Kyuad's old covenant items

From RPGnet
Jump to: navigation, search

Covenant Items[edit]

  • Hoop of Shackles - this 5" metal ring is typically worn on a chain, as a necklace. It was once a link on a great chain used to hold captive the ancient dragon Ckryshykel by the elves of what is now the Eren river valley. The dragon had terrorized the people of the valley for far too long, and once the chain had been made, the armies set traps and became ready to fight a force of nature. At the cost of many soldiers, the dragon was finally downed and captured. Most assumed that once in chains, they would kill the dragon, however, Ckryshykel was kept in chains instead of killed because of the pleas of the magical elite. The enchanted chains kept the dragon weak enough for them to harvest bodyparts off of the creature for the purposes of magical research. Eventually however, the more compassionate members of the magic caste put an end to the slow torture of the dragon by killing it. With no more need for the shackles, it was taken apart, and the links distributed to the families who lost a loved one to the dragon. Most of the links were simply put on display, but some were used. Of those that were used, a few were further enchanted. The Hoop of Shackles has seen a great deal of use, and fairly recently, had been enchanted from within a power nexus to manifest great power.
  • Scrollkeeper - This is a scrollcase that has the amazing ability to hold a huge number of spells. It accomplishes this not by emptying them into an extra-dimentional space, but instead by absorbing the information on the scroll and processing it into formless magical information. With this raw material it absorbs from scrolls, it then is capable of producing a new scroll almost instantly, based on the user's request. It is also capable of making new scrolls more efficiently than the originals, so with the excess it can create totally new scrolls periodically.
    • The case has been used before, and has information regarding all of the spells that have ever been stored inside of it. This is not all spells ever made, but instead a limited list of many spells and spell levels. This limited list impacts what spells the case can produce on its own. These spells should be recorded, along with the language in which they are written. Here is a spreadsheet that can randomly create a list of spells from 0 to 3rd level.
    • At regular intervals the case is able to store larger numbers of scrolls, from 15 to 30 to 45, up to a maximum of "no limit". Due to the nature of spell scrolls, it is possible to actually make use of dozens a day, so this progression should be swift.
    • Requesting a scroll begins as a move action. This improves to a command word activation, as a free action.
    • The case produces a new scroll one round after the scroll was requested. This improves to half a round (if you make the attempt to retrieve the scroll at the beginning of your turn, you get it in time to use a standard action).
    • The case is able to create new, free scrolls, based on the spells that it has stored. For every 10 crafted (new) scrolls stored, it produces one free spell scroll (scrolls retrieved and then re-stored don't count toward this total, as the original excess material and magic has already been stored). This improves until eventually, it can produce a free scroll for every 4 crafted scrolls stored. The level of spell it produces for free should not be higher than the average of spells stored (i.e. if you only store 1st-level spells, it can't produce a free 3rd-level spell). This ability should probably be limited to 3rd-level spells, as potions are. The scroll's spell is determined randomly from the list of spells that have been stored in the case - so if a now-unknown spell originally written in draconic was once stored, there's a chance that the case could produce a scroll of this spell, written in draconic.
      • Note: this ability could be problematic, in that the user might end up with a bunch of scrolls that he can't use at all, like scrolls for divine magic or for spell schools for which he doesn't have a Spellcraft feat. It could just be changed so that the user can choose to get a random scroll, or any scroll he likes. The intent is really just to cut out a minor XP, resource, and time cost. Similar to getting a bundle of free arrows.
  • Kellfiddi (the Valley Harvester) - Ages ago, in a small dornish village in what is now southern Erenland, a Dorn farmer became intrigued by the ways of the druids. As he began to study more and more of what it meant to be a protector of the forests, he began to realize that civilized society was to blame for most of the problems in the world. To this end, he devised a number of items meant to specifically attack those who used the more advanced armor and weapons of the day. One of these items was his favorite - a scythe, symbolic of his heritage as a common farmer. When he died, the scythe passed to his sons, on down through the line. His ideals did not have as much influence on the future as he had hoped, and eventually one of his progeny became a mighty warrior, thanks in part to his ancestor's scythe. It was the beginning of the battles with the dusky-skinned invaders, and he began to augment his battle prowess with mystical training. As a mighty and respected warrior he infused the weapon with greater powers.
    • The scythe is a wooden, curved shaft with a crystal on the end, partially entwined in wood that looks as though it grew around the crystal. It can be used as a simple staff, or simply by willing it, a mist forms out of the crystal into a blade shape, perpendicular to the shaft as a scythe blade would be. It normally appears dull gray, unless used to channel a touch attack.
    • The blade of the scythe ignores 5 points of DR and bypasses 3 points of AC if the armor worn by the target is made of metal (magical or otherwise).
    • The blade of the scythe is normally only slightly substantial, unless empowered with magical energy. The blade hums and glows bright yellow, and becomes opaque and energized. When it attacks, the blade seems to almost leap toward the target. When the wielder casts a spell that has a range of Touch, the spell can be channeled through the scythe's blade (not when used as a staff). When the wielder is holding a touch spell, he may make a melee attack as normal with the scythe, dealing both normal scythe damage and the spell effect. When attacking this way, the scythe has a +8 bonus to attack.
    • (This should be for level 11 or higher) Phasing Blade Slash - The scythe can be used to make a sweeping arc attack that freely passes through the targets, doing damage but continuing on unhindered. This can only be used as part of a full attack action, and the intent to use this ability must be declared at the beginning of the attack. With this attack you must target a separate opponent with each attack. You suffer a -2 penalty to your initial attack but a +3 bonus to hit with your second attack (if the first hits), and a +8 bonus with your third (if the first two hit), and a +13 bonus with the fourth (assuming all three prior attacks did not miss). If at any point you miss, then further attacks are resolved normally and may target any opponent. The second and third attacks are not bonus attacks - they are the character's normal iterative attacks granted by a high BAB. Therefore, a character with a BAB of +8/+3 would only make two attacks, against two different targets, at a bonus of +6/+6, but not the third and fourth. If a character with a BAB of +17/+12/+7/+2 uses this ability, his bonuses change to +15/+15/+15/+15, one attack going to each of his four targets!! However, if the second attack misses, then he suffered a -2 for the first attack and gained no benefit, and his other two attacks revert to +7/+2 (and can target any opponent).




Midnight: North & South Portal