Kora'Vali nar Moreh

From RPGnet
Jump to: navigation, search

A PC for Mass_Effect:_The_Orpheus_Initiative

Kora

Kora'Vali nar Moreh[edit]

Concept: Enthusiastic Quarian Hacker
Virtue: Hope (Kora's optimistic nature stems from a firm belief it'll all work out for the best in the end.)
Vice: Greed (Mostly for information rather than material goods - it stems from "Why can't I see it if I want?")
Archetype: Infiltrator

Background[edit]

Kora of Clan Vali was born of the ship Moreh, noted as home of the quarian admiral Daro'Xen vas Moreh. Her parents, Ren'Vali and Xev'Vali, were both ranking members of the ship's security complement so Kora grew up around weapons and the people who could wield them her entire life and her her rather phenomenal hand-eye coordination . Kora was bullseyeing targets with a delighted giggle when she was six and seemed as if she'd grow up to be a true blessing to some lucky ship's defense forces in the future. The problem came from the quarian's other talents that benefited from her near-boundless curiosity - a true gift for programming and a distressing lack of awareness towards boundaries. 'Blackmail' was too strong a word for what Kora did, but she definitely delighted in ferreting out embarrassing secrets and taunting her fellow youth who annoyed her. Her charming and outgoing nature meant she was well-liked enough amongst the Moreh, but when it was finally time for her Pilgrimage, a certain number of the crew breathed a sigh of relief that it meant she'd be joining another ship in the Flotilla.

The whole wide galaxy opened to Kora, and she found out both her skill sets were in high demand, though really the hacking was more fun than the shooting. She took the hardships of a quarian out on her own for the first time in stride - everything was so new and interesting. Especially the Citadel - all that free space and nobody was really doing anything with it except admiring the view! It almost begged for her to poke around in. Poke around she did, both online and off. It was online that got her into trouble, as she idly whiled away the time on her Omni-Tool accessing certain files related to... hobbies that a certain high-ranking turian had. Before Kora knew it, she was hauled in front of the turian ambassador and offered the option to not spend several years in a C-Sec brig if she'd lend her assets to a team he was putting together. It sounded like fun, at least way more than rotting away in some cell, so Kora signed on. Kora gets along, or tries to, with the rest of her team. Probably a bit too nosy and maybe too enthusiastic for the more jaded members, but it's part of her charm. In particular she's fascinated by humans, who've done so much in so little time!

Character Sheet[edit]

Attributes[edit]

Mental
Intelligence 5
Wits 3
Resolve 2
Physical
Strength 3
Dexterity 5
Stamina 2
Social
Presence 3
Manipulation 2
Composure 2

Skills[edit]

Mental
Interfacing 5 (Hacking)
Physical
Assault 2
Athletics 2
Covert 4 (Security Systems)
Firearms 5 (Sniper Rifles)
Piloting 4 (Small Craft)
Stealth 3
Social
Persuasion 2 (Charming)
Socialize 2
Subterfuge 1

Merits[edit]

Allies (Quarian) 3
Area of Expertise (Interfacing)
Fast Reflexes 2
Fleet of Foot 1
Quick Draw
Technophile (Security Systems)
Technophile (Sniper Rifles)

Talents[edit]

Passive - Espionage: An Infiltrator benefits from the 9-again rule on Stealth and Covert dice pools.
Active - From the Shadows: Once per session, an Infiltrator can treat an attack against an unaware target as a rote action.

Combat Training[edit]

Assault Training 3
Marksman: The character is a skilled marksman. Whenever the character takes at least one aim action with a weapon that has the 9-again trait (apart from shotguns), they benefit from the 8-again rule on the attack dice pool made with the aiming bonus.
Sniper: The character has the patience and talent of a skilled sniper. After using the aim action and firing at a target, the character does not lose his aiming bonus as long as he continues to fire at the same target and does not have his line of sight to them broken. He may even continue to take further aim actions to increase his aiming bonus, subject to the usual +3 aiming bonus cap.
Weapon Drill: Unloading, reloading and returning to the task of providing fire support is a well-oiled practice for the character. Reloading is a reflexive action as long as the replacement heat clip is to hand (such as in armour webbing or laid out within reach).

Tech[edit]

Interfacing 3
Interfacing Analysis: Advanced VI diagnostic routines grant the 9-again rule to all Interfacing skill checks, other than for the use of charged Interfacing programs. (Running)
Lock-Hack: A common (and usually illegal) program for brute-forcing electronic locking systems, a Lock-Hack allows the character to attempt to open a lock as an extended Wits + Interfacing action with one roll representing one turn of work. The number of successes required depends on the quality of the lock in question. This is a crude electronic intrusion and will trigger alarms or alerts to the system, but it gets the job done quickly. (Charged)
Overheat: Through a pre-prepared remote rapid hack VI, a weapon's heat sinks can be tampered with. As a reflexive action, roll Intelligence + Interfacing against a target with a penalty based on the largest weapon to be overheated (-1 for a pistol, -2 for a rifle) and a -1 penalty for each additional weapon to be overheated past the first. Success results in all targeted weapons overheating, expending the full capacity of their current heat clip. This program can even be used reflexive at the moment that a target is about to make an attack action, leaving them pulling the trigger for no effect, but suffers an additional -5 penalty for attempting the hack so fast. (Charged)

Stats[edit]

Size: 5
Defense: 3
Health: 8
Initiative: 9
Speed: 12
Willpower: 4

Gear[edit]

Heavy Sniper Rifle (3L 250/500/1000, Clip 5, ROF S, Unwieldy, 9-Again, AP1)
Heavy Pistol (1L 20/40/80, Clip 10, ROF S, 9-again, AP1)
Light Armour (Armour 2, Shields 7) w/ Armor Mod Onboard Targeting VI (Reduces any cover penalty to ranged attack rolls by 1)
Tactical Network
Medi-Gel (3 Doses loaded into armor)
Intrusion Omni-Tool (Library Size 4) (+2 equipment bonus to all attempts to hack or to use Interfacing Process programs.)