Lee Smith, Tips-the-Balance
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Lee Smith, Tips-the-Balance
Basics[edit]
- Breed: Homid
- Tribe: Children of Gaia
- Auspice: Ahroun
- Rank: 3/Adren
Attributes[edit]
Homid[edit]
Physical[edit]
- Strength ***
- Dexterity ****
- Stamina ****
Social[edit]
- Charisma ***
- Manipulation **
- Appearance **
Mental[edit]
- Perception ***
- Intelligence ***
- Wits***
Glabro[edit]
Physical[edit]
- Strength *****
- Dexterity ****
- Stamina ******
Social[edit]
- Charisma ***
- Manipulation 0/**
- Appearance */**
Mental[edit]
- Perception ***
- Intelligence ***
- Wits***
Crinos[edit]
Physical[edit]
- Strength *******
- Dexterity *****
- Stamina *******
Social[edit]
- Charisma ***
- Manipulation 0/**
- Appearance 0/**
Mental[edit]
- Perception ***
- Intelligence ***
- Wits***
Hispo[edit]
Physical[edit]
- Strength ****** (one extra damage for bites)
- Dexterity ******
- Stamina *******
Social[edit]
- Charisma ***
- Manipulation
- Appearance **
Mental[edit]
- Perception ***
- Intelligence ***
- Wits***
Lupus[edit]
Physical[edit]
- Strength ****
- Dexterity ******
- Stamina ******
Social[edit]
- Charisma ***
- Manipulation
- Appearance **
Mental[edit]
- Perception *** (difficulty -2)
- Intelligence ***
- Wits***
Abilities[edit]
Talents
- Alertness**
- Athletics**
- Brawl***
- Empathy***
- Expression*
- Intimidation**
- Leadership**
- Primal-Urge**
- Streetwise**
- Subterfuge*
Skills
- Melee***
- Stealth**
- Survival**
Knowledges
- Computer**
- Enigmas*
- Investigation**
- Law*
- Linguistics*
- Medicine***
- Occult*
- Rituals**
Backgrounds[edit]
- Totem***** (one free)
- Fate*** (one free)
- Rites **
Gifts[edit]
- One
- Persuasion
- roll Charisma + Subterfuge
- if successful, reduces social difficulties by one for the scene
- Mercy
- spend one Gnosis
- all damage is bashing
- Razor Claws
- Spend one Rage and a full turn
- Add one die of damage to claw attacks
- Mother’s Touch
- Inspiration
- Spend one Gnosis
- All comrades receive one automatic success on Willpower rolls for the scene
- Persuasion
- Two
- Luna’s Armor
- Spend one Gnosis and one full turn
- Roll Stamina+Survival, difficulty 7
- one success adds one to soak
- successes can be used to soak silver
- Staredown
- one target per turn
- Charisma + Intimidation, difficulty 5+Rank
- flees for one turn per success
- spend Willpower to resist the effects for a turn
- score five or more successes makes them flee for the scene
- Werewolves and most Wyrm-monsters will not flee but will not attack, unless/until attacked
- Sense Silver
- roll Perception + Primal Urge, difficulty 7
- success lets you detect presence of any nearby silver
- three successes lets you pinpoint the exact location
- Calm
- spend one Gnosis
- roll Charisma + Empathy, difficulty of target's Willpower
- each success removes a Rage point
- if target doesn't have Rage then cancels rage
- Luna’s Armor
- Three
- Dazzle
- roll Charisma + Empathy
- difficulty 4 for human, 5 for packmate, 6 for Gaian garou (even if frenzied), 8 for Wyrm creature (including BSDs), 9 for alien/unemotional/vampires
- success makes the target sit there and contemplate Gaia's love quietly
- attacking the target will disrupt the contemplating
- Silver Claws
- roll Gnosis, difficulty 7
- Unsoakable agg damage to werebeasts for scene or until ended by character
- gain one temporary Rage a turn
- once Rage exceeds Willpower, check for frenzy
- noncombat difficulties increase by one
- Spirit Friend
- roll Charisma + Empathy, difficulty 7
- every success adds a die to any pool for interactions with spirits for the scene
- Dazzle
Rites[edit]
Other Attributes[edit]
- Rage ******* (7)
- Gnosis ****** (6)
- Willpower ******* (7)
Renown[edit]
- Glory****** (8 temp)
- Honor*** (4 temp)
- Wisdom*