Ladegard/Hoard/Driss

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Driss

Player: Slyben

Hatch name: Tandakariss
Use name: Driss
Age: Hatchling
Breed: Lind
Affinity: Frost
Personality: Concordant
Ambition: Undefined

Tandakariss is a bluish-gray hatchling, longwhiskered and sinewy, reflecting more the cold mists and fogs of the Frost affinity than hard angular ice (although the latter still certainly come to Driss when he has need of it.) Too young to be yet considered "wise", Driss is still quiet and thoughtful by nature, but easily roused at the hint of mystical secrets, and will also go out of his way to help smooth over any disagreements that may rise naturally within the fledge, as well as of course assisting with any endeavors they decide to embark upon as a group.

Memories of the purpose for which he has hatched, to help stem the rising threat of Diabolicals, drift hazily in and out of Driss's mind, but he has yet to decide HOW he plans on eventually going about this, and thus his Ambition remains undefined for now.

Mastery: Sensitivity (Lind) - Spend a coin to 'scan' the aspects (permanent and current) of one named character, group of extras, or scene, continue scanning at no extra cost (other than actions)
Mastery: Winter's Chill (Frost) - alter scene by adding fog or ice (and associated aspect), create ice armor for self only (blocking dice succeed one through five), or aspect a notable character or group of extras with numb/frozen/etc trivial aspect, this aspect may block a mastery you're aware of. One coin for each option, may spend multiple coins as one action.
Mastery: Multiplicity (Concordant) - Copy aspects - 1 coin: aspect lasts for scene, 2 coins: aspect lasts for day, 3 coins: aspect lasts for ten days, Double Cost to make aspect notable instead of trivial.

Drive: Agreeable Nature (Concordant) - Draw an additional coin when I fulfill another's influence (once per scene)
Drive: Shared Wisdom (Lind) - Draw a coin when you share knowledge with those who wish to possess it.

Influence: An Accord (Concordant) - Award a coin once per scene to another player when someone comes to an agreement unusual for them because of my presence.