1 to all saves | ||
Artisans Tools (Masterwork) x2 | 5lb | 1 for armour, 1 for weapons. +2 to craft checks | |
Cash | 1727 gold. Some of it will have gone on nick-knacks | ||
Crowbar |
Treasure/Money[edit]
No Treasure Assigned. |
Experience[edit]
6000xp - Next Level: 10000xp
Description[edit]
No Description Assigned. |
Personality[edit]
No Personality Assigned. |
Background[edit]
Kher's blood line is that of warriors. His father was a fighter, as was his father and so on for many generations. With his lineage it was always clear that he would become a renowned fighter of some description, however to his families surprise he actually expressed more interest in book learning, particulalry about other planes of reality and magic. It never was at the cost of his warrior training but as far as his father was concerned it was an odd habit. He indulged his sons interest though, getting a wizard friend of his to give the lad a few tips and even show him some of the magic he possessed, including a demonstration of the power of Shadow Walking when Kher and his father visisted his uncle for a few demonstrations of the finer points of mace-fighting. As his lessons continued apace so did his acquisiotion of knowledge. He flet compelled to go out into the world and experience some of the strange things he had read about, face the strange creatures that he would never encounter in his homelands. With a few years experience fighting alongside family members under his belt he finally opted to set out and find his own niche somewhere. His wanderings have brought him here, to Port Blackheart and the opportunities it offers. |