Legacy Ashes of Houston:Custodians

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Main Page Notes

THE CUSTODIANS[edit]

“We still walk. We still build. We still endure.”

Outsiders call them the **Rotwalkers**. But they remember who they truly are.

ATTRIBUTES[edit]

  • Reach: -1
  • Grasp: +2
  • Sleight: 0

Doctrine: Better Living Through Technology — You can spend 1 Tech to get an extra choice when you Tool Up, or 5 Tech to mark off a Wonder Requirement.

Lifestyle (Settled): When you encounter a fragment of pre-Fall culture, you know its cultural significance.

RESOURCES[edit]

Mood 0
Tech 0
Data 0

Surpluses

  • Engineering
  • Progress

Needs

  • Defences
  • Leadership
  • Morale

Invested

  • NULL

ASSETS[edit]

  • Ever-present Battered journals from the Before
  • How do we fight? Weird Rifles (far, aberrant)
  • How are we defended? Desiccated Flesh (Hardened, Tough)
  • What useful expertise? Scholars (+1 Quality, Researching)

MOVES[edit]

ENCLAVE MOVES[edit]

  • SUFFICIENTLY ADVANCED — Medical treatments able to cure any ailment *(via controlled ghoulification)*.
  • DEEP KNOWLEDGE — Persons and Proceedings of Historical Significance. When your Character encounters a covered subject, state a fact and gain fleeting advantage acting on it; the GM also tells you how to gain 1 Tech from it.

ALLIANCE MOVE[edit]

When you spend time and effort showing another group how to use their technology better, gain 1-Treaty on them.

TRADITIONS[edit]

  • Populace: Ghouls (and proven smoothskins) who preserve and utilize knowledge and technology from before the bombs fell.
  • Style: Preserved pre-War dress (suits, uniforms, dresses, coveralls).
  • Governance: Meritocratic academic bureaucracy.

LANDMARKS (Outdated)[edit]

  • Before — A secret research centre full of untamed wonders
    • Vault Icarus — Presumed lost under the Brazos Bio-Preservation Arcology. Codenamed Icarus-19; an experimental vault for accelerated ecosystem trials, gene-editing, and environmental manipulation.
  • The Fall
    • The Hermann Vault — Beneath the bomb-scorched shell of the Houston Museum of Natural Science lies a deeper, sealed vault of “strategic heritage assets.”
  • A Threat
    • The Gilded Hand — Jeffries Robotics Development Site 9. A semi-buried RobCo subcontractor facility where Mr. Handy variants and civic drones now enforce a warped, automated “restoration.”
  • Failed Enclave
    • Palo Verde Array — Former Custodian deep-space listening post near Austin. Residents went feral after receiving an unknown signal; dishes still track the sky.

HISTORY (Questions for other Families)[edit]

  • Which one of you is civilization’s best chance to regrow? Give them 2-Treaty on you.
  • Which of you has seen the true power of our technology? Take 2-Treaty on each other.
  • Which one of you holds the brightest mind of the Homeland? Give them 1-Treaty on you.

INHERITANCE[edit]

Enclave Characters get +1 to Lore or Steel.

Quick Character Inheritance Moves:

  • Radio Rig: You can sense when Tech is within a mile, and track it down to within 100 metres.
  • Pain Box: A machine that causes intense pain in anyone within a few dozen metres (melee, non-lethal, area, aberrant).
  • Survey Drone: So long as your trail is visible from the air, you can roll +Lore on Wasteland Survival.
  • Hot Rod: You have an exceptionally fast vehicle – it has the swift tag, and you can change one of its tags with 15 minutes of tinkering.
  • Educated: The first time you advise someone based on your knowledge of the Before, they gain fleeting advantage acting on your words.