Kloth IronTongue

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Back to East March

Picture: http://i.imgur.com/9ukOwrg.jpg

Personal Data[edit]

Name: Kloth IronTongue
Gender: Male
Race: Hobgoblin (http://www.d20pfsrd.com/races/other-races/featured-races/arg-hobgoblin)
Class/Level: Shaman 1 (http://www.d20pfsrd.com/classes/hybrid-classes/shaman)
Alignment: True Neutral
Description/Background: Forsworn of the First, Warden of the Battlesoul

Abilities[edit]

Strength 14/+2
Dexterity 14/+2
Constitution 12/+1
Intelligence 12/+1
Wisdom 16/+3
Charisma 11/+0

Combat[edit]

Init: +6 (+2 Dex; +4 Familiar)
HD: 1D8+1
HP: 10
AC: 15
CMB: +2
CMD: +4(+6 vs Disarm)
Fort: +1 (+1 con)
Ref: +2 (+2 dex)
Will: +5 (+3 wis +2 class)
Glaive: Attack Bonus +4 DMG 1d8+3

Skills[edit]

Intimidate +5 (+7 to Demoralize Foes)
Perception +4(+7)
Sense Motive +4
Spellcraft +5
Know (Religion) +5


Feats[edit]

Level 1: Weapon Focus: Glaive
Familiar: Alertness(When Familiar is in Arms Length)

Traits[edit]

Heirloom Weapon: You carry a weapon that has been passed down from generation to generation in your family; Gain Proficiency with chosen weapon (Glaive)
Iron Grip: You gain a +2 Trait bonus to your CMD against disarm attempts

Guild Features[edit]

Bonus Weapon:+1 Glaive

Class Features[edit]

Weapon Proficiencies: All simple weapons
Armor Proficiencies: Light Armor and Medium Armor
Osirions (Shaman)


Racial Features[edit]

Type: Humanoid (Goblinoid)
Size: Medium
Speed: 30 feet
Darkvision: Hobgoblins can see perfectly in the dark up to 60 feet.
Fearsome: Some hobgoblins scorn caution and subtlety for swagger and bluster. Hobgoblins with this racial trait gain a +4 racial bonus on Intimidate checks.

Magic[edit]

0th: 3
1st: 2
Spirit: 1st

Spirit[edit]

Battle (General Saubal IceHeart, First among Heroes)

Spirit Magic Spells[edit]

Enlarge Person (1st), Fog Cloud (2nd), Magic Vestment (3rd)

Bonus Hexes[edit]

Battle Master, Battle Ward, Curse of Suffering, Eyes of Battle, Hampering Hex

Spirit Animal Modifier[edit]

Increase Natural armor bonus +2

Spirit Ability[edit]

Battle Spirit (Su): A shaman surrounds herself with the spirit of battle. Allies within 30 feet of the shaman (including the shaman) receive a +1 morale bonus on attack rolls and weapon damage rolls. The shaman can use this ability for a number of rounds per day equal to 3 + her Charisma modifier. These rounds do not need to be consecutive.

Spirit Animal[edit]

Compsognathus: Tiny Animal Init +6; Senses low-light vision, scent; Perception +4
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 6 (1d8+2)
Fort +4, Ref +4, Will +0
Speed 40 ft., swim 20 ft.
Melee bite +1 (1d3–1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Str 8, Dex 15, Con 14, Int 6, Wis 11, Cha 5
Base Atk +0; CMB +0; CMD 9
Feats Improved Initiative
Skills Perception +4, Swim +10
Familiar: The master of a compsognathus familiar gains a +4 bonus on Initiative checks.
Poison (Ex): Bite—injury; save Fort DC 12; frequency 1/round for 4 rounds; effect 1d2 Str; cure 1 save.

Gear[edit]

Explorer's Outfit (free)
+1 Glaive(free)
Armored Kilt 20gh
Leather Armor 10gh
Sickle 6gh
Shaman's Kit (Backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.) 9gh
Familiar Satchel 25gh
Hobgoblin War Draught x3 30gh

Available: 80gh
Spent: 100gh