Lancer: No Room for a Wallflower Crossbones
Name: Jay Walker
Background: Anti(?)-Pirate Merc
Hull: 1 Agi: 2 Sys: 0 Eng: 0
HP 6 Armor 0 E-Def 10 Eva 10 Spd 5
HA Sherman 1
[ SKILL TRIGGERS ]
Blow Something Up (+2)
Get Somewhere Quickly (+4)
Pull Rank (+2)
[ TALENTS ]
I Stable, Steady: As a protocol, you may steady your aim. If you do, you become Immobilized until the start of your next turn but gain +1 Accuracy on all attacks you make with Rifles.
I Aggressive Heat Bleed: The first attack roll you make on your turn while in the Danger Zone deals +2 Heat on a hit.
II Fusion Hemorrhage: The first ranged or melee attack roll you make on your turn while in the Danger Zone deals Energy instead of Kinetic or Explosive and additionally deals +1d6 Energy bonus damage on a hit.
I Home in the Void: All of your mechs that your build come with built-in EVA capabilities, meaning you suffer no penalties when operating underwater or in zero-g environments. As a quick action, you can shunt power into this component to fly 3 spaces and take Heat equal to your mech’s Size + 1, although you must land at the end of this movement or fall.
[ GEAR ]
MOBILITY HARDSUIT: +0 HP, 0 Armor, Speed 5
MEDIUM SIGNATURE WEAPON: Range 5, 2 Kinetic Damage
LIGHT A/C: Threat 1, 1 Kinetic Damage, Can Fight as a Quick Action
[ GMS EVEREST ]
Hull: 1 Agi: 2 Sys: 0 Eng: 0 SIZE:1
STRUCTURE:4 HP:15 ARMOR:0
STRESS: 4 HEAT: 6 REPAIR: 5
ATK BONUS: +1 TECH ATK: +0 LTD BONUS: 0 SYSPOINTS: 7
SPD: 5 EVA: 10 EDEF: 8 SENS: 10 SAVE: 11
[ WEAPONS ]
Main Mount [Main Rifle]: ASSAULT RIFLE: Range 10, 1D6 Kinetic Damage, Reliable 2
Flex Mount [Main Rifle]: SOL-PATTERN LASER RIFLE: Range 8, 1D6 Energy Damage + 1 Burn, 1 Heat to Self
Heavy Mount [Heavy Rifle]: ANTI-MATERIEL RIFLE: Range 20, 2D6 Kinetic Damage, Accurate, Armor Piercing, Loading, Ordnance
[ SYSTEMS ]
SPACEBORN EVA, PERSONALIZATIONS, PATTERN-A DEPLOYABLE COVER, CUSTOM PAINT JOB, Reactor Stabilizer