Learning New Spells
' | ' | Wizard Level | ' | ' | ' | ' | ' | ' | ' | ' | ' |
Spell Level | Time Required | 1-2 | 3-4 | 5-6 | 7-8 | 9-11 | 12-14 | 15-17 | 18-20 | 21-24 | +4 levels |
1 | 8 hours | 25% | 35% | 45% | 55% | 65% | 75% | 85% | 95% | 99% | 99% |
2 | 10 hours | nil | 25% | 35% | 45% | 55% | 65% | 75% | 85% | 95% | 99% |
3 | 12 hours | nil | nil | 25% | 35% | 45% | 55% | 65% | 75% | 85% | +5% max 99% |
4 | 16 hours | nil | nil | nil | 25% | 35% | 45% | 55% | 65% | 75% | +5% max 99% |
5 | 20 hours | nil | nil | nil | nil | 25% | 35% | 45% | 55% | 65% | +5% max 99% |
6 | 24 hours | nil | nil | nil | nil | nil | 25% | 35% | 45% | 55% | +5% max 99% |
7 | 28 hours | nil | nil | nil | nil | nil | nil | 25% | 35% | 45% | +5% max 99% |
8 | 32 hours | nil | nil | nil | nil | nil | nil | nil | 25% | 35% | +5% max 99% |
9 | 36 hours | nil | nil | nil | nil | nil | nil | nil | nil | 25% | +5% max 99% |
% chance given for solo study at given amount of time. % chance cannot exceed 99%. | |||||||||||
Every additional 2 hours increases the chance by 5%. Shortening the time decreases the chance by 5% every hour | |||||||||||
Add between 10 and 30% if the character is studying in an equipped library or laboratory. | |||||||||||
Add 5%/category difference if studying with a higher level spellcaster that does not know the spell. | |||||||||||
As an example, a first level magic-user has a 25% chance of learning a new spell on his own after 8 hours of study. If he studies with a level 3 magic-user (one category higher) who does not know the spell he has a 30% chance of learning the spell. If he decides to spend an extra two hours studying with the mage his chance would improve to 35%. Once a check has been failed the character can attempt new checks after every additional given increment of study. Therefore, if the first check is failed, the character can make a second check after an additional 8 hours of study. These eight hourse would also increase the chance of success by 20%.
Note that studying must be done in two hour increments. It is assumed that while travelling the character can study for no more than 2 hours per day (unless travelling on a sailing ship, wagon, etc.). A character can spend a maximum of 4 hours per day and still have time to do other things -- such as shopping, following plot hooks while in town, etc.