Land of Xel:Battle Magic

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Magic

Battle Magic[edit]

Battle Cry[edit]

Difficulty- 13

Cost- 1 Action

Range- Self

Duration- 1 round per caster level

Damage- N/A

Effect- All allies in 30’ area of caster receive a +2 moral bonus to against intimidation, fear, mind effecting spells, strike bonus and damage bonus. All enemies in the area with the ability to hear sound must make spell resistance roll vs. the casting roll or suffer a -4 penalty against intimidation, fear, and mind effecting spells.

Disintegrate[edit]

Difficulty- 30

Cost- 3 Actions

Range- 100’ + 10’ per level of caster

Duration- Instant

Damage- 200 +5 per caster level

Effect- The target of this spell begins the painful process of disintegration. The target is allowed a spell resistance roll vs. the casting roll and to soak all damage possible. After that if all life points are taken the target is completely disintegrated and may not be brought back to life without the use of a wish or miracle spell.

Dread Gaze[edit]

Difficulty- 10

Cost- 1 Action

Duration- Instant

Damage- N/A

Effect- Target eyes glow fiery red adding +1 to intimidate per level of caster or recipient which ever is lower.

Enchant Weapon[edit]

Difficulty- 13

Cost- 1 Action

Range- 10’

Duration- 1 round per caster level

Damage- Adds +2 to hit and 1D8 to damage dice of enchanted weapon.

Effect- Places a magical enchantment on a non-magical weapon.

Empower Weapon[edit]

Difficulty- 23

Cost- 1 Action

Range- 10’

Duration- 1round per caster level

Damage- Adds +6 to hit and 3d8 to damage dice of enchanted on weapon.

Effect- Places a magical enchantment on a non-magical or minor magical weapon.

Endow Weapon[edit]

Difficulty- 28

Cost- 1 Action

Range- 10’

Duration- 1round per caster level

Damage- Adds +8 to hit and 4d8 to damage dice of enchanted on weapon.

Effect- Places a magical enchantment on any non-greater magic weapon.

Enhance Attribute [edit]

Difficulty- 15

Cost- 1 Action

Range- Self or Touch

Damage- N/A

Duration- 1 round per caster level

Effect- Adds one point per caster level to attribute of casters choice. This spell can be cast on the same person more than once however it must a different attribute.

Enhance Weapon[edit]

Difficulty- 18

Cost- 1 Action

Range- 10’

Duration- 1round per caster level

Damage- Adds +4 to hit and 2d8 to damage dice of enchanted on weapon.

Effect- Places a magical enchantment on a non-magical or minor magical weapon.

Liquefy Brain[edit]

Difficulty- 35

Cost- 4 Action

Range- 30’ + 10’ per level of caster

Duration- 1 round per level

Damage- See below

Effect- This spell causes the targets brain the turn in to a liquid. The target losses 1 point from INT, WIS and MEC per round. If INT, or WIS become 0 target goes into a vegetative state. If all attributes reach 0 target dies. The attributes can be restored by magical means or 1 point per day to one attribute of targets choice.

Mage Bolt[edit]

Difficulty- 10

Cost- 1 Action

Range- 100’ + 10’ per level of caster

Duration- Instant

Damage- 1d4 per three caster levels up to a maximum of 5d4

Effect- Sends a bolt of magical force that always hits the target. The cast must be able to see the target though not all of him. This spell bypasses normal armor soak, however a magical armor can soak the blast.

Mage Bolt, Enhanced [edit]

Difficulty- 15

Cost- 1 Action

Range- 100’ + 10’ per level of caster

Duration- Instant

Damage- 1d6 per three caster levels up to a maximum of 5d6

Effect- Sends a bolt of magical force that always hits the target. The cast must be able to see the target though not all of him. This spell bypasses normal armor soak, however a magical armor can soak the blast.

Mage Bolt, Greater[edit]

Difficulty- 20

Cost- 1 Action

Range- 100’ + 10’ per level of caster

Duration- Instant

Damage- 1d8 per three caster levels up to a maximum of 5d8

Effect- Sends a small bolt of magical force that always hits the target. The cast must be able to see the target though not all of him. This spell bypasses normal armor soak, however a magical armor can soak the blast.

Mage Bolt, Ultimate [edit]

Difficulty- 30

Cost- 1 Action

Range- 100’ + 10’ per level of caster

Duration- Instant

Damage- 1d10 per three caster levels up to a maximum of 5d10

Effect- Sends a small bolt of magical force that always hits the target. The cast must be able to see the target though not all of him. Only a magical barrier can soak the blast all other damage is done directly to targets Life points.

Magic Armor[edit]

Difficulty- 13

Cost- 1 Action

Range- Self or Touch

Duration- 1 round per caster level

Damage- Adds a +2 deflection bonus to dodge and 8 to damage soak of target.

Effect- Places a magical field around target

Magic Armor, Enhanced[edit]

Difficulty- 18

Cost- 1 Action

Range- Self or Touch

Duration- 1 round per caster level

Damage- Adds a +4 deflection bonus to dodge and 16 to damage soak of target.

Effect- Places a magical field around target

Magic Armor, Greater[edit]

Difficulty- 23

Cost- 1 Action

Range- Self or Touch

Duration- 1 round per caster level

Damage- Adds a +6 deflection bonus to dodge and 24 to damage soak of target.

Effect- Places a magical field around target

Magic Armor, Ultimate[edit]

Difficulty- 28

Cost- 1 Action

Range- Self or Touch

Duration- 1 round per caster level

Damage- Adds a +8 deflection bonus to dodge and 32 to damage soak of target.

Effect- Places a magical field around target

Magic Blast[edit]

Difficulty- 16

Cost- 2 Action

Range- 200’ + 10’ per level of caster

Duration- Instant

Damage- 1d6 per caster level up to a maximum of 10d6

Effect- Sends a ball of magical force that explodes in a 40’ blast where the caster designates. The cast must be able to see the location he wishes to target. Everyone in the area including the caster and allies take damage. Any one within 5’ of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the blast radius.

Magic Blast, Enhanced[edit]

Difficulty- 22

Cost- 2 Action

Range- 200’ + 10’ per level of caster

Duration- Instant

Damage- 1d8 per caster level up to a maximum of 15d8

Effect- Sends a ball of magical force that explodes in a 40’ blast where the caster designates. The cast must be able to see the location he wishes to target. Everyone in the area including the caster and allies take damage. Any one within 5’ of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the blast radius.

Magic Blast, Greater[edit]

Difficulty- 28

Cost- 2 Action

Range- 200’ + 10’ per level of caster

Duration- Instant

Damage- 1d10 per caster level up to a maximum of 20d10

Effect- Sends a ball of magical force that explodes in a 40’ blast where the caster designates. The cast must be able to see the location he wishes to target. Everyone in the area including the caster and allies take damage. Any one within 5’ of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the blast radius.

Magic Blast, Ultimate[edit]

Difficulty- 34

Cost- 1 Action

Range- 200’ + 10’ per level of caster

Duration- Instant

Damage- 1d12 per caster level up to a maximum of 30d12

Effect- Sends a ball of magical force that explodes in a 40’ blast where the caster designates. The cast must be able to see the location he wishes to target. Everyone in the area including the caster and allies take damage. Any one within 5’ of the perimeter can make a full dodge action, (if allowed) to take half damage and move out of the blast radius.

Mighty Blow[edit]

Difficulty- 10

Cost- 1 Action

Range- Self or Touch

Duration- 1 round per caster level or until used

Damage- See below

Effect- Within the duration of the spell the target can make one single attack that can stun, daze or knock out an opponent. If the hit is successful the victim makes an Endurance roll against the attack roll. Damage from the blow is dealt normally regardless of the opposed roll.

Victims roll = attack roll = Victim knocked  back 5’; +2 DC for 1 round
Victims roll +1 < attack roll = Victim knocked back 10’; 1D6 damage and stunned for 2 rounds
Victims roll +5 < attack roll = Victim knocked back 20’; 2D6 damage knocked prone and dazed for 2 rounds and then stunned for 1 round.
Victims roll +10 < attack roll = Victim knocked back 30’; 3D6 damage is unconscious for 5 rounds and then dazed for 2 rounds and then stunned for 1 round.

Power Word: Kill[edit]

Difficulty- 45

Cost- 4 Action

Range- 100’

Duration- Instant

Damage- See below

Effect- Target of this spell dies. The target is allowed a spell resistance roll vs. the casting roll to resist.

Power Word: Pain[edit]

Difficulty- 35

Cost- 3 Action

Range- 100’

Duration- 1 round per caster level

Damage- See below

Effect- Target of this spell becomes racked with excruciating pain all over there body. The target can take no action what so ever and take non soakable damage equal to the caster level of caster. The target is allowed a spell resistance roll vs. the casting roll to resist.

Rage[edit]

Difficulty- 18

Cost- 1 Action

Range- 10’

Damage- N/A

Duration- 1 round per caster level

Effect- Target adds half of caster levels to Strength and Endurance. Target also gains +6 bonus against intimidation, fear, and mind effecting spells. The target cannot use any non-combat skills, cast spell, or retreat during the duration.

Sonic Blast[edit]

Difficulty- 16

Cost- 1 Action

Range- 30’ + 10’ per level of caster

Duration- See below

Damage- See Below

Effect- Caster creates a 30’ area of ear piercing, deafening sound. Every one in the area with the ability to hear sound must make an endurance roll against the casters difficulty roll, including the caster.

Victims roll = Casters skill  = Victim stunned remainder of round.
Victims roll +1 < Casters skill  = Victim stunned for 2 rounds
Victims roll +5 < Casters skill  = Victim dazed for 2 rounds and then stunned for 1round.
Victims roll +10 < Casters skill  = Victim dazed for 5 rounds and then stunned for 2 round 

Sonic Wave[edit]

Difficulty- 22

Cost- 2 Action

Range- 100’ + 10’ per level of caster

Duration- See below

Damage- See Below

Effect- Caster creates a 30’ wide wall of ear piercing, deafening sound that travels from caster up to max range. Every one in the area with the ability to hear sound must make an endurance roll against the casters Battle Magic skill.

Victims roll = Casters skill  = Victim stunned remainder of round.
Victims roll +1 < Casters skill  = Victim stunned for 2 rounds
Victims roll +5 < attack roll = Victim knocked prone and dazed for 2 rounds and then stunned for 1round.
Victims roll +10 < attack roll = Victim knocked out for 5 rounds and then dazed for 2 rounds and then stunned for 1 round 

Vengeance[edit]

Difficulty- 22

Cost- 1 Action

Range- Self

Duration- 1 round per caster level

Damage- N/A

Effect- All melee attacks that deal damage to caster deals the half of that amount to the attacker rounded up.

War Cry[edit]

Difficulty- 18

Cost- 2 Action

Range- Self

Duration- 1 round per caster level

Damage- N/A

Effect- All allies in 30’ area of caster receive a +6 moral bonus to against intimidation, fear, and mind effecting spells, and to hit and damage. All enemies in the area with the ability to hear sound must make a roll against fear vs. the casters Battle Magic skill or suffer -8 penalty against intimidation, fear, and mind effecting spells and -4 to hit and damage.