Kuni Daisuke
Kuni Daisuke, Kuni Shugenja of the Crab clan
Rings / Traits
Air 2: Reflexes 2 Awareness 2
Earth 3: Stamina 3 (cost 12 pts) Willpower 3
Fire 3: Agility 3 (cost 12 pts) Intelligence 3
Water 2: Strength 2 Perception 2
Void: 2
Honour: 2.7 Status: 1.0 Glory: 2.4 Insight: 138 (Rank 1)
XP 5
School: Kuni Shugenja (Rank 1)
Technique:
Gaze into Shadow: The Kuni have carefully studied many of the most sinister opponents imaginable, and have learned how to combat them. You gain a bonus of +1k0 to the total of all spell-casting rolls when the target is any non-human creature, and any spell that inflicts damage inflicts an additional +1k1 damage when used against a target who possesses the Shadowlands Taint. You also gain a Free Raise on any spell with the Jade keyword.
School Skills
Calligraphy (Cipher) Int 1 Defense Ref 2 (cost 2 pts) Lore: Shadowlands Int 2 Lore: Theology Int 1 Spellcraft Int 1 Kenjutsu Agi 2 (cost 2 pts)
Non-School Skills
Etiquette Awa 1 (cost 1 pt) Investigation Per 1 (cost 1 pt) Lore: Heraldry Int 1 (cost 1 pt) Lore: Bushido Int 1 (cost 1 pt) Meditation Void 1 (cost 1 pt) Athletics Str 1 (cost 1 pt) Lore: Law Int 1 (cost 1 pt) Artisan: Poetry Awa 1 (cost 1 pt) Lore: History (Jade Magistrates) Int 1 (cost 3 points)
Advantages (cost 16 pts)
Prodigy (+1k0 to all school skills) 12 pts Touch of the Spirit Realms (Tengoku) +2k0 to resist taint 4 pts
Disadvantages (+10 pts)
Bad Fortune (Secret Love) +3 pts Haunted (Great Grandfather Kuni Takashi - ancestor makes you follow his demands) +3 pts Phobia (All TNs +5 if around deep water) +1 pt Seven Fortunes' Curse: Daikoku (-1 koku) +3 pts
Spells
Common
Commune Sense Summon
Earth
Armour of Earth Jade Strike Courage of the Seven Thunders
Fire
Burning Kiss of Steel Fires of Purity
Water
Path to Inner Peace
Gear:
Daisho Light Armour Robes Knife Scroll Satchel Travelling Pack 2 koku