Legacy Ashes of Houston:Custodians
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THE CUSTODIANS[edit]
“We still walk. We still build. We still endure.”
Outsiders call them the **Rotwalkers**. But they remember who they truly are.
ATTRIBUTES[edit]
- Reach: -1
- Grasp: +2
- Sleight: 0
Doctrine: Better Living Through Technology — You can spend 1 Tech to get an extra choice when you Tool Up, or 5 Tech to mark off a Wonder Requirement.
Lifestyle (Settled): When you encounter a fragment of pre-Fall culture, you know its cultural significance.
RESOURCES[edit]
| Mood | 0 |
| Tech | 0 |
| Data | 0 |
Surpluses
- Engineering
- Progress
Needs
- Defences
- Leadership
- Morale
Invested
- NULL
ASSETS[edit]
- Ever-present Battered journals from the Before
- How do we fight? Weird Rifles (far, aberrant)
- How are we defended? Desiccated Flesh (Hardened, Tough)
- What useful expertise? Scholars (+1 Quality, Researching)
MOVES[edit]
ENCLAVE MOVES[edit]
- SUFFICIENTLY ADVANCED — Medical treatments able to cure any ailment *(via controlled ghoulification)*.
- DEEP KNOWLEDGE — Persons and Proceedings of Historical Significance. When your Character encounters a covered subject, state a fact and gain fleeting advantage acting on it; the GM also tells you how to gain 1 Tech from it.
ALLIANCE MOVE[edit]
When you spend time and effort showing another group how to use their technology better, gain 1-Treaty on them.
TRADITIONS[edit]
- Populace: Ghouls (and proven smoothskins) who preserve and utilize knowledge and technology from before the bombs fell.
- Style: Preserved pre-War dress (suits, uniforms, dresses, coveralls).
- Governance: Meritocratic academic bureaucracy.
LANDMARKS (Outdated)[edit]
- Before — A secret research centre full of untamed wonders
- Vault Icarus — Presumed lost under the Brazos Bio-Preservation Arcology. Codenamed Icarus-19; an experimental vault for accelerated ecosystem trials, gene-editing, and environmental manipulation.
- The Fall
- The Hermann Vault — Beneath the bomb-scorched shell of the Houston Museum of Natural Science lies a deeper, sealed vault of “strategic heritage assets.”
- A Threat
- The Gilded Hand — Jeffries Robotics Development Site 9. A semi-buried RobCo subcontractor facility where Mr. Handy variants and civic drones now enforce a warped, automated “restoration.”
- Failed Enclave
- Palo Verde Array — Former Custodian deep-space listening post near Austin. Residents went feral after receiving an unknown signal; dishes still track the sky.
HISTORY (Questions for other Families)[edit]
- Which one of you is civilization’s best chance to regrow? Give them 2-Treaty on you.
- Which of you has seen the true power of our technology? Take 2-Treaty on each other.
- Which one of you holds the brightest mind of the Homeland? Give them 1-Treaty on you.
INHERITANCE[edit]
Enclave Characters get +1 to Lore or Steel.
Quick Character Inheritance Moves:
- Radio Rig: You can sense when Tech is within a mile, and track it down to within 100 metres.
- Pain Box: A machine that causes intense pain in anyone within a few dozen metres (melee, non-lethal, area, aberrant).
- Survey Drone: So long as your trail is visible from the air, you can roll +Lore on Wasteland Survival.
- Hot Rod: You have an exceptionally fast vehicle – it has the swift tag, and you can change one of its tags with 15 minutes of tinkering.
- Educated: The first time you advise someone based on your knowledge of the Before, they gain fleeting advantage acting on your words.