Kryellos Hardfist

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Kryellos.jpg


MOVED TO NPC STATUS

Background[edit]

Career[edit]

Arch Militant

Total XP[edit]

11,000


Bio[edit]

Growing up on Baal, you walk hand-in-hand with Death. There's no escape from it, no respite, and if you want to escape it's grasping clutches for another day, you have to have the tenacity of a Catachan Face Eater and the will of Sanguinius himself. It was in this environment that Kryellos grew up, living hand to mouth and knife at the ready. As a young girl, she lived through hardships that would have killed most normal people, giving her a knack for survival and a strong dislike for weakness.

Even at an early age she demonstrated great prowess with all sorts of weaponry, as well as excellent footwork and an uncanny ability to sense her enemy's movements before they ever struck. These skills earned her credit with some of the more prestigious gangs in Baal, but it also garnered many powerful (and resourceful) enemies.

Consequently, when an Imperial Battleship, the Emperor's Sword, landed for emergency resupplying on Baal, Kryellos praised the Emperor (or whatever other deity might be responsible for this stroke of luck) and proceeded to secure passage with them. She sailed the deep void aboard this vessel for several years, during which her tenacious spirit, deadly aim, and lust for battle soon earned her a commanding position among the soldiers. As fate would have it, several of her fellow-warriors were members of the Adeptus Sororitas, most of whom had served in the Crusades. They took the young gunslinger under their wise wings and taught her much about the art of war, from medicine to tactics, as well instructing her in the ways of the saints. Though she never put much stock in all their talk of the God-Emperor or their order's supposed favor with him, Kryellos's instinct for self-preservation discerned the benefits that were to be had from the more physical aspects of the Ecclesiarchal doctrines, and she applied them in her own life. She came to think of these pious women more as her family than her comrades and still keeps a bolt shell from one of their glorious battles as a memento.

Alas, the Emperor's favor did not remain with the ship or his daughters. They were ambushed by 3 Ork Kroozers one day, deep in the void, and though both ship and crew fought as though imbued with the strength of the Emperor himself, the Orks were too numerous. The ship was blown to shards after a particularly skilled (or more likely, lucky) shot from an Ork macro-cannon went straight through their Warp-drive. Yet, even in her demise, the Sword took 2 of the Orkish ships with her and badly damaged the third. Kryellos was one of the fortunate few who managed to make a harrowing escape from the doomed ship aboard a damaged assault fighter piloted by a half-crazed Psyker (at one point he mistook an asteroid for Khorne himself and tried to ram it). Sadly, she lost her comrades, friends, and left arm in the cataclysmic explosion that always follows the destruction of a Warp-drive.

Despite her upbringing and battle-scarred life (or perhaps because of it), Kryellos is usually amiable towards her associates, if not very talkative. Some who know her have labelled her sense of humor as slightly Daemonic, but none will question the fact that she is one of the best fighters in the Calixis sector. Thanks to the teaching she received during her first years in the void, she is fairly loyal, cares for and supervises her subordinates very carefully, and in some cases will even put herself in harm's way to protect those for whom she has great respect.

Strangers, however, are an entirely different matter. Kryellos is naturally very suspicious and always assumes the worst of anyone she meets. She also has a notoriously bad habit of gripping the hilt of her Hellgun or Bolt Pistol every time she passes someone in close quarters (which happens quite frequently on a void ship). Those who wish to avoid frequent repetitions of this rather aggressive form of greeting must earn her trust, a task which is not to be taken lightly.

One of the more peculiar things about Kryellos is her redneck accent (a heritage of her home world). She will also frequently use the exclamation "Oi!" and many other queer homeworld mannerisms when she is excited or stressed.

Characteristics[edit]

WS BS S T Ag Int Per WP Fel Wounds Insanity Corruption Fate Points
50 50 45 50 50 25 40 30 15 10 +3+(1*4)= 17 1 0 1




Characteristic Advances[edit]

  • WS
    • Simple (250 xp)
  • BS
    • Simple (100 xp)
    • Intermediate (250 xp)
  • S
    • Simple (100 xp)

Movement[edit]

Half-Action: 5 m

Full Action: 10 m

Charge: 15 m

Run: 30 m

Skills and Talents[edit]

Skills[edit]

  • Common Lore
    • War
  • Dodge
  • Intimidate
  • Scholastic Lore
    • Tactica Imperialis
  • Secret Tongue
    • Military
  • Speak Language
    • Low Gothic
  • Survival

Advances[edit]

  • Secret Tongue (100 xp)
    • Rogue Trader
  • Drive (200 xp)
    • Ground Vehicles
  • Medicae (200 xp)
  • Tracking (200 xp)
  • Dodge
    • +10 (200 xp)
    • +20 (300 xp)
  • Awareness
    • Basic, trained (100 xp)
    • +10 (200 xp)
    • +20 (200 xp)

Talents[edit]

BolterReupload.jpeg
  • Basic Weapon Training
    • Universal
  • Pistol Weapon Training
    • Universal
  • Melee Weapon Training
    • Universal
    • Primitive
  • Thrown Weapon Training
    • Universal
  • Sound Constitution IV
    • Sound Constitution
    • Sound Constitution x3
  • Jaded
    • Outrageous events do not cause Insanity Points or Fear Test. N/A to Terrors of the Warp.
  • Quick Draw
    • Can ready as a Free Action with Basic/Pistol/One-handed Melee weapon
  • Light Sleeper
    • Counts as awake even when asleep
  • Nerves of Steel
    • May re-roll failed WP tests to avoid or recover from pinning
  • Meditation
    • Success on WP test and 10 minutes uninterrupted removes 1 Fatigue Level

Advances[edit]

  • Ambidextrous (200 xp)
    • Do not suffer -20 penalty for using off hand
    • Penalty for making attacks with weapons in both hands with Two-Weapon Wielder drops to -10
  • Bloodtracker (500 xp)
    • Group gets +100 Objective Points towards Military/Criminal objectives when turning in a fugitive for bounty
  • Two-Weapon Wielder (200 xp)
    • Ballistic
      • May use a weapon (of the same type) in each hand
      • May attack with both weapons at the same time (-20 penalty, altered to -10 by Ambidextrous)
  • Rapid Reload (200 xp)
    • Reload times are halved, rounding down
  • Rapid Reaction (200 xp)
    • Successful Ag Test allows normal behavior during ambush/surprise
  • Guardian (500 xp)
    • May sacrifice all Actions next round to switch places with an ally within 2 m
    • May only be used once per combat
  • Crack Shot (500 xp)
    • When ranged attack causes Critical Damage, add +2 to the Damage
  • Crushing Blow (500 xp)
    • Add +2 to Melee Damage
  • Catfall (200 xp)
    • May make an Ag Test as a Free Action when falling to reduce fall damage
  • True Grit (200 xp)
    • Any Critical Damage sustained is halved and rounded up

Gear[edit]

Weapons[edit]

Bolter Ammo.jpeg
  • 1 Good-Craftsmanship Hellgun
    • 110 m
    • S/3/-
    • 1d10+4 E
    • Pen 7
    • Clip 30
    • Rld 2 Full
    • 6 kg
    • 10 kg power pack
  • 1 Good-Craftsmanship Kraken's-Tooth Dagger
    • Mono
    • 5 m (thrown)
    • 1d5+1 R
    • Pen 3
    • 0.4 kg
  • 1 Best-Craftsmanship Angevin-Era Chainsword (Heirloom, Pride)
    • +10 to attacks made with weapon
    • Never jams
    • 1d10+3 R
    • Pen 2
    • Balanced, Tearing
    • 6 kg
  • 2 Bolt Pistols
    • 30 m
    • S/2/-
    • 1d10+5 X
    • Pen 4
    • Clip 8
    • Rld Full
    • Tearing
    • 3.5 kg each

Armor[edit]

  • Enforcer Light Carapace
    • 5 AP (all)
    • 15 kg
  • Light Power Armor
    • 8 AP (all)
    • +10 S when worn
    • use for 1d5 hours before recharge
    • 40 kg
    • Sororitas Emblem on shoulder

Cybernetics[edit]

  • Bionic Left Arm
    • Good-quality
    • +10 to Ag tests w/ arm
    • +10 to S test w/ arm

Equipment[edit]

  • Micro Bead
  • Void Suit
  • Bolt Shell Keepsake
  • Medikit
  • Manacles
  • Arms Coffer