Kilgore PL10
KILGORE PL: 10
ABILITIES (Score, Mod/Total Mod)
Str 18 +4/4 Dex 18 +4/12 Con 10 +0/0 Int 10 +0/0 Wis 14 +2/2 Cha 10 +0/0
SAVES
Dmg +12 Fort +0 Ref +12 Will +5
MOVEMENT/COMBAT
Init +12 Speed - Normal: 60/120/240 Speed - Leaping: 30/60/120 Base Defense 0 Total Defense 23 Base Attack 8 Melee +12 Ranged +12
POWERS
Natural Weapon (Claws) +10 [2 pp/rank, 79 total] Source: Alien Biology (Daemonite hybrid. Special Effect: Kilgore has razor-sharp claws on either hand. When he strikes with them, he secretes a deadly poison.); Extra: Drain (Constitution) +10 [1 pp/rank] (Special Effect: The poison from Kilgore's claws.); Extra: Secondary Damage +10 [1 pp/rank] (Special Effect: 1 minute after an opponent fails a Fortitude save against Kilgore's poison, the opponent must make another save or be damaged a second time.); Extra: Super-Dexterity +8 [3 pp/rank]; Extra: Running +6 [1 pp/rank]; Extra: Leaping (Fort) +6 [1 pp/rank]; Extra: Amazing Save (Will) +3 [1 pp/rank];
SKILLS (Name [Mod/Ranks])
Profession (Mercenary) [8/6], Spot [10/8],
FEATS
Accurate Attack, Attack Focus (Claws), Dodge, Evasion, Expertise, Immunity (Poison), Improved Two-Weapon Fighting, Move-by Attack, Power Attack, Two-Weapon Fighting
WEAKNESSES
None.
COST
Abilities [20] Base Att [24] Base Def [0] Skills (2/1) [7] Feats [20] Powers [79] Weaknesses [-0] TOTAL [150]