Kid Canary
Total: 180 pp
Abilities 62pp + Power 57pp + Defense 28pp + Skills 25pp + Advantages 8
Abilities : 62pp[edit]
STR: 3
STA: 5
AGL: 6
DEX: 3
FGT: 6
INT: 2
AWE: 6
PRE: 0
Offense[edit]
Initiative : +10
Martial Arts : +14 (Close Damage; DC 25 TOU to resist)
Stunning Strike : +14 (Close Affliction; DC 22 Fort to resist; Dazed, Stunned, Incapacitated)
Pinpoint Cry : +10 (Close Damage; DC 29 TOU to resist)
Canary Cry :
- Burst-Area Affliction (DC 20 Fort to resist; Dazed, Stunned, Incapacitated; Cumulative, Concentration)
- Burst-Area (Damage; DC 27 Tou to resist; & Affliction; DC 15 Fort to resist; Dazed, Stunned, Incapacitated; cumulative)
- Cone-Area (Damaging Move Object (only away from you); DC 27 Tou to resist)
Defense : 28 pp[edit]
Dodge 24 (+14)
Parry 24 (+14)
Fortitude +12
Toughness +10
Will +12
Powers : 57 pp[edit]
Martial Arts : Damage 7 (STR-Based), Enhanced Advantages 5 (Assessment, Defensive Attack, Power Attack, Precise Attack 2 (Close Attack ignore cover & concealment))
- Stunning Strike : Affliction 12 (Dazed, Stunned, Incapacitated) (1pp)
Canary Suit : Protection 5 (removable (-1), 4pp)
Canary Sonic Gauntlet (removable (-10), 40pp) :
Sonic Booster
- Speed 8 (limited to linear path), Movement 1 (Water Walking 1, limited to while moving fast) 5pp
- Flight 5 (limited must start & end on solid surface you can stand on) (1pp)
- Movement 1 (Safe fall, Affect Others), Enhanced Advantages 1 (Instant Up) (1pp)
Canary Cry : Burst Area Affliction 10 (Dazed, Stunned, Incapacitated), (Cumulative, Concentration) (40pp)
- Burst-Area Damage 12 linked to Burst Area Affliction 5 (Dazed, Stunned, Incapacitated)(Cumulative)(1pp)
- Move Object 12 (Close, Cone-Area, Damaging, Limited to moving stuff away from you)(1pp)
- Pinpoint Cry : Damage 11 (STR-based, Accurate 2, Improved Critical (19-20) linked to Affliction 12 (Impaired & Vulnerable, Defenseless & Disabled)(cumulative, Extra Condition, Limited Degree) (1pp)
Skills : 25pp[edit]
Acrobatics +9 (+3), Deception +5 (+5), Persuasion +3 (+3), Intimidation +5 (+5), Close Combat : Unarmed +14 (+8) Stealth +14 (+8), Investigation +9 (+7), Sleight of Hand +5 (+2), Insight +8 (+2) Perception +8 (+2), Treatment +5 (+3), Tech +5 (+2)
Advantages : 8pp[edit]
All Out Attack, Attractive, Evasion, Move-by-action, Takedown 2, Uncanny Dodge, Improved Initiative
Complications[edit]
Enemies: Lady Shiva has heard of her potential successor (despite Sin not being interested in taking up the mantle) and wishes to test her worthiness in a duel to the death. The League of Assassins may have plans for her as well.
Smart Mouth: Kid Canary tends is blunt and sarcastic, which can get her into trouble.
Naive: Sin grew up isolated from the world at large, and while her adoptive mother Dinah taught her some things, there's still much she doesn't understand.
Competitive: She hates to lose, at anything.