Lanter Archon PL2

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Lantern Archon

These floating lights are always ready to render aid and assistance, though physical contact would be a no-no.

Lantern Archon

PL 2 (32PP); Init +5; 30ft (Run), 10ft (Flight); Defense 13/12 (2 Base, 1 Dex); BAB +2; -1 Melee, +3 Ranged; SV Dmg +0, Fort +2, Ref +1, Will +0; Str 4, Dex 12, Con 10, Int 6, Wis 10, Cha 10 (Total 2PP)

Skills: None

Feats: Great Fortitude, Improved Initiative, Detect (Evil), Immunity (Electricity) (Total 8PP)

Powers:

  • Light Blast (Energy Blast) +2 (Source: Mystical; Extras: Ghost Touch) (Cost 3 / Total 6PP)
  • Shrinking +2 (Source: Natural) (Cost 2 / Total 4PP)
  • Incorporeal +2 (Source: Mystical; Extras: Float, Ghost Touch, Phase Attack; Power Stunt: Teleportation) (Cost 5 / Total 10+2PP)